This page was last updated on 18 November 2016, 9:35PM
Changelogs
Version 0.07
Dragonbone Weapons, Bonemold Armour, Improved Bonemold Armour and Chitin Armours and have had their prices/recipes adjusted. Chitin Heavy now requires the Orcish Smithing Perk. Adjust Vampire Sun Damage to work from 7pm to 7am to accord to when it is actually dark. Dawnguard hides have been reworked to be similar to how base game hides work now. I was experimenting with enchantments too - you'll find Magicka regen and Conjuration & Magicka Regen enchants a bit stronger (Experimental).
Version 0.06
Restoration has been overhauled - marking the last school to be done. Hearthfires food has been update to the same standard as the base game foods.
Version 0.05
Added new tiers of spells to Alteration and Illusion schools.
Version 0.041
Forgot to include the script files in the last upload, doh! Added them in for this minor update.
Version 0.04
Added new tiers to destruction school spells and changed how dual casting works
Version 0.03
Food/ingredients have been overhauled.
Dragon settings menu added to MCM.
Magic started on.
Version 0.02
Ore veins now give 8 ore - 2 per hit over 4 hits
All enchanted armour has had their value matched to the new values of the base armour.
Added smelting option to turn Iron/Corundum ingots into Steel