Skyrim

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Sthaagg and jchernandez

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Sthaagg

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32 comments

  1. CeticDragon
    CeticDragon
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    • 15 kudos
    Be careful if you try to use this mod (i'm aware it's obsolete but this needs to be said)-it screws with your Racemenu-making the makeup not there-this was with the patch between WM's and TAO however
  2. mobiusbelmont
    mobiusbelmont
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    Hello, this patch is now obsolete.I have created a compatibility patch for the latest version of Technicolor Alchemy Overhaul and CACO v 2.1 and Wiseman303's Flora Fixes. Thanks for helping me and the community out with this and all of your work. It's really appreciated.
  3. RPGXOmega
    RPGXOmega
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    I had to hunting for some mesh nifs I was missing. I ended up finding " More Colorful Alchemy Plants 13 and More Colorful Alchemy Plants V 14 ". Cause "Wiseman303's Flora Fixes only support for Technicolor Alchemy Overhaul" did not have them or a link to them.

    Though "Technicolor Alchemy Overhaul" does mention credit for the mod but doesn't include the nifs.

    O and it was fern files that was missing.
  4. gnewna
    gnewna
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    • 19 kudos
    Hi, just want to double check - the new soap recipes are alternative ways to make the existing soaps with the new variants of the flowers, right? Rather than additional actual soaps. Just want to double check that everything is as it should be! Thanks for this, I hadn't seen TAO before I found your patch when looking for CACO patches, glad you made this :D
  5. SunshineTentacles
    SunshineTentacles
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    What's the difference between sorted and unsorted?
    1. Sthaagg
      Sthaagg
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      Name are are tweaked to group same kind of plants together.

      As you can see on second screenshot for deathbell flowers.
  6. kn1ghtfall
    kn1ghtfall
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    Thanks so much for the patch for Wiseman's Flora Fixes.
  7. rayhne
    rayhne
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    • 33 kudos
    If I download the 4th file, do I still need to use the Flora Fixes esp as well?
    1. jchernandez
      jchernandez
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      • 70 kudos
      You can or don't will not hurt you, those are carried over on all 1-4 of the main files as overrides. Remember this is only for v2 of TAO.
  8. jchernandez
    jchernandez
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    CACO just got a major update. I will try to update the patches for it but probably should wait for a full release since it is still in BETA.
    1. Sthaagg
      Sthaagg
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      • 564 kudos
      Good luck my friend,
      Ask if you need help
  9. mobiusbelmont
    mobiusbelmont
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    I thought you should know I've updated TAO with 40 new plants and thousands of additional hand placed plants. I will leave version 2 on Nexus until I can patch version 3
    1. Sthaagg
      Sthaagg
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      Maybe you could let it online as an old version for user who still uses it ?
    2. mobiusbelmont
      mobiusbelmont
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      Sure thing I'll leave the old version up. I'm really kicking myself now for making TAO without using CACO as a master file. At some point in the future I might just start over from scratch to fix all these compatibility issues
    3. jchernandez
      jchernandez
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      I think it is really fine that you didn't since if you did you won't be able to port it because there is still no CACO for SSE
  10. autumnmemories
    autumnmemories
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    • 11 kudos
    Any chance of making all the new flowers plantable?
    1. jchernandez
      jchernandez
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      There will be a new patch uploaded. Sthaag is still not at home to upload this. I'll write this down here in advance for you:
      tl;dr :-Added missing Colored Dragon's Tongue, Tundra Cottons, Orange & White Mountain Flowers, and some Morrowind to plantables.=ALL ingredients provided by TAO mod is plantable.
      Spoiler:  
      Show

      -Added CACO's harvest amount variation.
      -Fixed naming, value, weight, potency and effects of ingredients towards CACO's standards. I avoided restore & damage (health/magicka/stamina) effects as this requires them to be added to a custom list which may conflict if you have other patches that edit those lists too. They have more variety in effects but are still very potent I believe. I used caco's spreadsheet and used the next value after the default value of an effect.
      -There are missing pick up and drop sounds in ingredients, added those and corrected the other ingredient's incorrect pick up and drop sounds according to vanilla and CACO records.
      -Fixed Seasonal Production on all new Morrowind ingredients.
      -Added missing Keywords for some ingredients and new Morrowind flowers so they can be gifted to your children/sold to the correct vendors.
      -Added all flowers of Tundra Cotton, Dragon's Tongue and Snowberries to the hearthfire adoption junk list so your children will have it in their treasure chests.
      -Added all plantable flowers as common and new morrowind ingredients to uncommon Apothecary levelled list. I carried over the CACO changes so if you have only CACO that add to the apothecary levelled list then you don't need to renew your bashed patch but it is recommended.
      -Nerfed all new ingredients from Morrowind toward CACO's records (value, weight, potency). The ones that are not in CACO's list(GoldenKanet,Belladonna,Willowflower), I used the old Morrowind equivalent (source:UESP.net).
      -Renamed some Thistle Trees to their missing colored names.
      -***Replaced all duplicate ingredients acquirable from some trees for its plantable item equivalent. This fixed some floras giving the wrong flower as well.
      -Added missing Colored Dragon's Tongue, Tundra Cottons, Orange & White Mountain Flowers, and some Morrowind to plantables.
      -Replaced the 4 types of Marshmerrow ingredients to a unused marshmerrow ingredient mesh from the solstheim folder. (Stopped my game from crashing whenever I dropped one of em)
      -Edited the 2 types of Saltrice and Stoneflower ingredients to use a mesh from CACO.
      -Edited the meshes of 4 types of Marshmerrow and made it smaller by 30% to be used as plantable flora.
      -Edited the meshes of the 4 types of Muck Sponge ingredients to a smaller mesh by 70% used also in its BYOH plantable flora.(Sadly, I have no knowledge yet in editing collision meshes but it is visually better if you plant it than having the huge one . )
      -Edited ingredient meshes of the 2 types of Willowflower, so they don't fall off terrain when dropped from inventory. (they still don't act like right flower clutter because I didn't edit their collision mesh, IDK yet how sorry)
      -Edited flora meshes of Bunglers Bane, Hypha Facia, Violet Coprinus and Luminous Russula to fixed, they won't move anymore if you stepped on them.
      -added ("(D)")suffix to names of the duplicate ingredients. Useful if you are currently using TAO in your game and want to identify the ones you can't use in planters anymore or use/trash them since you won't find any more of this duplicates***.
      -I made a copy of the plugin for people who wants the names sorted (ex. Nightshade - Green).
    2. Sthaagg
      Sthaagg
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      • 564 kudos
      My work keeped me away from my home much longer than expected, but this week end i'm here, so i will upload your work