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lwdzhuanyong

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lwdzhuanyong

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16 comments

  1. terminetwork
    terminetwork
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    Hello! Since i use both MTE and XMPSE i assume the correct version for me is MTE right? MO2 in theory says MTE already overwrites the skeleton.nif from XPMSE. Sorry, just wanted to make sure.

    May i ask what exactly determines the webs interaction with the skeleton? I mean, what changed?
    1. lwdzhuanyong
      lwdzhuanyong
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      Since i use both MTE and XMPSE i assume the correct version for me is MTE right?
      Yes
      May i ask what exactly determines the webs interaction with the skeleton?
      It's a little complicated
    2. terminetwork
      terminetwork
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      Alright thank you for the reply! Also thank you for making the mod in the first place, little things like this make the game much better overall.
      No worries about the behind the scenes, no need to explain it.

      P.S. Your profile picture looks adorable :D
    3. step210
      step210
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      Terminetwork what did you do to fix it because this is conflicting with stuff now thats its a bit older.
    4. terminetwork
      terminetwork
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      Hello step210, I'll be honest and admit I never noticed whether I could destroy spider webs with this mod on. I just never thought about it.

      That said I use the MTE version like the author said and load this mod last, after all my werewolves related mods, just in case to prevent it being overwritten.
  2. step210
    step210
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    One of the best werewolf tweaks tbh, essentially always will be in save order.
  3. Mookeylama
    Mookeylama
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    https://www.nexusmods.com/skyrim/mods/100979?tab=posts&BH=0

    thanks for ur work! could u make a version of that skeleton? or tell what u did in nifskope to added collision
    1. lwdzhuanyong
      lwdzhuanyong
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      Wicked Werewolf
      can affect spider web in my test
      no need my file

      if can not , try post to Rougeshot in file page
  4. InDarkestNight
    InDarkestNight
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    In case you didn't know, SOS can refer to two different mods. One is Sounds of Skyrim. The other is Schlongs of Skyrim. I can't tell which of those that one patch is meant for. You might need to be more specific. Also, the esp for Sounds of Skyrim is named SOS.esp, strangely enough. Most users would probably assume that patch is meant for Sounds of Skyrim because of that.
    1. lwdzhuanyong
      lwdzhuanyong
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      Fixed
  5. JohnRosengarten
    JohnRosengarten
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    Hello is this mod compatible with werewolf mastery?
    thank you for the reply.
    1. lwdzhuanyong
      lwdzhuanyong
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      if no cover , will work good
  6. stormrush
    stormrush
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    thank you for beauuuuuuutiful mod ! which file should I use if I use SOS and XPMSE both? Xp
    1. lwdzhuanyong
      lwdzhuanyong
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       It is suggested to use https://www.nexusmods.com/skyrim/mods/68000 instead
  7. Juggled
    Juggled
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    I can't believe this wasn't in vanilla. But shouldn't this mod be in Gameplay Effects rather than Models/Textures?
    1. lwdzhuanyong
      lwdzhuanyong
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      thanks for suggest