The candle has been moved (or removed) with the addition of the new stone, but the spot where the candle used to sit still activates, just hover around the area til you see the E to Activate option pop.
I have a question that's not really about this mod. How did you get the secure chest to work and link up to the other secure chests? I'm a complete noob at the CK and I've decided to learn.
The secure chest system that Enderal uses is a hack. They just use a base container which has a script attached. The actual container in front of you isn't the one with the stuff in it. When the player "activates" the container the script captures it and opens the hidden real container which is stored elsewhere and never resets.
As a side effect the quick loot mod doesn't work with it (the whole system not just this mod). The quick loot mod shows what is in the real container and lets you open that one. It doesn't trigger the opening of the secure system.
I'm actually playing with Quick Loot at the moment, and while it's true that the quickloot menu doesn't look into the scripted chest, you can just hit the search button (Default R) to open the chest normally, which calls the script. So you can't quickloot the secure chest, but you can still use the secure system. Speaking of which, do you know of a tutorial for applying said scripts and how I can find the correct one? I've made a few minor armor mods for personal use before but have never touched the scripting system.
Well good to know Quick Loot doesn't outright break it.
It's not really a matter of applying the script to a chest per se. You would place an instance of the one that already has it set up. _00E_Camp_SecureChest "Secure Chest" [CONT:0002EDD7]. Find that in the container list and drag it to the World Space. Then it's done. I suppose if you wanted the Secure Chest function but on a different type of container, say a barrel, you would attach the script _00E_SecureChest_script to the object. Then just need to configure the properties correctly. The HostChest property would need to point to _00E_SecureChest_HostChestREF [REFR:0005C132]. The rest of them should autofill without trouble.
If you need a hand holding walkthrough on attaching scripts I would check out the CreationKit.com wiki pages.
No idea how I missed this post way, way, way back. Sorry. But no the items are not moveable unless you want to open the Creation Kit and move it yourself.
The candle is the activator. Did you get the text popup like in the second screenshot?
If not the scripts might not be installed properly. Check that the file "_00E_AkropolisCamping_ConfigSC.pex" exists in Fallout 4\Data\Scripts. If it does try again.
If still not working, or the file is missing uninstall then reinstall the mod.
For me the cheating part is a place to sleep. Those taverns charge money for sleeping for a reason. On the other hand, the chest is not a cheating as decent encumbrance system is not present in Enderal
Well, you could just hit up a sleeping bag in the wild. Or a communal bed in the Under City. IIRC there's a sleeping bag by the water just outside the Ark gates. But anywho, I hope you enjoy the mod.
now first off : i know that this is just a mod to help the player, im just gonna be a smartass here quote Q: Why? A: Because. You're meditating duh. You should have a comfy place to sit, heat to keep you warm, and you're likely to get hungry. Reminds me of The Witcher series. quote end
and this is where you are wrong. meditation is just in your head. a place to get access of the memories of all the prophets before you. but everything else, is just a dream. means cooking anything there, or grabbing stuff from your chest, is just imagination. as soon as you leave your dream world and get back into reality, you should lose everything, every meal you cooked there, every weapon you picked up in that chest etc. because again : its just meditation, not reality.
But i agree, there should be a place to sleep, or even better, ' rest '. since you meditate in the first place you should be able to pass time. just enabling Waiting there would be enough ( in my taste ).
but hey i understand this will probably help lots of player. so yeah, thx for the mod. smartass mode off
Fair enough, and very true. Meditation is a state of mind. I suppose I could hook the entrance and exit of the zone to enable/disable the wait timer. Though the sleeping bag might be a better choice since it auto saves and heals health as well.
The other stuff is directly to exploit one's game if they so desire. As I stated, one could (and I used to) just drop stuff on the floor and teleport out. Being a very poor man's chest of sorts. I found it hard to find small items like daggers to pick them back up though. So I decided on a chest.
It all boils down to one's own desire. If you want to cheat, you'll outright cheat. If you don't then you don't. I had thought of trying to put a Fence npc in there but thought that might be too much. Not to mention plain annoying since he banters stupidly.
I personally run with fast travel on, with smartcast to handle self casting all my buffs whenever I enter combat. Prior to making this mod (for myself), I had spawned in a chest and moved it around with console foo. Then I decided to go further with the sleeping bag and cooking. So CK was the way to go. Figured some people might want only parts of it so I went the DDProductions route and put toggles for everything.
This mod kinda goes hand-in-hand with my skill reset mod. Though that one isn't quite as exploitable as it's intended for rebalancing or testing out different "spec's". If I implement the memory reset that could get very broken, very fast. It is a bit cheatish because you can reset the skills or stats at any time and for free. And you get a refund of all your spent learning books
Anyway, I leave it to the user to decide how much cheating or not to do, and how they want to play *their* game.
20 comments
As a side effect the quick loot mod doesn't work with it (the whole system not just this mod). The quick loot mod shows what is in the real container and lets you open that one. It doesn't trigger the opening of the secure system.
It's not really a matter of applying the script to a chest per se. You would place an instance of the one that already has it set up. _00E_Camp_SecureChest "Secure Chest" [CONT:0002EDD7]. Find that in the container list and drag it to the World Space. Then it's done. I suppose if you wanted the Secure Chest function but on a different type of container, say a barrel, you would attach the script _00E_SecureChest_script to the object. Then just need to configure the properties correctly. The HostChest property would need to point to _00E_SecureChest_HostChestREF [REFR:0005C132]. The rest of them should autofill without trouble.
If you need a hand holding walkthrough on attaching scripts I would check out the CreationKit.com wiki pages.
I can only find the confg, which doesn't seem to do any thing.
If not the scripts might not be installed properly.
Check that the file "_00E_AkropolisCamping_ConfigSC.pex" exists in Fallout 4\Data\Scripts. If it does try again.
If still not working, or the file is missing uninstall then reinstall the mod.
NMM is not playing nice for me right now.
I added the script to the folder myself, and now it works
On the other hand, the chest is not a cheating as decent encumbrance system is not present in Enderal
I chose the chest + cooking pot thought i haven't used the latter yet.
Btw, it's a good thing to know that it's fully compatible with amnesia altar. I guess some time this pocket world would turn into tardis-like universe
quote
Q: Why?
A: Because. You're meditating duh. You should have a comfy place to sit, heat to keep you warm, and you're likely to get hungry. Reminds me of The Witcher series. quote end
and this is where you are wrong. meditation is just in your head. a place to get access of the memories of all the prophets before you. but everything else, is just a dream. means cooking anything there, or grabbing stuff from your chest, is just imagination. as soon as you leave your dream world and get back into reality, you should lose everything, every meal you cooked there, every weapon you picked up in that chest etc. because again : its just meditation, not reality.
But i agree, there should be a place to sleep, or even better, ' rest '. since you meditate in the first place you should be able to pass time. just enabling Waiting there would be enough ( in my taste ).
but hey i understand this will probably help lots of player. so yeah, thx for the mod. smartass mode off
The other stuff is directly to exploit one's game if they so desire. As I stated, one could (and I used to) just drop stuff on the floor and teleport out. Being a very poor man's chest of sorts. I found it hard to find small items like daggers to pick them back up though. So I decided on a chest.
It all boils down to one's own desire. If you want to cheat, you'll outright cheat. If you don't then you don't. I had thought of trying to put a Fence npc in there but thought that might be too much. Not to mention plain annoying since he banters stupidly.
I personally run with fast travel on, with smartcast to handle self casting all my buffs whenever I enter combat. Prior to making this mod (for myself), I had spawned in a chest and moved it around with console foo. Then I decided to go further with the sleeping bag and cooking. So CK was the way to go. Figured some people might want only parts of it so I went the DDProductions route and put toggles for everything.
This mod kinda goes hand-in-hand with my skill reset mod. Though that one isn't quite as exploitable as it's intended for rebalancing or testing out different "spec's". If I implement the memory reset that could get very broken, very fast. It is a bit cheatish because you can reset the skills or stats at any time and for free. And you get a refund of all your spent learning books
Anyway, I leave it to the user to decide how much cheating or not to do, and how they want to play *their* game.