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Sthaagg

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26 comments

  1. euphoricknave
    euphoricknave
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    Excellent! Couldn't figure out how to do this in nifskope myself a few months back. Just had to wait lol. Thank you. Endorsed.

    With the HDTPE version (v1) I can't help but notice that in first person the flame hovers in front of you. Not sure if that is specific to this version or not.
    1. Sthaagg
      Sthaagg
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      If you have screenshots, i will take a look, but if it is what i think, it is not fixable.
    2. User_1867404
      User_1867404
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      To fix this issue you need to delete 6 files from "HDTPE Wearable Lanterns" mod:

      lightspellactorfx_default.nif
      lightspellactorfx_default_front.nif
      lightspellactorfx_default_front_paper.nif
      lightspellactorfx_default_paper.nif
      torchbugspellactorfx_default.nif
      torchbugspellactorfx_default_front.nif

    3. Sthaagg
      Sthaagg
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      Nice, i will add it to the description page
    4. tedted2001
      tedted2001
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      Well that fixes the first issue but then adds another, the flame in the lantern loses HDT effects. So I guess it depends on whether you play first or third person.
  2. dzee349
    dzee349
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    Hi Staaagg! Any chance of adding ENB particle lights to the these meshes so Wearable Lanterns emits ENB particle lights? :)
  3. DEEJMASTER333
    DEEJMASTER333
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    Permission to port to SE? 
    1. DEEJMASTER333
      DEEJMASTER333
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      Ah, I see you've just ported it. 
  4. dzee349
    dzee349
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    Oh my gosh, thank you so, so much. I was so sure I would have to choose between the glass fix, or SMIM, or HDT physics for the amazing Wearable Lanterns mod until I came across your fantastic hidden gem of a fix. Thank you, thank you, thank you.
  5. Ray84
    Ray84
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    Im just here to let you know that this mod works flawless in SE after converting the meshes with NifOptimizer. Thank you.
    1. Sthaagg
      Sthaagg
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      really ?

      I will convert it :)
  6. Mebantiza
    Mebantiza
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    Works well, no more CTD when crouching, or any other problems.

    Good work, as always.
    1. Sthaagg
      Sthaagg
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      Thank you :)
    2. Mebantiza
      Mebantiza
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      Mmm, I am getting CTD again, in Hobs Falls, even IF I remove the lantern from the follower. Is CTD when crouching near your follower still a thing? Not sure what is triggering the issue now, it seemed like it was working fine. Its hard to tell what the status is since there is no bug reports @ the page, and the users don't seem to have much to say about the issue, or anything useful at least. Strange.

      Figured it out - Facelight Plus: Autosneak. If you have that enabled, you'll CTD. Turn it off-fixed.

      That FL+ has a number of compatiblity issues with other mods. None of them listed, or addressed by the author, who is MIA basically. I like it, but you have to turn off almost ALL of its features due to compatibility problems it creates.. Convo Facelight for example, has issues as well.
    3. Sthaagg
      Sthaagg
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      It seems some people face this issue with WL, i recently read a fix by using sse esp instead of vanilla one on its page. Not tested yet.
    4. Mebantiza
      Mebantiza
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      How? SSE form 44 esps cant be read by skyrim 32, so how is that even possible?
    5. Sthaagg
      Sthaagg
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      I checked the esp through TESVEdit, the difference is that "Turn Off when Sneaking" no longer affects followers, plus some dialogues options to enable it again.
      It is quite easy to update the esp for Classic Skyrim. I'm not sure that dialog options will work as is but it could worth to test.

      It seems esp format is compatible with Classic Skyrim, it contains an edits especially to says it is a version for SE (_WL_IsSpecialEdition set to 1), so I think Chesko did it intentionally and will certainly backport this one to Classic Skyrim.
      Maybe an another way to solve your problem is to switch this settings to 0.

      I can't extract the BSA to compare scripts :/

      Edit: After checking the changelog of the SSE version, I still think it is not a good idea to use it as is. So the only way is to update orginal esp with change from the SSE one.
      Edit 2 : Forwarding the global setting : _WL_FollowerLanternOn and condition for Object Effect should be enough, you will not able to change the auto-toggle option through dialog topic, but you can still do it through TESVEdit.
  7. plmzaqwerty
    plmzaqwerty
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    Does this mean the other two patches are not needed, or are they required to make this work?
    1. Sthaagg
      Sthaagg
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      You only need Wearable lanterns & SMIM (and HDTPE Wearable Lanterns Mesh Replacement from HDT Equipment if you want to use HDT).
    2. plmzaqwerty
      plmzaqwerty
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      Okay, thank you so much for doing this!
  8. MaskedRPGFan
    MaskedRPGFan
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    Kudos for being perfectionist.
  9. User_1867404
    User_1867404
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    I notice that this mod still requires the Wearable Lanterns SMIM Patch textures.
    But I was still getting a purple texture on the HDT version.
    I changed the textures paths on the nif file and now working fine.

    Thanks for making the HDT version Sthaagg
    1. Sthaagg
      Sthaagg
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      It is because you need main file AND HDTPE Wearable Lanterns Mesh Replacement from HDT Equipment.
  10. CyborgArmGun
    CyborgArmGun
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    Want to get this fix for HDT Equipment's Lantern applied, but that's a whole nother ballgame *goes back to installing 3ds Max*
    1. Sthaagg
      Sthaagg
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      You have been heard

      I don't use HDTPE so test it, but it should works
    2. CyborgArmGun
      CyborgArmGun
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      You're wonderful, thank you. About to test it out