Very nice mode This is exactly what I was looking for in a Duelist Fencer Build!
Would there be a Dual Sheath Redux compatibility soon? or perhaps to have it hidden while not in combat? This is the only immersion-breaking aspect of your mod for me; I find myself unequipping it every time I'm not in combat as it looks odd. A guard might get nervous, a man approaching with weapons drawn XD
Might I suggest some sort of "sheathing" effect, even if it's invisible? Like a shield the daggers stay in hand when weapons are sheathed. While it looks okay with a shield it's odd for a dagger.
Still working on it! I've been playing around with getting the Dual Flurry and Dual Savagery perks working too. Can I ask seeing as I don't play Enderal, does it use different models?
I'm pretty much finished with this now, so I can work on the Enderal version if you can give me a little information on what you'd like. I.E. Should it use different models, are there any locations in that game I should leave some beginner defenders, etc?
21 comments
This is exactly what I was looking for in a Duelist Fencer Build!
Would there be a Dual Sheath Redux compatibility soon? or perhaps to have it hidden while not in combat?
This is the only immersion-breaking aspect of your mod for me; I find myself unequipping it every time I'm not in combat as it looks odd.
A guard might get nervous, a man approaching with weapons drawn XD
But I do love it!
1) Open the esp in TES5Edit
2) Select all the defenders in the esp's Armor Addon list
3) Right click the selection and choose Apply Script, and choose the "AT - QuickChange" script and click OK
4) Set the left drop-down list to ElementAssign, type MODL in the <Path> field, and set the <Value> to 33899, click OK
5) Apply the AT - QuickChange script a second time exactly the same except this time set <Value> to 33898