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awjnash

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awjnash

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17 comments

  1. maredark3d
    maredark3d
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    • 16 kudos
    Nice mod!, thanks
    1. awjnash
      awjnash
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      Thank you.
  2. deleted37869960
    deleted37869960
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    • 0 kudos
    Finally! Thanks for the mod!
  3. ArturoPlayerOne
    ArturoPlayerOne
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    • 31 kudos
    "I have always loved The Empire but hated The Thalmor."
    Exactly my thoughts : D
    I've always been looking for a Mod like yours, thank you so much, Awjnash!!
    Endorsed and Kudos, of course!
    1. awjnash
      awjnash
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      Thank you.
  4. skyrimhitsta
    skyrimhitsta
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    Nice work, to enhance it in the future consider then adding more Thalmor Spawns around Skyrim, have some squads spawn at the Northwatch Keep, and have them patrol to the different settlements, and have some spawn in the wilderness with prisoners in tow, going to the keep, ie Forsworn, Stormcloaks, Vampires, Imperials, Bandits. Since they were recently captured they keep their armor, but no weapons. You can have them fade away at the keep when they arrive, or take it a step further and have them beheaded at the keep, or jail them and later behead them.
    1. awjnash
      awjnash
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      Thank you. Perhaps that is something that I will look at adding later on.
    2. ArturoPlayerOne
      ArturoPlayerOne
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      I second Skyrimhitsta's request.
  5. Degasai
    Degasai
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    I'm with you on hating the Thalmor. However, I would bet money that installing this mod will most likely break the early stages of the Dragonborn quest...specifically the quests " Diplomatic Immunity" and the Truce meeting at High Hrothgar. Still, I'm going to evaluate this again for installation after those two quests are finished.
    1. awjnash
      awjnash
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      This mod will not break any quests. If anything, during a quest, it will result in essential Thalmor characters getting the crap kicked out of them by every other non-Thalmor warrior-type character in the game! It would probably be pretty funny to watch, actually! Like all essential characters, essential Thalmor would not be killed. They would just be beaten to the ground repeatedly! However, non-essential Thalmor would be fair game for possibly being killed.

      PS: Lastly, if for some reason this mod did become a problem it can be deactivated at any time and the effects are immediate the next time you load your game. Thereby, solving any potential - but highly unlikely - problems. Again, this mod can then be reactivated at any time, if you choose to deactivate it, and the effects come into effect immediately the next time you load your game.
  6. DisgruntledGrillCook
    DisgruntledGrillCook
    • supporter
    • 3 kudos
    I love this concept!

    Can't wait to see this in action!

    Just to be clear, it takes effect immediately, so disabling/enabling it in a mod manager effectively toggles the effect on/off ?
    1. awjnash
      awjnash
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      Thank you. Correct, the effects of enabling or disabling this mod are immediate. I recommend using Vortex so you can just enable or disable this mod whenever you feel like it. Cheers!
  7. heyiforgot
    heyiforgot
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    • 11 kudos
    Long Live The EMPIRE!
  8. fredlaus
    fredlaus
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    • 194 kudos
    WELCOME TO THE LEAGUE OF CONFUSIONAL QUESTS. LOL.
    I love the way you put this and organize your opinion into a mod. I wander from one alliance to another but almost never the Thalmor.
    I am working on a total take-over by a faction of amazones, very much like the Forsworn, and bandits and outlaws of all kinds, and it is called "Leaking Towers".
    All the stuff I do or have done is getting to complicated - so I envy you bringing the intrigue down to basics - after all this is only gaming. He, he.
    I wil download and try OC. Good luck.
    1. awjnash
      awjnash
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      Thank you. This mod does not add any quests currently. It just makes it so that settlements and forts will automatically send their warriors to kill Thalmor on site. It is very simple and lightweight.
  9. Lumppytaters
    Lumppytaters
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    • 6 kudos
    Hey, super interested but I would like more info on the mod. Such as:

    How many quests?
    Are there custom assets?
    What is it compatible with?
    More screenshots?
    Are there scripts?
    Voiceacting that might have been pulled from the cutting room floor?

    Just a few things.
    1. awjnash
      awjnash
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      Basically, this mod just changes the faction settings. It makes it so that anyone in the Imperial, Blades and Blades Recruits factions are enemies of the Thalmor. That way, any Thalmor that are found in the game are automatically killed for you if they come by any settlement or fort.

      The reason I made this mod is because I am a die hard Imperial and felt like Imperial players should have a way to make the Empire fight against the Thalmor. This mod seemed like a simple enough way to make that happen.

      Adding quests would be kinda cool. I thought of maybe having a quest through General Tullius where it would result in the Empire and its lands, in this case Imperial Skyrim, fighting against the Thalmor. However, I do not have the time to invest in that quest right now. Maybe later.