It’s not even funny how many mistakes you made with these bat files. I had to spend several hours mining Enderal’s console for the missing commands and determining which ones you did add actually work for Enderal. The one I had the most issues with was your “Ingredients” bat. There were so many mistakes in it I’m surprised the few commands that did work even did so at all. You added so many fake commands and renamed others I had a lot of problems figuring out what was what. It’s a very good thing I actually expected these commands not to work otherwise I would never have been able to find half of the ingredients in the game.
Hi. I was just looking at mods for Enderal and this caught my eye. In reading the comments below I am realizing that some people are looking for cheats but some will be screen-archers just looking for info about what works and what does not. I have used this tutorial in the past, maybe you have not read it.
nefsen is a long time screen-archer and Nexus supporter.
I believe that a comprehensive article on what mods will work or not, and why, is needed. Since you are already on this path of study, you may be the perfect person for the task.
Thank You, I like that idea! Honestly, when I first posted I was just sharing the stuff I found on my own. I knew I couldn't be the only one looking for this information though, so the Nexus was the perfect place to kind of consolidate all the commands people were looking for (who really wants to search all over google for bits and pieces?) I never really stopped to think about all the applications for the console commands, other than buffing your game, so yea a more precise focus should be a great addition to what I already have. Definitely will do a thorough overview of the tutorial, and see what I can do for both sides of users. I don't want to plagiarize his work, so I'll just use his as a reference.
TheLionHearted27, not to make light of your much appreciated work, I just wanted to make you and others aware of the Additem Menu mod http://www.nexusmods.com/skyrim/mods/64905/?, it kind of makes your optional file obsolete and is very user friendly in game and I've used it for a while and have found no issues using it in Enderal. Your main file is still very much valid and useful, and I want to thank you for your time and effort put into your mod.
No problem at all! I was recently made aware of that mod and it does a great job! I agree it makes a batch file somewhat obsolete, but it never hurts to have more than one option when it comes to accomplishing something. ;-)
The files are correct the way they are, do not rename. You need to place them in your main skyrim install folder, the one with the executable files, the one directly above your data folder. In game go into console and type "bat yourchosenfilename" without quotes.
I apologize, I was going off the presumption that everyone knew the .txt files are considered a "batch" file, since normally they contain a "batch" of code. A batch file is a kind of script file in DOS, OS/2 and Windows. It consists of a series of commands to be executed by the command line interpreter, stored in a "plain text file.
The Console Command Line inside of Skyrim is capable of doing exactly that! We use simple plain text files to store the commands (e.g player.additem). The Console Command Line knows to access these files from the games main directory, and execute the code inside them using the "batch" command.
So yes as joshuabestol has stated, take those downloaded text files, drop them into your main skyrim directory (wherever TESV.exe is). No need to change the filename or extension.
I don't understand what's the purpose of this mod? For example if I want spare parts i just type help "spare parts" to get ID and then use player.additem
You are quite absolutely right! You can even make your own BAT files, if you so choose! Although, not everyone is as informed as you are, my dear friend. I had to search a few forums to find a lot of the console commands, and to know if they would work. I uploaded what I found works to this site, to somewhat save everyone the hassle of doing their own search. I created BAT files for items that are commonly used or needed and organized it, so that you just have to type in the BAT command, instead of repeatedly doing the - help "item" 4 cycle over and over. This is something I did for my own convenience, and felt I would share with the community. There is no need to use it, if you find that your method is sufficient.
What about player.placeatme its not working for Enderal. I'm trying to get the amanda follower to come to me but it won't work. then i tried a default npc and that didn't work either.
Yea that is another thing, not all of Skyrim Console Commands actually work for Enderal, some are different. The English version is a port of the German version, so some commands have been found to actually be in German. I am currently researching and testing to see which commands actually work with Enderal. I will update when I have more confirmed working console commands.
Yea the majority of Skyrim Commands Work, but try PSB and watch your game crash when you open the magic tab. There are others that just dont work, for obvious reasons. So I only posted the commands that ive tested and confirmed to work without breaking your game.
Hey! What about teleporting? For, example could I type in a place on the map and the coordinates and it would take me to the exact place(Vyn - Enderal (-29, 30) @ Z: 34767.27343?
In theory the Center on Cell command should work with Enderal, but it hasn't been tested. I wouldn't recommend using it until we know for sure, doing so won't corrupt anything, or break quest. I'll look into it though!
Also check out the Fast Travel mod that was created for Enderal, I think it offers that ability, not sure though!
Download the Learning Books archive. Extract. Place the Points batch file in your main Skyrim Directory - C:\program files (x86)\steam\steamapps\common\Skyrim
Then type bat Points (*inside the Points batch file are item codes for books that give you +1 Memory points*)
or you can simply type into the console:
player.additem 0012E1FC 1 ; Memory Book (+1 Mem. P.) player.additem 00149676 1 ; Learning Book: +1 Memory Point
I don't believe there is a set command for memory points, if there is I haven't come across yet in my research!
No you are correct! I have big fingers so typos are very common for me. I just recently made the changes and up loading the new files now. Thanks for the good eye!
25 comments
https://forums.nexusmods.com/index.php?/topic/1317820-basic-tutorial-for-screenarchery/
nefsen is a long time screen-archer and Nexus supporter.
I believe that a comprehensive article on what mods will work or not, and why, is needed. Since you are already on this path of study, you may be the perfect person for the task.
https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=0
That one is really worth poking around in. I can't seem to get the link right but found it on the first page of the search.
Edit: found Player Ally faction ID: 39BD7
Thanks.
The Console Command Line inside of Skyrim is capable of doing exactly that! We use simple plain text files to store the commands (e.g player.additem). The Console Command Line knows to access these files from the games main directory, and execute the code inside them using the "batch" command.
So yes as joshuabestol has stated, take those downloaded text files, drop them into your main skyrim directory (wherever TESV.exe is). No need to change the filename or extension.
I placed 100 wolves on the spot just to get ripped apart, idky I did that...
Also check out the Fast Travel mod that was created for Enderal, I think it offers that ability, not sure though!
Then type bat Points (*inside the Points batch file are item codes for books that give you +1 Memory points*)
or you can simply type into the console:
player.additem 0012E1FC 1 ; Memory Book (+1 Mem. P.)
player.additem 00149676 1 ; Learning Book: +1 Memory Point
I don't believe there is a set command for memory points, if there is I haven't come across yet in my research!
Is actually Set Handwerkspunkte to #
Unless it's because they changed that for a reason