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File credits
Newrite for invaluable contribution to patch update for version 2.0 DJjojo for Carved Nordic Crossbow lautasantenni for Stalhrim Longsword, Stalhrim Katana and Nordic Katana Elsys656 for Stalhrim Crossbow PrivateEye for Stalhrim Staff thetrader for assistance in finding shortcomings Newrite, Kerzhak, Green Samurai, Xandr, Sweet for testing patch
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From this point on, all changes will be recorded in this document: https://docs.google.com/document/d/12x_AIZnd8woFZUGklw7E4s1JTpA4VZKfO-X6TYpE18c/edit?usp=sharing
С этого момента все изменения будут записаны в этом документе: https://docs.google.com/document/d/1Q7piRHIdCSxoFqlLmWRw8-ZcjGAXmxF_wdgqGn2N4RE/edit?usp=sharing
Version 2.1.1
Requires a new game when upgrading from version 2.0!
Stalhrim shield’s armour rating increased to 28
Increased weight of Bonemold Armour, Bonemold Pauldron (Guard) Armour, Improved Bonemold Armour to 24, 27 and 24 respectively.
Decreased weight of Chitin Heavy Armour to 20
Ash Spawns
No longer undead
Received immunity to absorb
Received 400 additional armor
Changed the description of the effects of black books upon receipt
The dragon priests gained immunity to Unrelenting Force
Fixed bugs
Version 2.1
NEED A NEW GAME English changelog: https://docs.google.com/document/d/12x_AIZnd8woFZUGklw7E4s1JTpA4VZKfO-X6TYpE18c/edit?usp=sharing
ТРЕБУЕТСЯ НОВАЯ ИГРА Русский список изменений: https://docs.google.com/document/d/1Q7piRHIdCSxoFqlLmWRw8-ZcjGAXmxF_wdgqGn2N4RE/edit?usp=sharing
Version 2.0
Explosions from the death of spiders cause static damage
Netch Poison does not affect Netches
Adapted food and alcohol for Requiem 2.0
Stalhrim Arrow
weight reduced
damage increased from 84 to 90
price reduced from 24 to 25
Nordic Arrow
penetration reduced from 25% to 15%
increased weight
damage reduced from 90 to 78
price reduced from 25 to 5
Stalhrim Bolt
weight reduced
damage increased from 98 to 105
price increased from 35 to 37
Ahzidal's Boots
price reduced from 1125 to 685
weight reduced from 9 to 7
Ahzidal's Armor
armor rating increased from 34 to 37
Ahzidal's Gauntlets
price reduced from 1750 to 685
Ahzidal's Helm
price increased from 1250 to 1375
weight reduced from 9 to 8
Ahzidal’s Mask
clothing
weight reduced from 4 to 1.5
armor class reduced from 12 to 11
Dukaan’s Mask
weight reduced from 4 to 3.5
armor class increased from 12 to 14
Zahkriisos’ Mask
heavy armor
weight increased from 4 to 7
armor class increased from 12 to 14
Nordic Carved Boots
price increased from 600 to 700
changed recipe: required Orcish Armor perk and 1 corundum ingot, instead of Ebony
Nordic Carved Armour
price reduced from 2750 to 1600
changed recipe: required Orcish Armor perk and 2 corundum ingot, instead of Ebony
Nordic Carved Gauntlets
price increased from 600 to 700
weight increased from 7 to 8
changed recipe: required Orcish Armor perk and 1 corundum ingot, instead of Ebony
Nordic Carved Helmet
price increased from 875 to 1000
weight increased from 7 to 9
armor class reduced from 20 to 19.5
changed recipe: required Orcish Armor perk and 1 corundum ingot, instead of Ebony
Nordic Shield
price reduced from 2000 to 400
weight reduced from 15 to 13
armor reduced from 30 to 29
Requires Orcish Armor perk to craft
Stalhrim Heavy Boots
armor class increased from 15 to 17
Stalhrim Heavy Armour
armor class increased from 42 to 55
Stalhrim Heavy Gauntlets
armor class increased from 15 to 17
Stalhrim Heavy Helmet
armor class increased from 20 to 22
Stalhrim Light Boots
armor class increased from 10.5 to 20
Stalhrim Light Armour
armor class increased from 37 to 55
Stalhrim Light Gauntlets
armor class increased from 10.5 to 20
Stalhrim Light Helmet
armor class increased from 15.5 to 28
Dragon Aspect
increased armor’s buff stats
duration increased from 300 to 720
combined with mage armour
can be summoned in battle
Deathbrand:
Deathbrand quest will start at level 20
Deathbrand Book removed from easily accessible places
Deathbrand Enchantment Effects Increase After Haknir's Killing. The brackets indicate the strength after the murder.
Deathbrand Boots
regeneration 1\2\3\4 stamina per second
fire/frost/shock resistance 5\5\10\10% (10\10\20\20%)
price reduced from 1250 to 1200
armor class increased from 10.5 to 13
Deathbrand Armour
increase health and stamina (II rank) by 15\30\45\60 (25\50\75\100)
price reduced from 3,500 to 3,000
weight increased from 8 to 9
armor class increased from 37 to 42
Deathbrand Gauntlets
increase damage with one-handed weapons by 5\10\15\20% (10\20\30\40%)
increase blocking efficiency by 5\10\15\20% (10\20\30\40%)
price reduced from 1250 to 1200
armor class increased from 10.5 to 13
Deathbrand Helm
magic resistance 5\5\5\15% (10\10\10\25%)
increase armor by 15\30\45\60 (30\60\90\120)
waterbreathing
weight increased from 3 to 3.5
armor class increased from 15 to 18
Morag Tong Boots
price increased from 75 to 250
armor class increased from 9 to 14
Morag Tong Armour
price increased from 300 to 1000
weight reduced from 6 to 5
armor class increased from 29 to 40
Morag Tong Bracers
price increased from 75 to 250
weight reduced from 2.5 to 1.5
armor class increased from 8.5 to 14
Morag Tong Hood
price increased from 10 to 500
weight increased from 1.5 to 2
armor class increased from 13 to 18
Boots of the Black Guard
increase stamina by 40
increase movement speed by 5%
noiselessness
Blackguard's Armour
increases magic regeneration by 100%
increases magic resistance by 10%
increases carry weight by 25
Blackguard's Gloves
increase lock picking skills by 15
increase one-handed weapon skills by 15%
Vendil Severin during the execution of the quest "Served Cold" issued a unique set of Morag Tong Assassin:
Morag Tong Assassin's Armour
increases health (II rank) by 80
increases poison resistance by 75%
Morag Tong Assassins's Bracers
increases one-handed damage by 20% while not sneaking
increases one-handed damage by 30% while sneaking
increases armor penetration with dagger by 25%
Morag Tong Assassin’s Hood
increases damage of ranged weapon by 20% while not sneaking
increases damage of ranged weapon by 30% while sneaking
increases armor penetration during archery (bow only) by 25%
Bonemold Armor/Bonemold Pauldron Armor/Bonemold Guard Armor
another iron ingot is required to create
Removed tentacles from Miraak's Robes
Elmus sells less junk
Elynea does not sell salt and recipes for the invisibility potion and poison of paralysis. On sale appeared Canis Root and Cure Poison
Neloth does not sell master spells
Talvas sells knock scrolls and battlestaffs
Expert spells removed from Apocrypha loot
The number of Miraak’s dragon souls reduced from 20 to 10
Nchardak Keeper got the characteristics of the Dwemer from Requiem 2.0
Dragon’s poison resistance reduced from 80% to 60% (Requiem 2.0 default)
Dragon Priests abilities fixed and adapted for Requiem 2.0 (resistance and regeneration were inflated)
Teldryn Sero
master of light armor
sword fight expert
adept of conjuration, can summon a flame atronach
apprentice of destruction, knows the spells of firebolt and lightning
apprentice of restoration, can restore mana and health
Ash Spawn
firebolt damage reduced from 75 to 50
level increased
Haknir Death-Brand was greatly strengthened, mainly to fight magic
Miraak became a Dragonborn shredder
Undead dragon race added immunity to poisons
Karstaag was significantly strengthened
Zah, Krii and Sos
no longer have 90% resistance to physical attacks (still have 90% resistance to arrows)
health reduced from 2000-1500-1000 to 1500-1000-500
destruction skill reduced from 100 to 50
Morag Tong Assassins became stronger
The amount of weight that the Dremora Butler can carry has been increased from 350 to 750.
Dremora Merchant's clothes changed to more appropriate
Fire Spectral Dragon
health reduced from 2,800 to 700
Removed the vanilla bonus for wearing a set of armor.
Gjalund Salt-Sage drives off to Solstheim without a quest
Removed the vanilla perk on upgrading equipment from Dragonborn.
Reset perks on top of the Apocrypha fixed
Bloodscythe
chance to reduce target armor increased from 25% to 50%
reduced armor increased from 50 to 150
base damage increased from 14 to 17
health absorption increased from 30 to 50
added a stamina absorption by 10, even if you do not have a Soulrender in the other hand
capacity increased from 3000 to 6000
enchantment hit rate increased from 0 to 10
Soulrender
chance to dispel a positive effect on the target increased from 25% to 50%
base damage increased from 14 to 17
magic absorption increased from 30 to 50
added a stamina absorption by 10, even if you do not have a Bloodscythe in the other hand
capacity increased from 3000 to 6000
enchantment hit rate increased from 0 to 10
Stormfang
enchantment capacity increased to 3000
enchantment hit rate reduced to 15
attack speed increased from 0.75 to 0.85
Bloodskal Blade
weight reduced from 22 to 16
additionally has an enchantment of 80 pure damage
the wave now correctly ignores all resistances
Miraak's Sword
cost increased from 1950 to 25,000
attack speed increased from 1.0 to 1.1
attack range increased from 1.0 to 1.1
Nordic weapons require Orcish armor perk to create and improve
Shouts added matching keywords
Adaptation spells for Requiem 2.0
Seekers spell "Knowledge Drain"
damage reduced from 450 to 300
Seekers spell "Seeker Drain"
damage per second reduced from 30 to 20
Many other changes that I forgot to write here
Minor fixes
Version 1.0
Ash Rune no longer causes damage.
Version 0.104Beta
Fixed recipe of Nordic Arrows of Shock.
Now, to create a new Stalhrim equipment necessary to complete the quest "A New Source of Stalhrim".
Fixed a bug with the early appearance of the Cultists.
Fixed a bug with the lack of Cultists' Orders.
Light Chitin and Light Stalhrim Armor is now better protected from arrows.
Now all Ancient Chests have lock with level "Expert".
Fixed description of the Ash Rune.
Reduced damage of Stalhrim Katana.
Increased cost of "Ash Shell" and it is an expert spell now.
Improved enchantment of Storm Fang.
Reduced weight of Albino Spider Pods.
Increased damage of Burned Spriggans.
Increased health of Thalin Ebonhand.
Increased damage of Werebears.
Increased speed of Lurker's Split.
Reduced damage of tentacles in the Apocrypha.
Reduced Lurker's resistance to magic.
Reduced Lurker's health regeneration.
Reduced Lurker's health.
Reduced Seeker's health regeneration.
Reduced Seeker's magic resistance.
Version 0.101Beta
Priests resistances is reduced.
Fixed a bug with the death of Miraak.
Fixed Miraak's loot.
Increased speed of Seeker's spell projectile.
Fixed a typo of Zahkriisos Mask.
Deathbrand Armor is now really gives health.
Version 0.98Beta
Fixed a bug with Glover's trade.
Reduced price of Nordic equipment.
Fixed shortcomings with some shields.
Miraak now has a unique attacks.
Reduced chaotic damage.
Increased slowdown of Hoarfrost.
Increased production of Netch jelly.
Karstaag become stronger.
Nchardak's Dwarven Centurion is now a mini-boss.
Increased damage from Cyclone.
Searchers no longer take extra damage from sneak magical attacks.
Rebalance Elemental Fury.
Minor fixes.
Version 0.95Beta
Fixed effect of Potions of Well-being (Surpassing).
Vendor chests now placed in the world with Master locks.
Fixed the requirements for the creation of a Nordic equipment.
Conjuration perks now affects Bound Dagger.
Nethes and Seekers now have 80% resistance to poisons.
Now, to receive blessings of the Daedra, you need to complete their quests.
Removed dirty and unnecessary changes. Again.
Fully reworked arrows and bolts.
Deleted bonus armor effect in Deathbrand Armor.
Version 0.93Beta
Removed dirty and unnecessary changes.
Increase the effects and costs of Potions of Well-being.
Reworked the effects of some alcoholic drinks.
Rickling's spears now have weight.
Increased the damage of Dwarven Ballista's bolts.
Dragon Aspect's armor is now clothing.
Miraak's Mask is now Daedric.
Modified equipment of General Falx.
Reworked enchants of Deathbrand Armor.
Fixed a bug with weight and value of scrolls.
Increased the prices of the spell tomes of Conjure Seeker and Poison Rune.
Moved Bag of Holding from Bloodskal Barrow to another location;)
Reduced loot in the Apocrypha.
Changed effect of Miraak's Mask.
Haknir's quest can now starts on 1 level.
With the death of Miraak, you get an extra 20 dragon souls.
Now you can not find gold on the body of Lurker.
Reworked loot of some animals.
Reduced Lurker's armor and they are again susceptible to Wabbajack.
Renamed some items.
Many thanks to thetrader for assistance in finding shortcomings.
Almost all actors will have appropriate perks and stats
Crafting, tempering, cooking recipes were modified to fit Requiem
Potions, alcohol drinks, ingridients were modified to fit Requiem
Leveled lists were modified to fit Requiem
Some of the armour/weapons/ammo stats were modified to fit Requiem
Some of the spells were modified to fit Requiem
The damage from the traps is now huge and static.
Renamed potion similar to the Requiem. The effect is protracted, not instant.
Reworked the loot in the Apocrypha.
Bandits and Guards now have classes: Marksmen, Archers, Swordsmen, and so on. Bandits have random race with a predominance of the Nords and Dunmer. Bandits have occasional random quality equipment, including Chitin and Bonemold.
Seekers and Lurkers is now very serious opponents.
The main storyline Dragonborn should start after completing the quest "Blade in the Dark."
Ingredients are now harvest in an amount of several pieces.
Increased fines for crimes in Raven Rock, in analogy with the Requiem.
Added recipes for destruction Nordic equipment to quicksilver ingots.
Stalhrim armor and weapons now have a worse stats, but ALL enchantings 25% better.
Added explosive Stalhrim/Nordic arrows/bolts.
Added new weapons. Stalhrim: Battlestaff, Crossbow, Longsword, 3 kinds of magical staves, Katana. Nordic: Crossbow, Katana.
Newrite for invaluable contribution to patch update for version 2.0 DJjojo for Carved Nordic Crossbow lautasantenni for Stalhrim Longsword, Stalhrim Katana and Nordic Katana Elsys656 for Stalhrim Crossbow PrivateEye for Stalhrim Staff thetrader for assistance in finding shortcomings Newrite, Kerzhak, Green Samurai, Xandr, Sweet for testing patch