Adds dragonhide clothing to the game, craftable at tanning racks. Just simple retextures of some vanilla clothing sets. Each set has robes, a hood, gloves and boots. They've had the relevant Clothing & Clutter Fixes keywords added, as well. CCOR et al and SkyUI recommended, but not mandatory.
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Adds dragonhide clothing to the game, craftable at tanning racks. Just simple retextures of some vanilla clothing sets. Each set has robes, a hood, gloves and boots. They've had the relevant Clothing & Clutter Fixes keywords added, as well. CCOR et al and SkyUI recommended, but not mandatory.
The mod comes with an MCM, where you can: > Set the visibility of the crafting recipes for the different variants. > Set whether the Dragon Armor perk is required for crafting. By default, the Thalmor Robe, Archmage Hood, Psiijic Gloves and Archmage Boots are visible, and the perk requirement is disabled.
Note: the options don't affect what your character can /have/ in his or her inventory, only what you can see in the crafting menu.
You can also console the clothing into your inventory with: player.additem <ID> <number> IDs: Set --- Robes / Hood / Gloves / Boots Archmage --- xx005900 / xx005901 / xx005902 / xx005903 Psiijic --- xx005904 / xx005905 / xx005906 / xx005907 Thalmor --- xx005908 / xx005909 / xx00590a / xx00590b
Also, for those of you who don't use SkyUI, you can set the recipe visibilities with: setpqv ADRMQuest <set><item>Activated <true/false> For example, to make the Psiijic Robes visible in the crafting menu: setpqv ADRMQuest psiijicrobesactivated true Further, for the perk requirement: setpqv ADRMQuest perkRequirementActivated <true/false>
Thanks to DrMonops for his advice in removing dependencies!