Enderal - Gameplay Overhaul by Ixion XVII aka Reltilie
Sure AI: Enderal » Enderal: Miscellaneous
Added: 22/08/2016 - 07:43PM
Updated: 16/09/2017 - 10:15AM

204 Endorsements

1.32 Latest version

2,428 Unique D/Ls

4,162 Total D/Ls

77,959 Total Views

Uploaded by reltilie


Last updated at 4:15, 16 Sep 2017 Uploaded at 13:43, 22 Aug 2016

Deutsche Version (German Version):


This Mod will make your game harder. If you aren´t up for a good challenge, this mod probably won´t be something for you.

Faster combat because of increased damage multipliers
All actions cost stamina. 70% or more stamina = damage bonus, 30% or less = damage reduction
Blocking with shields or weapons is much more efficient, heavy shield bash is now available
Heavy Armor is much better but will slow the wearer and will increase mana cost for spells
Followers like Calia/Jespar are no longer invincible and will fall down if they would die

AI reacts better, attacks/block more frequently
Archers now use Arrows and will switch to melee weapons if needed
Certain creatures (like Vatyrs, Trolls) will knockback the player with some attacks if the player isnt blocking
Undeads have drastically increased armor and health. Added new silver weapons, silver arrows
Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable "Ghost Curse"
More diversity between creatures. Some Examples:

Mud Golems (Troll Template) dont regenerate Health but have increased resistances
Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern
Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances
Crystal Elementals (Frost Elemental Template) have new resistances, no longer deal frost damage in an AoE around them, no frost FX
Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back
Giants, Bears, Spiders, Trolls, Mud Golems have new attack patterns
Starling Guardians will use their crossbow

35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now)
22 completely new Spells (many of them didnt even exist in Skyrim)
Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells
Psionic is better and with the new spells added its a viable skill

Alchemy is much more useful
Stealth/Pickpocketing/Lockpicking is revised and overall made harder
Loot is much more diverse. Animals/Creatures will drop appropriate items
Many, many other changes. More informations are below and in the changelog



1. Installing Enderal - Gameplay Overhaul
- Download the Main File
- Extract the main file into the data folder of Enderal
- Open Enderal Launcher
- Open data files
- Enable Enderal - Gameplay Overhaul
- Ensure that Enderal - Gameplay Overhaul is at the bottom from the list
- Additional installation steps (2, 3)
- Install Important Mods (located below)
- Enjoy Enderal :D

2. NPCs use ammunition and arrows hit targets even at high range
- Go to the directory: C: \Users\username\Documents\My Games\Skyrim
- Open "Skyrim.ini"
- add  "bForceNPCsUseAmmo = 1" under [Combat]
- Include "[Actor]" added if it does not exist and add to "[Actor]" "fVisibleNavmeshMoveDist = 12288.0000"
- Save and Finish

3. No compass / No floating Quest markers
- Go to the directory: C: \Users\username\Documents\My Games\Skyrim
- Open "SkyrimPrefs.ini"
- Change "bShowCompass=1" to "bShowCompass=0"
- Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0"
- Save and Finish



- This mod is not fully save game compatible (many modifications work but for example enemies that you already "spawned" won´t have some of the changes included in the mod)

- Starting a new game is highly recommended
- I will not offer optional mods that remove individual functions and i will not offer modules or a MCM menu but I will gladly accept feedback.
- This mod should not cause crashes, since no scripts are applied and everything is properly tested.



- Damage mult: [the original values are in the "()"]
                                      Damage on Player     Damage by Player
 NOVICE:                            x1.85 (0.60)              x1.30 (1.80)
 EASY:                                x2.15 (0.80)              x1.26 (1.55)
 ADEPT:                              x2.30 (0.95)              x1.23 (1.15)
 EXPERT [recommended]:  x2.45 (1.30)              x1.20 (1.05)
 MASTER:                           x2.60 (1.55)              x1.20 (0.90)
 IRON PATH:                       x2.75 (3.00)              x1.20 (0.65)
- General Game mechanics:
 1. Faster fights because of increased damage multipliers
 2. About 10% more XP are required for a level-up
 3. Movement speed adjusted
 4. More falling damage
 5. Carry capacity lowered (type "player.modav carryweight 100" in the console if you dont like this change)
 6. Paying more and get less for items of any kind (not too much difference compared to Enderal)
 7. Many Perks reworked and adjusted
 8. Talents have more cooldown
 9. Less mana/stamina regeneration, increased the in combat regeneration rate of mana/stamina
10. Stealth Mechanics reworked
11. The weight of various items have been changed
12. Fixed many bugs/inconsistencies (Some of them were incorporated in Enderal Patch
13. Followers like Calia and Jespar are no longer invulnerable
14. 50% Frost resistance will prevent slow effects from frost spells (this affects NPC´s and the player)
15. 50% Poison resistance will prevent slow/paralyze effects from poisonous sources (this affects NPC´s and the player)

- AI:
 1. AI reacts better, engages more often and blocks more frequently
 2. Archers use ammunition (Ini tweak necessary: see installation)
 3. Archers now have a melee weapon and will enter close combat with it
 4. Many Creatures have new attack patterns and a new combat AI
- Combat Mechanics:
 1. Less Melee Range
 2. Auto-Aim disabled
 3. Arrows fly faster
 4. Power Attacks cost less stamina
 5. Power Attacks require stamina
 6. Blocking with shields/weapons is better
 7. Heavy Armor is much more effective but also has some disadvantages (more manacost/slower movement, this affects NPC´s and the player)
 8. Blocking/Attacking/Swimming/Aiming with Bows now costs stamina
 9. At 70% or more stamina, the player gets a damage bonus
10. At 30% or less stamina, the player receives a damage reduction
11. At 5% or less stamina, the player receives a high damage reduction
12. Added the ability to do a heavy shield bash (perform a shieldbash and hold the attack button)
13. Maces have armor piercing even without perks (only affects the player)
14. Swords/Daggers have increased sneak attack damage and critical strike damage (only affects the player)
15. Axes have increased damage (only affects the player)

- Magic:
 1. Each spell costs more Magicka (casting is now very difficult without the corresponding Manareduction perk)
 2. Manareduction perks were buffed from -30% to -45%
 3. Many changes to spells such as:
     Conjured creatures remain about 60% shorter
     Cast time of many spells reworked
     Fireball/Chain Lightning/Frostwind are higher level spells
     Maximum runes number increased to 3 but manacost is increased and damage reduced
     Psionic spells are better
     and much more...
 4. Dual casting (magic with both hands) requires 30% less mana
 5. Added 22 new spells like Poisonous Touch, Fire Nova, Kinetic Nova and Calm/Fear Rune
 6. All robes and circlets have 0 armor and no longer fall into the category Light armor but are enchanted

- Creatures:
 1. Creatures of the same race support each other in fights
 2. Many creatures, mages and bosses now have more spells available
 3. Reduced melee range on some creatures
 4. Some poisons now paralyze/slow
 5. Creature/Animal loot revised and made more realistic/believable
 6. Some creatures will knock the player down with some of their attacks
 7. Many creatures have Poison Resistance

 8. Undeads are more resistant. Fight them with silver, maces, non-frost spells
 9. Some undeads carry a shield
10. Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable called "Ghost Curse"
11. Mud Elementals now have more resistance, however, no longer regenerate life
12. Melee weapons from Arps poison the player
13. Trolls regenerate more life
14. Starling Guardians are able to shoot with their Crossbows
15. Spider size rescaled, Big Spiders can knockback the player, different poisons for different spiders (sand spiders paralyze, frost spiders slow)
16. Giants, Spiders, Trolls, Bears have new attack patterns
17. Skeletons have 25% arrow resistance (except for silver arrows)
18. Steppe Crusher  are more aggressive and have a new attack pattern
19. Boneshredder are slower and have increased armor, magic/poison resistances
20. Crystal Elementals  have new resistances, no longer deal frost damage in an AoE around them, no frost FX
21. Main quest enemies have more appropiate (higher) levels and stats
22. A ton of small little tweaks here and there

- Food Overhaul:
 1. No Instant healing from food anymore
 2. Food heals less health over time
 3. Food has more diverse effects
 4. Raw meat reduces stamina regeneration
 5. Food doesnt stack anymore
- Potions:
 1. Magicka and stamina potions increase Arcane Feaver (stamina half less than health potions)
 2. Health and stamina potions last longer and have less effect (approximately same effect)
 3. Poisons have been completely revised and 10 were added
 4. Potions have been completely revised and 24 were added
 5. Potions made with Alchemy are better
 6. Many potions/poisons are better
 6. Potions dont stack anymore

- Miscellaneous:
 1. Loot completely overhauled (more loot and much more variety)
 2. Vendors have more items and many items are earlier available
 3. Rhetoric effectiveness on prices reduced
 4. Endralean penny and lockpicks have weight
 5. Crimes will be punished more severely
 6. Reduces the distance at wich the AI pass on crimes
 7. Respawn rates have been slightly increased
 8. Diseases have stronger effects
 9. Teleport scrolls are more expensive
10. Books that increase your skills cost less
11. Horses run away in combat


IMPORTANT MODS: (Not required to play the mod but they are really important) - Ihud - Configurable Hud, disable crosshair / enemy indicator, etc.
Crosshair only "when looking at activatable"
disable "Stealth Indicator" - Faster Faster get up - This mod is necessary because you will get knocked down with this mod - Silence of Skyrim - This Mod disables some Sounds (Fixes the Sound Bug with knockback mechanic)


RECOMMENDED MODS: - You can see your body in the 1st person view and each animation is played in 1st person   - No fog in the loading screen - Carry more than one ring (self-defined, 2 rings / 1 amulet recommended) - Animated potions and poisons - Menus dont pause the game - Rune weapon (Orcish weapon template) replacer



Bethesda - for Skyrim
SureAI - for Enderal
Requiem Team - for the inspiration of this mod
My Brother - for beta testing and formatting the description