Thanks, this looks to be a decent, lightweight fix for a Vanilla shortcoming. Indeed, talk about "stressful" enchanting, lol Would you consider making a legendary edition by adding Spawn Ash and so on?
Hi Hallodria, Thanks for your suggestion. From what I could gather on the wikis there is no additional ingredient for Fortify Smithing on Legendary but there are two new ingredients for Fortify Enchanting:
You should fix the values so that making enchant or smithing boost potions isn't a cheat way to level alchemy with this mod installed. I've handmade this mod for personal use in the past (though I set mine for five minutes instead of an hour), and I do recall there being a way to do that. A fixed value checkbox or something to that effect.
Hi tyrthyllanos, Good point. I think the exp you get is related to the potion price right? With this mod, the potion price is very high because it has high duration. I'm going to google around a way to make it normal price.
These are the values I can mess with in case it helps you recall it: http://i.imgur.com/cRoAXPV.png
If I recall correctly I think you need to edit the magic effect to set a fixed value. So AlchFortifySmithing and AlchFortifyEnchanting. I think that in TES5Edit it's a flag that needs to be set.
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Would you consider making a legendary edition by adding Spawn Ash and so on?
Thanks for your suggestion. From what I could gather on the wikis there is no additional ingredient for Fortify Smithing on Legendary but there are two new ingredients for Fortify Enchanting:
1) Chaurus Hunter Antennae (Dawnguard)
2) Spawn Ash (Dragonborn)
I uploaded a new file for Legendary Edition which is now the default download. I kept the Vanilla-only version as an optional download.
Your name is now on the credits :p
And thanks for the Legendary plug-in. I have tons of Spawn Ash that I can now put to good use
Good point. I think the exp you get is related to the potion price right?
With this mod, the potion price is very high because it has high duration. I'm going to google around a way to make it normal price.
These are the values I can mess with in case it helps you recall it:
http://i.imgur.com/cRoAXPV.png
If I recall correctly I think you need to edit the magic effect to set a fixed value. So AlchFortifySmithing and AlchFortifyEnchanting. I think that in TES5Edit it's a flag that needs to be set.