The enchantress is a complex character, with a home, crafting supplies and stations, starting equipment, spells, and powers to manage. Three batch files were used.
The first sets skills and attributes. Carryweight is its own demon. This file can be reapplied to reset the character at pretty much any point. ;//Level player.setlevel 30 ;//Skills player.setav Alteration 15 player.setav Conjuration 15 player.setav Destruction 15 player.setav Enchanting 100 player.setav Illusion 15 player.setav Restoration 15 player.setav Marksman 15 player.setav Block 15 player.setav HeavyArmor 15 player.setav OneHanded 60 player.setav Smithing 15 player.setav TwoHanded 15 player.setav Alchemy 60 player.setav LightArmor 15 player.setav Lockpicking 15 player.setav Pickpocket 75 player.setav Sneak 75 player.setav Speechcraft 15 ;//Attributes player.setav Magicka 200 player.setav Health 190 player.setav Stamina 200 ;player.modav CarryWeight 50;//CW Must Be Tared 1st
The second batch file sets up spells, powers, shouts, and equipment. Reapplying this batch a second time to a character doesn't make much sense unless you want more robes or other gear. ;//Powers player.addspell eb7eb;//Imperial Luck player.addspell f20be;//Prowler's Profit set TGProwlersProfit to 0;//Hard Set ;//Alteration Spells player.addspell 43323;//Magelight player.addspell 211ee;//Detect Life player.addspell 51b16;//Ironflesh player.addspell 1a4cc;//Telekinesis player.addspell 5d175;//Waterbreathing player.addspell 211ef;//Detect Dead player.addspell da746;//Equilibrium ;//Restoration Spells player.addspell 211f1;//Steadfast Ward player.addspell b62ef;//Close Wounds player.addspell 12fd2;//Heal Other player.addspell 4d3f8;//Repel Lesser Undead ;//Conjuration Spells player.addspell 211eb;//Bound Sword player.addspell 640b6;//Conjure Familiar player.addspell 4dba4;//Soul Trap player.addspell 211ed;//Bound Bow ;//Throw Voice Shout player.teachword 602A0 player.teachword 602A1 player.teachword 602A2 player.unlockword 602A0 player.unlockword 602A1 player.unlockword 602A2 ;//Marked for Death Shout player.teachword 60297 player.teachword 60298 player.teachword 60299 player.unlockword 60297 player.unlockword 60298 player.unlockword 60299 ;//Gear player.additem 000139ae 2;//Ebony Dagger player.additem 00063b29 1;//The Black Star player.additem 0002e4e6 30;//Common Soul Gem player.additem 0005b69e 2;//Shoes player.additem 000261c1 2;//Gloves player.additem 0010cff0 2;//Green Robes player.additem 000166d6 2;//Jade and Emerald Circlet
The final file is a re-usable batch for supplying the ingredients for poison-making. The enchantress needs poison, plenty of it, for just about every kill. Apply this batch while standing near your Alchemy satchels, or face a slow walk to the containers. player.additem 4da20 500 ; Bleeding Crown player.additem 6abcb 500 ; Canis Root player.additem 516c8 1000 ; Deathbell player.additem 7e8c1 500 ; Giant Lichen player.additem 4da23 500 ; Imp Stool player.additem ec870 500 ; Mora Tapinella player.additem 106e1a 500 ; River Betty player.additem 3ad6f 500 ; Skeever Tail player.additem 1016b3 250 ; Human Flesh
Taken Veterans Batch - Pick Your Poison Source (1 comment)
The first sets skills and attributes. Carryweight is its own demon. This file can be reapplied to reset the character at pretty much any point.
;//Level
player.setlevel 30
;//Skills
player.setav Alteration 15
player.setav Conjuration 15
player.setav Destruction 15
player.setav Enchanting 100
player.setav Illusion 15
player.setav Restoration 15
player.setav Marksman 15
player.setav Block 15
player.setav HeavyArmor 15
player.setav OneHanded 60
player.setav Smithing 15
player.setav TwoHanded 15
player.setav Alchemy 60
player.setav LightArmor 15
player.setav Lockpicking 15
player.setav Pickpocket 75
player.setav Sneak 75
player.setav Speechcraft 15
;//Attributes
player.setav Magicka 200
player.setav Health 190
player.setav Stamina 200
;player.modav CarryWeight 50;//CW Must Be Tared 1st
The second batch file sets up spells, powers, shouts, and equipment. Reapplying this batch a second time to a character doesn't make much sense unless you want more robes or other gear.
;//Powers
player.addspell eb7eb;//Imperial Luck
player.addspell f20be;//Prowler's Profit
set TGProwlersProfit to 0;//Hard Set
;//Alteration Spells
player.addspell 43323;//Magelight
player.addspell 211ee;//Detect Life
player.addspell 51b16;//Ironflesh
player.addspell 1a4cc;//Telekinesis
player.addspell 5d175;//Waterbreathing
player.addspell 211ef;//Detect Dead
player.addspell da746;//Equilibrium
;//Restoration Spells
player.addspell 211f1;//Steadfast Ward
player.addspell b62ef;//Close Wounds
player.addspell 12fd2;//Heal Other
player.addspell 4d3f8;//Repel Lesser Undead
;//Conjuration Spells
player.addspell 211eb;//Bound Sword
player.addspell 640b6;//Conjure Familiar
player.addspell 4dba4;//Soul Trap
player.addspell 211ed;//Bound Bow
;//Throw Voice Shout
player.teachword 602A0
player.teachword 602A1
player.teachword 602A2
player.unlockword 602A0
player.unlockword 602A1
player.unlockword 602A2
;//Marked for Death Shout
player.teachword 60297
player.teachword 60298
player.teachword 60299
player.unlockword 60297
player.unlockword 60298
player.unlockword 60299
;//Gear
player.additem 000139ae 2;//Ebony Dagger
player.additem 00063b29 1;//The Black Star
player.additem 0002e4e6 30;//Common Soul Gem
player.additem 0005b69e 2;//Shoes
player.additem 000261c1 2;//Gloves
player.additem 0010cff0 2;//Green Robes
player.additem 000166d6 2;//Jade and Emerald Circlet
The final file is a re-usable batch for supplying the ingredients for poison-making. The enchantress needs poison, plenty of it, for just about every kill.
Apply this batch while standing near your Alchemy satchels, or face a slow walk to the containers.
player.additem 4da20 500 ; Bleeding Crown
player.additem 6abcb 500 ; Canis Root
player.additem 516c8 1000 ; Deathbell
player.additem 7e8c1 500 ; Giant Lichen
player.additem 4da23 500 ; Imp Stool
player.additem ec870 500 ; Mora Tapinella
player.additem 106e1a 500 ; River Betty
player.additem 3ad6f 500 ; Skeever Tail
player.additem 1016b3 250 ; Human Flesh