After completing everything, I am stuck with the "enter the travel machine" objective. No matter how many times I go back through it the quest never completes :(
Welp, i spawned in a random cave after dieing. I can't go back to the Clockwork Castle. Does anyone know the ID of the "Recall to Clockwork Castle" spell? So i can try to go back?
The safest option would be to load a save from before you died - and you definitely don't want to cheat in the Recall spell at this stage of the quest, in case it breaks things - but you could try using this console command to teleport back to the castle main hall:
coc clwcastlemainhall
If you know which cell you were in (the cell EditorIDs can be found using xEdit), you can substitute in the appropriate EditorID.
Is it possible to move your whole family to the castle? I don't have see Bless My Home spell. I don't have Multiply Adoption mod. I thought this spell is added through Clockwork as well?
This mod wasn’t a very fun experience for me. I downloaded it as part of a massive VR mod pack and it’s just so long and boring. It starts off great with this spooky vibe that just instantly disappears in favor of tedious fetch quests, constant backtracking, and a maze like map. The characters are uninteresting at best and downright boring at worst. The amount of effort put into this mod is staggering. I found myself actually complimenting the writing of the journals at the start. The main issue I have with it is that it takes 6+ hours to finish. The quest should not have forced you to back track into the Dwemer ruin twice in order to leave. I think that you’re incredibly talented, but you made a couple design choices that infuriated me on my early play though. I think if I had downloaded this mod alone and knew what I was getting myself into, I might have enjoyed it, but the way I experienced it felt like a chore.
I'm trying to find the door, or whatever it is, which leads to Blackreach, with Blackreach Restored. It's mentionned a lot, but not told where it is, and i can't find it. Is it even released ?
I think you might have meant to post this somewhere else? That doesn't seem related to Clockwork, and the Nexus is saying that you haven't actually downloaded the mod.
I like the idea behind the mod and the effort invested.
However, I cannot believe that no one during testing came up with the thought "Trapping the player for X hours without any possibility to leave, and hiding quest markers AND being tedious" is a good idea. That the cheating document has 14000 views is extremely telling. Might keep that in mind for the next one. Cheers
No, that one's just part of the story, as it's mentioned in Ludwig's journals. It's been broken and disconnected for a long time by the point your character gets there.
I did consider it, but I didn't think that there'd be much to transfer to and from the master bedroom; it's not a crafting area or immediately inside the entrance. (As with the Pneumatic Tube Terminal in the Travel Room.) Or a major display area like the Armoury.
Was there something you wanted to use it for specifically, out of interest?
Seeing as there's a bookshelf, weapon display, safe, wardrobe and a chest at the foot of bed. I was thinking of sending all my personally important items there to be kept in a more private and intimate way.
I get I can display a ton of armor and weapons in the armory and there is a library in the mage's study. But what about that one weapon that took me through countless Draugr infested dungeons? What about those few books that I enjoy reading over and over? What about that one outfit that looks just damn right amazing on me?
All minor thoughts I know, lol. And it's really not a big deal to walk to my room and put these items away. Just thought since it's there, let's use it.
Very personal items can be carried up to the bedroom personally.
Being able to have that tube terminal repaired and reconnected once you know that it's there would certainly make sense in-universe, but there's an extra layer of complexity to implementing that since it would interact with the Bed of Dust quest. I'll keep it in mind, but I do see it as a low priority.
Multiple Adoptions (where the "Bless Home" power comes from) only covers children and spouses. For followers you'd need something else - like My Home Is Your Home. (Which I haven't tried myself, but it should work for this.)
I had this included as part of the Immersive collection so I stumbled into playing this. Say what you will but this whole thing is awful. Seriously I hate how poorly it's designed. Let's not pretend quantity is quality, you can actually tell one person had way too many ideas and time on their hands and decided to create this limp content. The moment the ghost sequence ended and it randomly transitioned into some dwemer robot world I wanted to console out back to the game.
What started as a great evening of Skyrim became an absolute piss off. Thank goodness for console teleport. Who takes a perfectly functioning world map from Skyrim and then overlays it with their own game mechanics that are 1) broken and incomplete 2) tedious with no purpose 3) and far stretch from the gameplay mechanics that make this game one of the best ever.
This feels like a 13 year old boy's fan art of pikachu except the drawing is a yellow rat from the sewers of NYC with tremors.
Jesus, what an entitled rant. Sure it could be better but it's also a fantastic mod regardless. Things all come together at the end, so seeing you rage quit out - you have no idea what the ghost is. You have no idea what the sirens are, you have no idea what the robots are, or the servants. Everything ties in right at the end and you go "ohh damn" and feel for them. It literally is a fascinating story about ancient dwemer people and their struggles for immortality spanning 4000 years.
At the start I found it frustrating, it seemed too big and annoying. At the end I got a beautiful castle and a story that made me actually sad.
Each to their own, you're entitled to your opinon. What you aren't entitled to however, is your entitlement.
Oh, g-great heavens! I-I downloaded unofficial content, *Gulp* g-good lord! It’s as if effort was put into this to make it t-the- lord I can barely say it. *gulps* T-Their own thing!? My lord, I cannot tolerate this, it’s-it’s, just awful? I mean, gosh, how d-dare they put work into their mod, I’m horrendously appalled, and m-mentally scared dare I say! And, oh God almighty, I can’t even finish this virulent garbage! The effort they put into it, it’s just, too much! -You, Probably. Seriously man, just because a mod has a new idea doesn’t make it bad? And who are you to judge this mod so harshly, you haven’t even finished it? Your whole post is disgraceful entitled bickering, I hate to rant on your rant here, but please never review a mod again, and if you hate new ideas because your brains to smooth to let them in, just stick to Skyrim, honestly, your better off.
1973 comments
coc clwcastlemainhall
If you know which cell you were in (the cell EditorIDs can be found using xEdit), you can substitute in the appropriate EditorID.
I'm trying to find the door, or whatever it is, which leads to Blackreach, with Blackreach Restored. It's mentionned a lot, but not told where it is, and i can't find it. Is it even released ?
However, I cannot believe that no one during testing came up with the thought "Trapping the player for X hours without any possibility to leave, and hiding quest markers AND being tedious" is a good idea. That the cheating document has 14000 views is extremely telling. Might keep that in mind for the next one. Cheers
I did consider it, but I didn't think that there'd be much to transfer to and from the master bedroom; it's not a crafting area or immediately inside the entrance. (As with the Pneumatic Tube Terminal in the Travel Room.) Or a major display area like the Armoury.
Was there something you wanted to use it for specifically, out of interest?
Seeing as there's a bookshelf, weapon display, safe, wardrobe and a chest at the foot of bed. I was thinking of sending all my personally important items there to be kept in a more private and intimate way.
I get I can display a ton of armor and weapons in the armory and there is a library in the mage's study. But what about that one weapon that took me through countless Draugr infested dungeons? What about those few books that I enjoy reading over and over? What about that one outfit that looks just damn right amazing on me?
All minor thoughts I know, lol. And it's really not a big deal to walk to my room and put these items away. Just thought since it's there, let's use it.
Being able to have that tube terminal repaired and reconnected once you know that it's there would certainly make sense in-universe, but there's an extra layer of complexity to implementing that since it would interact with the Bed of Dust quest. I'll keep it in mind, but I do see it as a low priority.
How do I get my followers to stay at clockwork? Every time I dismiss Lydia, she goes back to Dragonreach.
I have "blessed my home" in the center of clockwork but she still won't stay there. My kids stay and roam around clockwork, but not my followers.
Give it a try
This feels like a 13 year old boy's fan art of pikachu except the drawing is a yellow rat from the sewers of NYC with tremors.
At the start I found it frustrating, it seemed too big and annoying. At the end I got a beautiful castle and a story that made me actually sad.
Each to their own, you're entitled to your opinon. What you aren't entitled to however, is your entitlement.