I'm more active on discord so feel free to join if you have any questions or need help, you can also find testing/little mods there I didn't upload here yet or things made by the wench lovers community. Reports and suggestions are also welcome since that helped me continue improving the mods. ;)
Other discord invite links in case the one above doesn't work:
if the raised draugr are in the draugr faction then they wont attack me, I have a race mod that and the creator added the draugr ally faction to the race in the scrips and no longer on the nexus.
I will pay you to port this to SSE! Contact me to discuss price. I'm not joking! My email: [email protected]
I love this mod so much, but I also must run SSE (because of the pulse stagger in Violense).
I'm running Draugnarok and Skyrim Nightmare, and this mod goes so well with that.
I actually don't care about the Draugr spawn, but the auto-ressurrect of all fallen with their blue glowing eyes is so immersive. I just love it. You are a genius.
Summoned by the Greybeards, I go to High Hrothgar, they teach me Ro, a ghost appears, I shout it apart and... surprise! walking draugr. All Greybeards began to go berserk and shouted in every direction, one of them ended frozen by one of his colleagues and we had to wait for him to unfreeze for like 2 minutes so we could proceed further lol. Then once again. Then one last time. I think it's the most intense initiation they ever lived.
Did anyone mention or tried how fun and insane game turns with Hateful Wenches runing at the same time lol Love all your mods each one of them is a must in every of my skyrim playouts, except for this one cause after a while you can forget about normal quests lol Thou when i play on "normal" playout i use Obis and this mod with Npcs resurrecting only first time and draugr once too, makes it a hard challenge but totally playable. Rescuing Yuriana at the begining is a lot harder thou lol
I've been having a bunch of fun with this mod . I'm not sure if this is supposed to happen but when an NPC is resurrected it retains its faction so they will still be friendly to others of the same faction (eg a zombie bandit won't attack bandits). Could you possibly add them to a new (or even just the draugr) faction so that they can behave like real zombies?
EDIT: Aaaaaaaaaand nevermind everything I said before, I tried it, I have all the answers to my questions. XD
I was trying to install this as what I thought could be a nice 'background zombie apocalypse' as flavour as I go about on adventures. However, it became clear, very quickly, that if I installed this, there was going to be no such thing as 'background' to the whole deal. It quickly becomes the sole thing one has to worry about, and nothing else matters anymore.
Which, by the way, is awesome if that's what people are looking for, haha. Very well done for that viewpoint. However... don't try this along with Skyrim Scaling Stopper, Adventurers and Travelers, Insignificant NPCs and other such mods if you're trying to do anything else... you'll lose control in NO time. One damn Robber from AaT and Riverwood was overrun by zombies and draugrs within five minutes. XD
Fun to try, but at the end of the day, it's not compatible with what I had in mind for my playthrough. Very well done anyway. If I wanted to just turn Skyrim into a survival horror setting, this would be perfect. The dread of feeling like everything around us wants to kill us is very present. Kudos.
Mmm interesting, indeed the point of the mod was kind of turn the game into a hopeless land where everyone is going to die eventually XD Like you say just one dead is enough to start the chain reaction but changing the spawn chance can archieve what you want though.
Anyway I was thinking on maybe changing this mod a little bit, we will see
Is that so? Well, I'll be keeping an eye on any future changes, as the whole deal seems like a neat idea to me.
I have to say, however, something really bothered me with it. When I'm trying to kill a zombie/resurrected NPC with the shiv, 75% of the time, other NPCs 'kill' the zombie before I can land the finishing blow with their non-shiv weapons, robbing me of the kill... and thus allowing it to raise again, and again, so the undead keep piling up while I'm desperately trying to kill one while the NPCs around keep killing them before I can... and dying at the hands of the multiplying undead. It's extremely annoying and effectively makes fighting essentially useless when allied NPCs are around, because they hinder you more than the undead. After a couple of fails, there's so many undead around you might as well just turn around whenever someone dies in the middle of a bunch of NPCs and leave them for dead. XD
Would there be a way to have the shiv enchantment act like 'zombie is affected by enchantment upon hit like a Soul stealing weapon; if zombie is killed while under enchantment, zombie dies for good' as opposed to 'zombie must be finished off by enchanted weapon or else it raises again'? That way, NPCs would actually be helping us rather than dooming themselves and everyone around them by constantly "saving" the life of their enemies by killing them with useless weapons.
64 comments
My wenches mods
Reports and suggestions are also welcome since that helped me continue improving the mods. ;)
Other discord invite links in case the one above doesn't work:
https://discord.gg/bbj2StCrZa
https://discord.gg/CM9NuxhaBK
https://discord.gg/buxomyuriana
I hope you enjoy my mods!!!
Is there any chance this will come to Skyrim Special Edition?
The script doesn't sound that difficult either.
If I can get permission from the original author, I may go ahead and port it to SSE.
Maestro,
I will pay you to port this to SSE! Contact me to discuss price. I'm not joking! My email: [email protected]
I love this mod so much, but I also must run SSE (because of the pulse stagger in Violense).
I'm running Draugnarok and Skyrim Nightmare, and this mod goes so well with that.
I actually don't care about the Draugr spawn, but the auto-ressurrect of all fallen with their blue glowing eyes is so immersive. I just love it. You are a genius.
Endorsed.
Love all your mods each one of them is a must in every of my skyrim playouts, except for this one cause after a while you can forget about normal quests lol
Thou when i play on "normal" playout i use Obis and this mod with Npcs resurrecting only first time and draugr once too, makes it a hard challenge but totally playable.
Rescuing Yuriana at the begining is a lot harder thou lol
Thanks for this amazing mod though!!!
I have tried some others such as the zombie apocalypse mod (spawns way to many for my liking and you can never "win").
Another few mods I suggest are the Draugr patrols mod and the Draugr voice FX mod.
Also for extra challenge: 28 Days and a bit.
I was trying to install this as what I thought could be a nice 'background zombie apocalypse' as flavour as I go about on adventures. However, it became clear, very quickly, that if I installed this, there was going to be no such thing as 'background' to the whole deal. It quickly becomes the sole thing one has to worry about, and nothing else matters anymore.
Which, by the way, is awesome if that's what people are looking for, haha. Very well done for that viewpoint. However... don't try this along with Skyrim Scaling Stopper, Adventurers and Travelers, Insignificant NPCs and other such mods if you're trying to do anything else... you'll lose control in NO time. One damn Robber from AaT and Riverwood was overrun by zombies and draugrs within five minutes. XD
Fun to try, but at the end of the day, it's not compatible with what I had in mind for my playthrough. Very well done anyway. If I wanted to just turn Skyrim into a survival horror setting, this would be perfect. The dread of feeling like everything around us wants to kill us is very present. Kudos.
Like you say just one dead is enough to start the chain reaction but changing the spawn chance can archieve what you want though.
Anyway I was thinking on maybe changing this mod a little bit, we will see
Is that so? Well, I'll be keeping an eye on any future changes, as the whole deal seems like a neat idea to me.
I have to say, however, something really bothered me with it. When I'm trying to kill a zombie/resurrected NPC with the shiv, 75% of the time, other NPCs 'kill' the zombie before I can land the finishing blow with their non-shiv weapons, robbing me of the kill... and thus allowing it to raise again, and again, so the undead keep piling up while I'm desperately trying to kill one while the NPCs around keep killing them before I can... and dying at the hands of the multiplying undead. It's extremely annoying and effectively makes fighting essentially useless when allied NPCs are around, because they hinder you more than the undead. After a couple of fails, there's so many undead around you might as well just turn around whenever someone dies in the middle of a bunch of NPCs and leave them for dead. XD
Would there be a way to have the shiv enchantment act like 'zombie is affected by enchantment upon hit like a Soul stealing weapon; if zombie is killed while under enchantment, zombie dies for good' as opposed to 'zombie must be finished off by enchanted weapon or else it raises again'? That way, NPCs would actually be helping us rather than dooming themselves and everyone around them by constantly "saving" the life of their enemies by killing them with useless weapons.