You can if you'd like but I am uploading an SE version today, but if you want to post a ported version with whatever changes or fixes you like then feel free, just make sure to credit me.
Excuse me but does this mod add any Bosmer or Altmer soldiers ? I have been coming across Khajiits,Argonians ,Dunmer and human skinned orcs but no Bosmer or Altmer.
To the best of anyone's knowledge is this mod compatible with DIVERSE SKYRIM by CEMN? According to CEMN DIVERSE SKYRIM only adds more NPC's of different appearances and races to Vanilla level lists (and I always use a bashed patch anyway). How about compatibility with "Open Civil War" and "The Second Great War" With Civil War Overhaul dead or on indefinite hiatus and new CW mods appearing, it seems like it would be a good idea to for the community to track the compatibility of mods that touch the CW in some way. I know from personal experience that CWO, Immersive Patrols, and Civil War Recurring Sieges seem to fit nicely with each other (CWO gives occasional hiccups). Thanks.
DIVERSE SKYRIM author here, randomly found this post lol.
Soldiers from both mods will show up if you use a Bashed Patch, but NPC:s from my mod won't have stats or other changes from this mod (IE the new names and classes for example) carried over as my NPC:s are carbon copies stats/name/equipment-wise of Vanilla NPC:s.
Technically, such changes can be carried over to NPC:s from other mods by using a script. My understanding is that Requiem for example operates in this way.
Also, the racial distribution will be changed. I don't know the details, but since my mod adds around 50 NPC:s to the Imperial Legion, zero of whom are Khajiit or Argonians these races will be very, very rare using both mods together.
Hello, im glad my mod is adding more to your skyrim experience, I am taking a break from modding skyrim for a bit at the moment but i will looking into adjusting the mod to make it more compatible with other CW mods out there when I have the time.
And @CEMN I am open to cooperating together to create a better compatibility between the mods
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the mod is incredible ... but I would like to know where I can find them most frequently.
sorry for my bad English
https://www.creationkit.com/index.php?title=Dark_Face_Bug
How about compatibility with "Open Civil War" and "The Second Great War"
With Civil War Overhaul dead or on indefinite hiatus and new CW mods appearing, it seems like it would be a good idea to for the community to track the compatibility of mods that touch the CW in some way. I know from personal experience that CWO, Immersive Patrols, and Civil War Recurring Sieges seem to fit nicely with each other (CWO gives occasional hiccups).
Thanks.
Soldiers from both mods will show up if you use a Bashed Patch, but NPC:s from my mod won't have stats or other changes from this mod (IE the new names and classes for example) carried over as my NPC:s are carbon copies stats/name/equipment-wise of Vanilla NPC:s.
Technically, such changes can be carried over to NPC:s from other mods by using a script. My understanding is that Requiem for example operates in this way.
Also, the racial distribution will be changed. I don't know the details, but since my mod adds around 50 NPC:s to the Imperial Legion, zero of whom are Khajiit or Argonians these races will be very, very rare using both mods together.
And @CEMN I am open to cooperating together to create a better compatibility between the mods