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This page was last updated on 18 August 2021, 7:08PM
- Changelogs
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Version 1.5.5
Psionic Sentry - now changed
Places a psionic sentry, granting the caster vision of the sentry and creatures around it through walls. When an actor draws close, they will light up red indicating that they are within range and the sentry can be detonated, enemies that are close to the sentry take health damage (based on alteration). The explosion will also dispel magic, reduce their magic resistance for 1 minute, and slow their speed for 30seconds. Up to 3 sentries can be placed at once. Hold the trigger key for more than 1 second to force detonation on all your sentries at once.
- By default now allows up to 3 sentries at once
- They will light up enemies within explosion range red, allowing them to be detonated with the trigger key
- Holding the trigger key for longer than 1 second will force all sentries to explode whether or not enemies are close enough
- The ‘stalwart sentry’ upgrade now reduces the amount of sentries you can create to 1, in exchange for the ‘turret-like’ upgrade
- New visuals for sentry (floating, pulsating pinkish-purple crystals orbit the sentry)
- No longer requires the target to not have detected you, allowing use in combat - this is balanced by the fact that the damage and debuffs do not stack now, so placing 3 ontop of each other and detonating on an enemy will still only damage them as if they were hit by one, however it will refresh the debuffs' duration.
- Reiterating that this will not stack, so detonating 3 sentries on the same enemy will not deal their damage 3x, nor will the debuff to magic resist of speed stack either. Use it as a combo ability or to set up a fight as magic resist debuffs increase the damage of all your spells and Psi Blades
Psiblades
- Improved visuals for psiblades, now emit a faint trail of purple-ish energy while also crackling strongly with a similar energy along the blades and around the hands
- Still has a spell cost but will be ignored if you’re within an anti-magic zone allowing you to cast them even when in the anti-magic zone.
- Now benefit from power attacks (beyond just firing a beam). Direct hits with a power attack using psionic blades will deal 1.5x additional damage. Sneak attacks deal 2x (ontop of perks that increase sneak attack damage with spells, ie arcane assassin and the like)
- Added new upgrade option Split, which causes the ranged beams to deal 25% damage to enemies near the target.
Spell Steal (Now ‘Counter Spell’)
In my playing with this spell found it to be kinda clumsy. So, I’ve revamped it and renamed it to Counter Spell:
- Counters a casting opponent. Any aggressive spells are instead cast back on them, while beneficial spells are instead cast on you. This includes shouts.
- However the original spell can be swapped back to via the upgrade shrine, for those who preferred that or wanna swap and change as they see fit
Silence
- Having the max rank of cascading shadows will cause your silence spell to fear enemies that are 10 levels or less below you for 3 seconds.
Shadowstep
Improved functionality a bit, made the ‘teleport behind’ part of the spell not trigger a cooldown. As well as visually show you where it’s impacting
Devour Magic
Now actually restores the correct percentage of your total health pool, was previously only restoring a percentage of your base health pool meaning not a whole lot at later levels.
Now has an upgrade
- Purge: Remove the cleanse effect of your devour magic (removal of debuffs from friendlies) in exchange for a more vicious purging of enemies’ buffs. Will now deal damage equal to the amount healed by your devour magic to enemies who are affected by it, as well as slow their movement by 30% for 10 seconds.
Dark Mending
Now actually restores the correct percentage of your total health pool, was previously only restoring a percentage of your base health pool meaning not a whole lot at later levels.
Dark Charges
Increase your chance to absorb spells per charge for magicka (like atronach stone) instead of magicka regeneration.
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Version 1.5.4
- 1.5.4: Fixes an issue regarding the shine worldspace resetting. It should no longer reset. Hopefully this will also fix the ctds some people are having upon returning, though most likely not in their currently ctd'ing savegame.
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Version 1.5.3
- - Visuals of sheathed psi-blades changed. Instead of the drifting smoke, now cracklingy energy. Less obtrusive.
- Psionic Sentry trap effect now deals damage, there was an error causing it to not deal any
- Other small tweaks.
- - Visuals of sheathed psi-blades changed. Instead of the drifting smoke, now cracklingy energy. Less obtrusive.
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Version 1.5.2
- - Occulent sight 'detect magical items' hotkey removed, instead you can now activate detect magical items by holding the occulent sight hotkey slightly longer before release. Tapping the hotkey will toggle occulent sight as normal
- Shadow Step can now allow you to blink behind npcs. Tap the hotkey for the regular result, or instead hold slightly longer before releasing to instead blink behind an npc in your crosshair. This does have a max range.
- Fixed issue with psiblades not giving any alteration skill when using.
- Fixed some other small typos.
- - Occulent sight 'detect magical items' hotkey removed, instead you can now activate detect magical items by holding the occulent sight hotkey slightly longer before release. Tapping the hotkey will toggle occulent sight as normal
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Version 1.5
- ·Upgrade shrine: This will appear after yourfirst rank in shadow mastery (second unlocked shrine) right by the same shrine. Activating this will allow you to upgrade certain abilities with various effects, changing or improving the way they work. Currently there are only five spells that can be upgraded, and they have varying numbers of upgrades available (More to come in future updates probably). These upgrades will cost daedra hearts, and can be swapped or removed entirely.
· Hotkey menu! When you get your first rank of Shadow Mastery (second unlocked shrine) you will be given a hotkey power spell, allowing you to set and change hotkeys for the various abilities that need them.
· Alternative way of paying for shrines through a new item called Heart of Corruption. This is an alternative to having to spend perk points at the shrine, however they are not the easiest to obtain, you will need to figure that out for yourself (hint, explore inside the room with the dragon).
· Shrine guardians changed.
· Added a dark horror that can be summoned somewhere in the northern reaches of skyrim, who’s heart is black as night.
· Code revamped to be a bit more efficient and responsive in most spells
· Mirror Image is now a lot better in the way it functions, images should appear immediately at your side, already fully geared in whatever you are wearing. They will also swap to appropriate weapons to match you; melee weapon if you’re wielding melee, bow if you’re wielding a ranged weapon or a spell. They will also change gear dynamically as you do.
· Detect magic now renamed to Occulent Sight, this is no longer a power but instead a hotkey activated ability gained from shadow mastery. Activating it will make your characters’ eyes glow ominously, allowing you to see mages, vampire and daedra through walls. It’s a permanent, toggleable ability, and while active there is another hotkey that you can set to activate ‘detect magical items’, every 30seconds.
· Anti-magic zone now no longer drains more magicka if you have it, nor does it increase in size based on your magicka. Instead it can be upgraded to double the size.
· Many of the abilities with values, such as the defensive ward from psionic blade and their damage, or damage from psionic sentry now scale with your alteration skill.
· Psionic Blades now actually deal magic damage instead of physical, meaning they will be affected by magic resist and ignore armor completely. They deal your alteration skill x2. They will also no longer benefit from one-handed weapon perks, however the trade-off is that they ignore armor and can do a lot of damage when used with abilities or poisons that lower magic resistance (-100% magic resist poison for example; makes the blades deal double damage)
- ·Upgrade shrine: This will appear after yourfirst rank in shadow mastery (second unlocked shrine) right by the same shrine. Activating this will allow you to upgrade certain abilities with various effects, changing or improving the way they work. Currently there are only five spells that can be upgraded, and they have varying numbers of upgrades available (More to come in future updates probably). These upgrades will cost daedra hearts, and can be swapped or removed entirely.
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Version 1.2
- Ignite magicka now has a max range and new visuals for projectile and impact
- Void shatter has new impact visual
- Psionic blade beams adjusted and changed visuals. They will also now do a minor stagger on enemies on the first impact, however that enemy will have to not be hit again by a beam for 6 seconds for it to be vulnerable to a stagger from the beams again.
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Version 1.0
- New Spells
Mirror Image – Create two illusions of yourself; copying all your currently worn gear as well. These will be equipped with ‘fake’ Psionic Blades, and will follow you using a package that makes them stay on either of your flanks. Lasting 30 seconds, they will engage enemies and deal small amounts of damage, they are also not very tough, use them as a distraction! Recasting this spell will destroy existing images.
Psionic Sentry – allows you to place down a small magical sentry wherever you’re looking within 20ft. This sentry will reveal nearby enemies within a small area around it, using detect creature magic. The sentry and those it reveals will be visible to you through walls. The sentry will detect ALL creatures, be them undead, beast, daedra etc. After casting this spell you will be equipped with a ‘trigger’ spell, this will also be in your spellbook whilst a sentry exists, cast this and the sentry will detonate; dispelling magic, dealing a large amount of health and magicka damage, as well as giving you a dark charge if at least one enemy was successfully hit. However, in order for the sentry’s damage to effectively pierce your enemies’ minds, you must be undetected by the enemies that are caught in the explosion. (Example/hint: Place one down ahead of time and lure enemies to it by making noise) Only one sentry can be placed at a time.
Changes to the Spells and Perks
- No more perk tree; The perks and spells are now acquiredat the Serathi Shrine in the new area.
- The shrine is located in the Rift, along the eastern edge. It will be visible on the map and able to be fast travelled to. From there you can enter and make your way to the shrine, you will have to work out how to activate it.
- Many of the spells now have new visuals, sounds and a few changed names
- Ignite Magicka now burns less magicka, found it was far too common to 1 shot mages, as they’d usually have far more mana than health… especially high level ones. Now progresses 20%/30%/40%/50%, and dealing 150% of that magicka burned as damage.
- Ignite magicka and similar magicka burn effects now ‘dispel’ silence. This allows you to not be locked off from using those abilities against Silenced targets, as well as making the perk to increase the duration of silence to not be sometimes negative. Also allows you to use silence more strategically by silencing a caster before they can use any magicka up and then getting much more magicka burn damage in.
- Anti-magic Zone can now be re-cast during its’ own duration. This will remove the previous zone. This will allow you to move it when you want instead of having to wait for the old one to fade.
- Shadowstep is now much smoother, using different script functions to move the player. Still similar but more of an incredibly fast ‘dash’ now. Due to this change, its’ now possible to use it to extend your horizontal distance while mid-air as well. In addition, now when you toggle ‘shadow dancer’ on to activate shadowstepping, hold which key you would like to bind to the shadow-step key as you cast it.
- Detect Magic shows more clearly where objects and enemies are. However, this spell no longer shows undead (though still vampires, since they are of daedric origin), simply enemies with more than 150 magicka or spells equipped.
- Anti-magic weave now renamed to Psionic Blades will now fire beams that stop on their first target. However, they have a 6 foot ‘explosion’ now instead of piercing through all enemies. The blades themselves have had no change apart from visual and sfx.
- Dark charges now increase magic resistance by 5%/10%/15% per stack instead of magicka regeneration, they still increase total magicka. They also have a ‘shield’ like visual over the player now, which amplifies in vibrancy as you get more stacks… this should help with determining when you have them and how many.
- Removed Anti-magic shell spell and magicka sap, neither I felt fit in the mod very well anymore. Magicka sap was rarely useful and anti-magic shell was, while powerful, not very interesting.
- New Spells
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Version 0.5
- - the Anti-magic Zone Sphere now physically blocks magical projectiles like a ward; this means you cannot magical projeciles out either, otherwise still behaves the same.
- - Small bugs fixed.
- - Anti-magic zone sphere visual changed, using a more shield-like texture which can be better seen from inside of it.
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Version 0.4
- Made some changes to Detect magic, now finds enchanted items and containers holding enchanted items.
- Added new perks, gift of the void and magic biter, which grant the new abilities - Void Shatter, Essence Font, and Enhance Weapon - Ignite Magicka
- Gift of the void rank 3 grants buffs to both Void Shatter and Essence Font
- Enhance Weapon - Ignite Magicka should grant xp now when cast.
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Version 0.3
- Fixed a bug with devour magic where the perk properties had been cleared from the script, leading to errors in papyrus that could cause ctds when casting it.
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- Author's activity
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August 2021
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18 Aug 2021, 7:08PM | Action by: RidleyRime
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'Description changed.'
March 2020
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05 Mar 2020, 3:20PM | Action by: RidleyRime
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February 2019
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15 Feb 2019, 7:35AM | Action by: RidleyRime
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15 Feb 2019, 7:34AM | Action by: RidleyRime
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November 2018
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03 Nov 2018, 1:35PM | Action by: RidleyRime
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October 2018
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04 Oct 2018, 4:19PM | Action by: RidleyRime
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Psionic Blade Alternative Visuals
September 2018
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14 Sep 2018, 6:09PM | Action by: RidleyRime
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14 Sep 2018, 6:06PM | Action by: RidleyRime
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August 2018
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31 Aug 2018, 8:03PM | Action by: RidleyRime
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Skyrim Mod: Path of the Anti-Mage
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Path of the Anti-mage 1.5.5 Detect Magix Fix
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Path of the Anti-mage 1.5.5 Detect Magic Fix
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31 Aug 2018, 5:54AM | Action by: RidleyRime
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