SKYRIM
Path of the Anti-Mage by Drazhar753
Skyrim » Magic - Spells & Enchantments
Added: 07/07/2016 - 08:59PM
Updated: 10/07/2017 - 09:22AM

158 Endorsements

1.2 Latest version

2,417 Unique D/Ls

5,486 Total D/Ls

35,508 Total Views

Uploaded by Drazhar753

Description

Last updated at 9:22, 10 Jul 2017 Uploaded at 20:59, 7 Jul 2016

1.0 Update! Removed the perk tree requirement so the mod is now compatible with everything! See spoiler below for the many other changes.
1.0 Changes

Updating

Updating to 1.0 from a previous version: I'd recommend a new game or clean save, however this update should be safe to update your current save to. However, you must use the console to remove all the perks before you update. Just simply open the perk tree and open the console, search each of the perks using the 'Help Wombburn 4' for example and then remove each of the ranks that it shows with 'player.removeperk 04575680' where that number is would be the actual number it shows next to the perk. After that it should be relatively safe to update. The name of the .esp is also different now. So if upgrading then simply rename the esp, bsa and bsl to whatever version name you were using to avoid the 'missing esp' message and issues.

Changes

Spoiler






Anti-Magic in Skyrim


"There are several ways to describe this individual. Slayer of mages, sellsword, assassin of the wicked, the bane of vampires, even kinslayer applies to this man or woman. You see, to effectively hunt mages, you must become one. Indeed it is a cruel irony, to destroy that which you hate you must embrace it. Mage Hunters are not noble, nor are they sadistic. Some sell their expertise to the highest bidder, some live by a code of honor.  They hunt those that would sacrifice their mortality or morals to obtain power over others. Be them vampires, hagravens, briarhearts or rogue mages. With blade and spell, they purge the land of the wretched, no matter the cost to themselves." - An old, crippled scholar.

Travel to and explore a small part of a hidden land known as the Serathi Boglands hidden in the mountains between the eastern rift and morrowind. Discover and activate a shrine, granting you progressive access to the perks. The only thing you must exchange is your experience (perk points). The small amount of this area you gain access to is relatively desolate of life, however do not come unprepared, expect a fight.

I highly suggest getting one of the mods that allow you to block whilst dual-wielding to use with this mod, as one of the spells equips you with dual-wielded anti-magic weapons and blocking with them will enable a ward.

Thank you to Hirostormwolf for the video of my mod, however it is now outdated.

The Perks

Wombburn Rank 1 - Grants you the Mark of Shadow, stunting your magicka regeneration by 55% but increasing your resistance to all magic by 20%.
Wombburn Rank 2 - Delve further into the shadow, stunting your magicka regeneration by 5% but increasing your resistance to all magic by 5%.
Wombburn Rank 3 - Delve further into the shadow, stunting your magicka regeneration by 5% but increasing your resistance to all magic by 5% and grants you the Darkcaster ability, which upon being hit by a spell, stores the energy as bonus magicka and magicka regeneration or use it to heal.

Shadow Mastery Rank 1 - Grants you two Anti-mage abilities; Detect Magic, and Psionic Blades.
Shadow Mastery Rank 2 - Grants you two more Anti-magical abilities; Silence, and Magic Biter weapon.
Shadow Mastery Rank 3 - Grants you two Anti-mage abilities; Ignite Magicka, and Devour Magic.
Shadow Mastery Rank 4 - Grants you two Anti-mage abilities; Spell Steal, and Shadow Step.
Shadow Mastery Rank 5 - Grants you one Anti-mage ability Anti-Magic Zone

Gifts of the Void Rank 1 - Grants you the Essence Font ability to temporarily transfer a portion of your Magicka into a target.
Gifts of the Void Rank 2 -Grants you the Void Shatter ability; when cast at an enemy, consumes your Dark Charges and deals damage based on how much magicka they are missing from their total. 
Gifts of the Void Rank 3 - Increases the magicka transferred with Essence Font by 20%. Also allows you to use a weaker Void Shatter without any dark charges.


Mage Ire Rank 1-3 - Increases the magicka burned by ignite magicka by 10% and your Anti-Magic Weave by 5%

Spiteful Backdraft Rank 1 - Increases the duration of spells stolen by Spell Steal by 25seconds, and the health percentage regained from devour magic by 20%
Spiteful Backdraft Rank 2 - Increases the duration of spells stolen by Spell Steal by 25seconds, and the health percentage regained from devour magic by 20%. Also grants you the Psionic Sentry spell

Cascading Shadows Rank 1 - Reduces the cost of Anti-Magic Zone by 30%. Also increases the duration of Silence to 7 seconds.
Cascading Shadows Rank 2 -  Grants you the Mirror Image Spell and increases the duration of Silence to 10 seconds.


The Spells


Psionic Blades - Form your magicka into blades along your arms that cut into your enemies' mind as much as their flesh. The blades will burn your enemies' magicka, and allow warding for up to 50 pts of damage when blocking. Also allows you to project the energy as an energy wave when power-attacking. This spell must be dual-wielded, and will be dispelled if you equip something in either hand. - It also takes 30 of your maximum magicka to maintain the spell now.
I highly suggest getting one of the mods that allow you to block whilst dual-wielding to use with this spell

Anti-Magic Zone - Creates a nullified zone around the caster, which makes all who are within it's bounds almost impervious  all forms of magic. The bounds of the sphere now block incoming and outgoing magical projectiles. Casting is near impossible within it's radius, and magicka is greatly reduced. Will consume up to 400 magicka (minimum 100), and every extra 100 increases it's reach.

Dark Mending - Consumes your Dark Charge granted by Dark Caster to heal you. First charge is 20%, second 40% and third is 60% of your total health.

Detect Magic - Sends out a pulse that detects most forms of magic. Be it wielded magic, daedra (vampires too, but not undead),enchanted items lying around or in a container, or a creature with high magicka

Devour Magic - Devours minor magic effects from the target to restore health. If the target is an enemy then the spell will devour beneficial magic. If the target is neutral or friendly, the spell instead devours negative effects.

Enhance Weapon - Ignite Magicka - Enchants your weapon with "Ignite Magicka" properties, burning 5% of the targets magicka and dealing 142% of the burned magicka as damage.

Essence Font - Transfer a portion of your magicka capacity to the target, After 10 seconds or if the target dies, the magicka will be restored.

Ignite Magicka - Ignite 20% of the magicka of an enemy, dealing 150% of the magicka burned as damage. The magicka burned is increased by 10% per perk rank of Mage Ire.

Shadow Dancer - Enables or disables your use of Shadow Step, press the activate key when moving to use once active. Shadow Step allows you to blink roughly 3 feet in any direction, but not through obstructions. To set an activate key, hold which key you want as the activate key when casting Shadow Dancer.

Silence Silence an enemy, temporarily cutting off their magicka supply and interrupting their current spell. Any magicka-burn effects will dispel Silence.

Spell Steal Steal the equipped spells of an opponent for 25 seconds. Beneficial spells will automatically be cast for/on you, and damaging spells will be equipped to the mirrored hand and/or voice.

Void Shatter Consumes your Dark Charge and burns an enemy for magicka missing from their total capacity. Each level of Dark Charge multiplies the damage by +1. 

Mirror Image – Create two illusions of yourself; copying all your currently worn gear as well. These will be equipped with ‘fake’ Psionic Blades, and will follow you using a package that makes them stay on either of your flanks. Lasting 30 seconds, they will engage enemies and deal small amounts of damage, they are also not very tough, use them as a distraction! Recasting this spell will destroy existing images.

Psionic Sentry – allows you to place down a small magical sentry wherever you’re looking within 20ft. This sentry will reveal nearby enemies within a small area around it, using detect creature magic. The sentry and those it reveals will be visible to you through walls. The sentry will detect ALL creatures, be them undead, beast, daedra etc. After casting this spell you will be equipped with a ‘trigger’ spell, this will also be in your spellbook whilst a sentry exists, cast this and the sentry will detonate; dispelling magic, dealing a large amount of health and magicka damage, as well as giving you a dark charge if at least one enemy was successfully hit. However, in order for the sentry’s damage to effectively pierce your enemies’ minds, you must be undetected by the enemies that are caught in the explosion. (Example/hint: Place one down ahead of time and lure enemies to it by making noise) Only one sentry can be placed at a time, recasting will dispel the previous one.

Future Plans
Add some smaller braziers beside each or some of the shrines that allow some choices to 'upgrade' spells one of two ways. Example would be Psionic Sentry: Allowing you to either make it so 2 can be placed at once or the sentry zaps enemies that aren't looking at it but are in combat with the player.

Requirements

This mod requires SKSE, the Dawnguard DLC, and the Dragonborn DLC.


Compatibility

As of 1.0, should not be any incompatability issues as this mod no longer edits any vanilla settings.


Install

Drop the contents of the .zip into your data folder and check it in the skyrim launcher/mod loader of choice

Updating to 1.0

Updating to 1.0: I'd recommend a new game or clean save, however this update should be safe to update your current save to. However, you must use the console to remove all the perks before you update. Just simply open the perk tree and open the console, search each of the perks using the 'Help Wombburn 4' for example and then remove each of the ranks that it shows with 'player.removeperk 04575680' where that number is would be the actual number it shows next to the perk. After that it should be relatively safe to update.

Uninstall 

I'd advise from removing this mod from a save it is baked into, but if you do then be sure to open the console with the tilde (`) key and type 'stopquest AM_WeaponSpellsHandlerQuest', 'AM_MirrorImageHandler' and 'AM_ShrineHandlerQuest' without the inverted hyphens. In addition, use the console to remove all the perks from your character, as not doing this will leave your character with some stats permanently altered. After that, simply remove the .esp and bsa file.

Credits


Bethesda for making the game.

ChizFoShiz for giving me permission to use elements of his mod Imbued Weapons to help me make this mod. Cheers friend :)

Thank you to Earrindo for the telvanni tower mushroom assets.

Lifestorock for the mesh/textures of the Flying Scrib in the mod  Skyrim Immersive Creatures by lifestorock

MihailMods for the Giant Wasp sounds from his mod Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO)

Ga-Knomboe Boy 
for the trees I used from his GKB Green trees mod

Tamira - for 'Phitt's Sheogorad Resource - Part One'
Phitt - Models/Textures
Dave91 - Models/Textures
MrSiika - Models/Textures
Kzinistzerg - Textures
SpeedyB - Models/Textures

Bugs


Not aware of any major ones, but let me know if you run into one and I'll see what I can do.

These are more quirks than bugs, as they are simply limitations.
 - Sometimes when casting Anti-Magic Weave too quickly you'll not equip the weapons, wait a second before casting it again and it should fix it.
 
 - Mods that force weapons out of your hands using a particular script function can sometimes mess up the Anti-Magic Weave also (the visual effect remains), but this can be fixed by casting it again.

- Based on the way Shadow Step works at preventing you from going through walls, it may not always work when on awkward terrain/hilly terrain if it thinks it'll place you through the ground.

Permissions


Do not reupload this elsewhere or to this site without my permission. Please throw me credit if you use this in other mods after gaining said permission ;)

My Other Mods

Arnim
a Rnd and Populated Cities Patches
Freedom of Movement
Potions Animated (Flee while you drink)