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Blessingwindwalker

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blessingwindwalker

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10 comments

  1. blessingwindwalker
    blessingwindwalker
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    • 31 kudos
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    Version 1.3 is up. Please read description for details.

    For anyone whose interested in submitting images of their homes decorated. I would love to post them. Feel free to upload them by clicking on the "Add Images" tab. I'll need to verify them but I'll try and quickly do so, once i see that they are submitted.
  2. SPH1
    SPH1
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    • 15 kudos
    Curious, so I picked-up vanilla follower Belrand from Solitude...no follower relax mods and there would as of yet be no relax markers anyway. He did not enter, as the navmesh triangle(s) on either side of the door were not set for followers to spawn out/in...have to be green.

    Little rusty but got him in:



    Since I am rusty and was going fast I did a kind of hack-job: turning the single triangle going under the door inside and outside green. At least it worked. Here's my hack job work:



    Above navmesh photo is from outside; triangles are the regular outside navmesh triangles. I did not add or modify any.

    I turned the nearest navmesh triangle next to the door inside the house green:



    So I now have green spawning triangles both outside the door and inside the house by the door.

    As I understand, the yellow door markers both inside and outside should be on the green triangles. Don't know if mine fully are, as I did not move your yellow door markers.

    I saw that you laid down red navmesh throughout the place. Nice. And Belrand followed me around inside the house. But as I said on the other house, once people begin placing furniture and things on the floor, followers will likely walk into it, moon-walk against it, or get on top of it if the items are on or too close to the navmesh triangles. We will have to move the navmesh around whatever we place.

    Unless we can live with it as it is.

    Like your idea though!

    EDIT: to further clarify. My green outside triangle should not go under the house. However, I did not have time...and am too rusty...to remake a single green triangle outside...and still connect-up the outside red triangles. Making sure everything is still connected can be a real bear.
    1. blessingwindwalker
      blessingwindwalker
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      • 31 kudos
      Thank you for the pix that helps a lot as I am visually oriented. I got my follower in and out just fine. I don't know why if the triangles weren't in the right place but I'll do some adjusting. I'm with you. I don't roll with followers personally, too much like babysitting. But, I don't know what everyone is expecting with navmesh because I can only do so much. Thank you again, i'll look into it.
    2. blessingwindwalker
      blessingwindwalker
      • supporter
      • 31 kudos
      Question: were you on the previous version where I said I had navmeshed (because I thought I had but forgot to finalize it) or the present version 1.2 which is really navmeshed? because, I went back in and looked and my green triangles on either side of the door were huge. Again tested it with Belrand and he was able to get in just fine. [That's funny that you are using him too. I figured I needed to test myself so I grabbed him at the Winking Skeaver]
    3. SPH1
      SPH1
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      • 15 kudos
      I guess I was on the first one. I just installed the latest and Belrand went in and out. I saw the green triangle inside, but not outside. Still got him outside, though.

      I checked and noticed that the single barrel inside near the door is set to respawn. Don't know if you intended that. A "safe", non-respawning container would be more attractive to users, IMO.

      I had no followers in any of my current plays. Picked-up Belrand with my character/play just outside Solitude. Went to the Winking Skeever. Just to test.
    4. blessingwindwalker
      blessingwindwalker
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      • 31 kudos
      Thanks that 's good to know. The barrel was an accident. I'm going to update again so I'll set to not respawn. Thank you for testing it.
  3. deleted21550714
    deleted21550714
    • account closed
    • 41 kudos
    are any of these unfurnished homes navmeshed?
    1. blessingwindwalker
      blessingwindwalker
      • supporter
      • 31 kudos
      I'm new to modding and only one is navmeshed, this one. But, I am awaiting a post from someone to tell me if it works. Then, I will do the others.
  4. andy08
    andy08
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    • 20 kudos
    Just going to say, Amazing Work .......... also you made me found great's Mod for Houses tooo.
    Btw your houses are perfect for Hunter's and Thief's.

    Merci
    1. blessingwindwalker
      blessingwindwalker
      • supporter
      • 31 kudos
      Je vous en prie. I hope you enjoy it.