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meh321

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492 comments

  1. ProphetPukki
    ProphetPukki
    • member
    • 0 kudos
    i cannot get the script extender to work. i have special edition of skyrim. can anyone help
    1. blaineh
      blaineh
      • supporter
      • 0 kudos
      This is not Special Edition mod..
  2. Fouvale
    Fouvale
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    • 0 kudos
    Hi there. I run the top-notch version of Skyrim SE (1.61170.0) and MO2 says this mod (version 1 and beta2) is the wrong game version! So is this not for my version?

    Thanks for any help in advance.
    1. Versek31
      Versek31
      • member
      • 0 kudos
      this is LEGENDARY edition, you had SPECIAL edition, basically 2 different(50/50) skyrims
  3. Thegrimreaper3
    Thegrimreaper3
    • member
    • 1 kudos
    Truly a legend for this fix 
  4. A absolute must have for LE.
  5. siarnaq21
    siarnaq21
    • member
    • 2 kudos
    PLEASE I need the vertical look sensitivity fix for SSE.
    1. ZoroarkSLE
      ZoroarkSLE
      • member
      • 2 kudos
      bump
    2. James5677029520
      James5677029520
      • supporter
      • 3 kudos
      XD another guy for SSE,but it's not the good space for that!
    3. SteamReaper
      SteamReaper
      • member
      • 1 kudos
      Same, same
  6. deleted181598832
    deleted181598832
    • account closed
    • 1 kudos
    I am looking for help and decided to write to you. First of all i am author Grid Translation Fix mod, and many other mods and fixes outside nexus. Last 3 weeks i try find determinate reasons causing ctd`s on cell translations. And i know what i next say. After more then 80 hours of test i found myself in a dead end.For test i use next mods: SKSE, BFSEffects, SkyUI, Touring Carriages and Alternate Start. As i found LE game can overloaded from cloak spells from mods, and if this mods disabling ctds chanse very low. But if we enable some mods with cloak effect and add mod like BFSEffects with react on this effect - game start spam to engine through OnHit() and OnMagicEffect() events.
    But not this cloak mods and not BFSEffects are real cause ctds, this mods just provoke game engine to crash.
    Mod Touring Carriages need for help test, automate. Need go on carriage from Whiterun stable to Windhelm - this path most ctds causing.
    For multiple chance ctds and overload game engine need copy BFSEffects.esp 10 times, that is have 11 versions of this mod and have 11 cloak effect in game on player and have 22 events on each NPCs.
    This 11 cloak effects will spam Apply effect. With this cloaks mods and Touring Carriages possibly have very rare (during normal play) CTDs on almost every trip (more often than not it’s even impossible to get to the end trip).
    Thats all only test stand for fixed CTDs causing. Next i try find reason... but after disable half game i still cant found. I disable all quests\events and many more. I dont know what need disable more for find reason CTDs... maybe you know that. Ty.
  7. juanmj
    juanmj
    • member
    • 2 kudos
    Is the Ability condition bug addressed in this version or only in the SE one?
  8. bitoolean
    bitoolean
    • member
    • 1 kudos
    What does this fix? Why do I want to install it?
    1. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      The description lists exactly what it fixes. It's in a spoiler.
    2. GammaThreve
      GammaThreve
      • member
      • 9 kudos
      Perks are applied twice to nearby NPC on loading a game. More info: https://requiem.atlassian.net/wiki/pages/viewpage.action?pageId=61472833

      When standing still vertical look sensitivity is tied to frame rate. Higher FPS will reduce sensitivity proportionally. This can give the impression that horizontal and vertical sensitivity don't match up or that exterior and interior vertical sensitivity are different (due to the FPS difference).

      Lip Sync Fix. Included here so you don't need to have both installed.

      Fix Slow Time Camera. Included here so you don't need to have both installed.

      (Optional - disabled by default) Cap havok FPS to 60. This can help against the "physics explosion" some people get after loading into a cell. This needs more testing, that's why it's disabled by default for now. You still need to limit your FPS to 60 even with this enabled!

      It took me less than 2 seconds to copy, paste, and post the answer to this question.
  9. Mastrelia2
    Mastrelia2
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    • 0 kudos
    does this fix atronach forge warhammer glitch?
  10. SalasValor
    SalasValor
    • member
    • 4 kudos
    Since you are editing the game engine, you may be able to fix the old bug when the bones of dead skeletons or even dragons spawn in the game after the player when changing their location or fast travel. I have a bunch of bones lying around at the entrance to the Dragonsreach or the College of Winterhold. The same bug migrated to Enderal. It is very annoying, and everyone on the Internet says that the problem is the error of the game engine.

    Here are some links on this issue:
    https://sureai.net/tracker/view.php?id=975&nbn=1
    https://www.reddit.com/r/enderal/comments/d4iq3e/skeleton_falling_from_me_when_entering_a_place/
    https://elderscrolls.fandom.com/wiki/Thread:234034
    1. Darklocq
      Darklocq
      • premium
      • 138 kudos
      Open the console. Click once on the offending bone or skeleton, so its ID appears (this means it is the currently selected object). Type "disable" then press enter/return.  Then type "markfordelete" and press enter/return. Close the console.

      This can also be used to get rid of other dumb crap, like dragons that decide to die and decompose right in the middle of Riften market, or a misplaced plant that is hovering in mid-air.