Skyrim

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xxNurkxx

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  1. xxNurkxx
    xxNurkxx
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    I am currently working on a remake to this mod file to reflect the CACO changes. Stay tuned.

    Special Edition version is out now and can be found here
    https://www.nexusmods.com/skyrimspecialedition/mods/21364
  2. xxNurkxx
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    Thanks so much for the support first of all!

    Second a few changes in the update file:
    Added an update file to fix a couple format errors as well as added a second book for the missing ingredients.
    The text limit was hiding them apparently so for the moment there are 2 books until I can find a way around the text limit.

    Main file required and then override with the update
  3. Shadeybladey
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    When you read this book, does it make you know all the reagent effects?
    1. xxNurkxx
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      No. As stated on the description page, this mod only lists the effects so you can avoid wasting valuable ingredients on tasting them. The book itself is just a lore friendly reference sheet. 
  4. deleted47182198
    deleted47182198
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    THIS MOD IS AMAZING! Thanks to you, I can now use CACO ingredients as they were meant to be used and not waste time worrying about whether or not I'll be successful in its usage. Seriously, CACO users everywhere should use this, it's a godsend. Endorsed, thank you! =)
    1. xxNurkxx
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      Awe thanks so much for these kind words. I'm glad you are enjoying it.
  5. Nero13964
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    Would you consider including hunterborn to this?
    1. xxNurkxx
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      After awhile of going through all of Hunterborn's items, with CACO, I've decided an additional book for those items are not needed. At most all I could provide is a very small book for Scrimshaw recipes but that menu is easy enough to check at any time. The reason I see no need for the book is because Hunterborn's patch for CACO using CACO items over the original Hunterborn items.

      Also after speaking with the author of Hunterborn, they made a point that there is a book an npc sells that offers more cooking recipes.

      So in conclusion I see no need for a book here UNLESS you were requesting the book be for Hunterborn as a standalone. Meaning not mixed with CACO or any other mods Hunterborn provides patches for. If that's the case send me a pm and let me know.

      Hope this helps explain my reasons!
  6. Oermtuhz
    Oermtuhz
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    There is an "Alchemist's Guide to Skyrim" that was partially false for vanilla and I'm sure is even worse now.
    1. xxNurkxx
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      I assume you are referring to the Compendium? If so yes that mod does cover vanilla, this mod however covers the Complete Cooking and Alchemy overhaul. The overhaul changes a lot of things about the ingredients and their respected effects, as a result the Compendium does not work with it. I'm not sure if you are asking/implying that the mods are the same or if your your statement meant something else. Feel free to elaborate more if need be. Cheers!
  7. Exoclyps
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    Haven't had the chance to download yet, but as on how to split it up. What about in type of ingredients?

    Could be a separate book for rare ingredients. Perhaps splitting up flora vs other or so.

    Just a thought. Perhaps you already thought of it and I'm just battering on about nothing xD
    1. xxNurkxx
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      Thank you for the suggestion! I actually had started that path of separate books in the beginning, but then I took a look at my inventory and the mess it was quickly making. I would like to release the separate books maybe as an "immersive" collection or something like that. The current release of the book is meant for a quick at hand reference for the general player. It gets pretty tedious when you are trying to find something and have to sift through 3-5 books to finally find it, so I kept it short to one book (with the additional update book due to text limit). But yeah I love the idea of multiple volumes for immersion so I'll look into making that part. Thanks for you input and I hope you enjoy the mod
    2. floydwanderer
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      With the way the items are divided currently, I get a bit of a delay paging through the first book, but none with the second book. Perhaps splitting them up a bit move evenly might help? I was thinking it might work best to put all the ingredients from the vanilla game in volume one, and all the ingredients CACO adds in volume two. Don't know how close that would be to an even split though.
    3. xxNurkxx
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      Yes, there is a very minor delay as there is quite a lot of text being loaded but nothing much can be done to fix that, sadly. As for separating the ingredients as you suggest it doesn't really work since I'm trying to keep things to one handy reference book that a player can flip to the ingredient they seek and see the effects. The immersive version I mentioned trying out would have what you suggest but it causes a lot of inventory clutter. My other problem is the dev of CACO did not define the ingredients into categories so for me to do so would be extremely confusing for players as the categories are based on my judgement and not the official one given by the mod the book is based on. (outside of base game of course and even then the other book with just additional ingredients would still run into the minor delay issue). It's also a lot to go through with over 700 items to try to fix into an immersive edition, but I am trying to find a solution that won't be confusing or a clutter mess.

      Thank you for the feedback as always
  8. floydwanderer
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    The only problem I had with switching to CACO was losing my list of which ingredients had what effects. This fixes that problem. Love it!

    BTW, the entry for Ginseng has a slight formatting error.
    1. xxNurkxx
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      Thank you for pointing out the error, I'm fixing it as we speak along with a few other things. Will post an update soon
  9. BlairInKW
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    This is fantastic! When I used vanilla alchemy I loved the alchemists handbook, and I really missed it when I switched to CACO.

    Thank you!
    1. xxNurkxx
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      Glad you are enjoying it