I see that Weapons and Armors Attributes main mod has a complete overhaul. Is someone actively working to update those descriptions and address the various changes?
Thnx for making this Btw i made a small update to fix the lvl requirements for the steel weapons (thnx for pointing it out) and elven weapons that also did not match the description.
Updated the file and removed that warning from the description!
Unfortunately I haven't figured out a way to make it so minor changes like that aren't overwritten by my changes... I'm sure I'm missing something, but is there a way to make changes to something in TES5Edit and inherit all the other data for that entry? For now I've been copying the entire spell, which is fine, until an effect is updated, at which point my file would overwrite the new file. I'm keeping up for now, though!
Not to make more work for both of us, but there was one more little issue I noticed. This might just be with modded weapons, but I found that if a weapon fell under two types, it could be considered a "heavy weapon" and a "light weapon", and I'm not sure what that would do in terms of skill penalties (maybe it does both?). This applied to things like a steel katana from Katana Crafting and the corsair's knife (considered an iron scimitar) which is a JaySuS sword handled by CCOR. I'll keep an eye out for any other oddities since I'm kinda learning as I go by digging through everything
Unfortunately this is normal and there is no way around, unless you use a data merge tool, even so, a manual tunning is more recommended. This is also the source of many incompatibilities, like WAFR for example that copy a perk record just to change it`s name/ or description and will overwrite any change made by perk overhauls if loaded after. Thus as a general rule, better to just edit records that you have anything important to do there
If a weapon or armor have more then one keyword that is checked by WAA, Attributes bonus and penalty debuffs will just stack. To properly use a Daedric katana for example, you`d need a 75 skill lvl in One-Handed or suffer from -20% Attack Speed AND -30% damage, if you happen to have a skill lvl of 60, you`d suppress the Katana penalty and only have the Daedric weapon penalty.
You know, now that you say it like that, it makes more sense. It seems like someone with no weapon experience using a fancy curved daedric blade would have a tougher time than someone with an equally fancy mace.
Too bad about the merging thing. At least it was pretty easy to fix when you updated (I'm pretty sure only the elven/iron changes applied to me). I'll just have to keep a small scope and try to keep up with the updates!
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Do you think it will be possible to see the weapons and armor attributes into the item description?
Unfortunately I haven't figured out a way to make it so minor changes like that aren't overwritten by my changes... I'm sure I'm missing something, but is there a way to make changes to something in TES5Edit and inherit all the other data for that entry? For now I've been copying the entire spell, which is fine, until an effect is updated, at which point my file would overwrite the new file. I'm keeping up for now, though!
Not to make more work for both of us, but there was one more little issue I noticed. This might just be with modded weapons, but I found that if a weapon fell under two types, it could be considered a "heavy weapon" and a "light weapon", and I'm not sure what that would do in terms of skill penalties (maybe it does both?). This applied to things like a steel katana from Katana Crafting and the corsair's knife (considered an iron scimitar) which is a JaySuS sword handled by CCOR. I'll keep an eye out for any other oddities since I'm kinda learning as I go by digging through everything
Unfortunately this is normal and there is no way around, unless you use a data merge tool, even so, a manual tunning is more recommended. This is also the source of many incompatibilities, like WAFR for example that copy a perk record just to change it`s name/ or description and will overwrite any change made by perk overhauls if loaded after. Thus as a general rule, better to just edit records that you have anything important to do there
If a weapon or armor have more then one keyword that is checked by WAA, Attributes bonus and penalty debuffs will just stack. To properly use a Daedric katana for example, you`d need a 75 skill lvl in One-Handed or suffer from -20% Attack Speed AND -30% damage, if you happen to have a skill lvl of 60, you`d suppress the Katana penalty and only have the Daedric weapon penalty.
I think it`s fine this way
Too bad about the merging thing. At least it was pretty easy to fix when you updated (I'm pretty sure only the elven/iron changes applied to me). I'll just have to keep a small scope and try to keep up with the updates!
Thanks again for your help!