as a warning to those who use it, if you use the camping mod, the most popular one not all the imitations that cause ctds left and right, you need trees to chop wood so this mod would bugger that one up.
No it wouldnt, this doesnt remove trees, it just makes them invisible. Plus the camping mod comes with a "harvest wood" power that just automates the purpose.
I am running windows 3.1 with a starch 2.0 graphics card with 15kb of vram, this mod is perfect! Now can we just need one that removes all NPCs and terminates every single script and I might be able to get a stable 12 FPS.
There is another mod that remove trees also and other stuff too, without erasing Eldergreen... MAybe you should check it out http://www.nexusmods.com/skyrim/mods/58156/?
Personally i really like the way Skyrim looks without trees, specially if you use Frostfall or other survival mods or even if you can run any ENB at full HD textures still makes some look even better.
so I kinda like the look of a treeless skyrim however the lod showing trees and then disappearing as I get closer is a little weird. do you know of any mod that removes the trees. I looked but only see hd textures or even more trees.
I think there should be two methods to remove lod-trees as well
1) replace TamrielTreeLod.dds in ...\Steam\SteamApps\common\Skyrim\Data\textures\terrain\Tamriel\trees with an empty file, this should make them invisible
or instead you can do this:
2) edit SkyrimPrefs.ini in C:\Users\UserName\Documents\My Games\Skyrim
> fTreeLoadDistance=75000.0000 ... this is the max Distance for LoD-Trees, (75k is Very High Setting, but I use 175k, I see Treelod all across Skyrim when standing at High Hrothgar, didn't notice a performance-hit at all) .. you could lower it to 1, this will may or may not also add some performance, because treelod isn't just invisible, rather it is not calculated.
> fBlockLevel0Distance=75000.0000 ... this is the max Distance for LoD-Objects shown, you can raise or lower this aswell (On my setup I also use 175k in additon with Skryim-Distance-Overhaul, will also work wit Dyndolod - for example to show mod-added Rock-cracks in Whiterun plains across the whole viewdistance)
One last thing for peoble who don't want to remove their trees: S.T.E.P. did a great guide on editing tree settings, for example you can switch between animated trees (which bend because of wind - in low or high detail - but beware, not all mod-trees support this) and static trees (which never move) -> http://wiki.step-project.com/Guide:Skyrim_Tree_Settings
43 comments
Plus the camping mod comes with a "harvest wood" power that just automates the purpose.
i can see how a PC could benefit it
maybe a sempron 2800+ with a geforce fx 5200
http://www.nexusmods.com/skyrim/mods/58156/?
Personally i really like the way Skyrim looks without trees, specially if you use Frostfall or other survival mods or even if you can run any ENB at full HD textures still makes some look even better.
1) replace TamrielTreeLod.dds in ...\Steam\SteamApps\common\Skyrim\Data\textures\terrain\Tamriel\trees with an empty file, this should make them invisible
or instead you can do this:
2) edit SkyrimPrefs.ini in C:\Users\UserName\Documents\My Games\Skyrim
> fTreeLoadDistance=75000.0000 ... this is the max Distance for LoD-Trees, (75k is Very High Setting, but I use 175k, I see Treelod all across Skyrim when standing at High Hrothgar, didn't notice a performance-hit at all) .. you could lower it to 1, this will may or may not also add some performance, because treelod isn't just invisible, rather it is not calculated.
> fBlockLevel0Distance=75000.0000 ... this is the max Distance for LoD-Objects shown, you can raise or lower this aswell (On my setup I also use 175k in additon with Skryim-Distance-Overhaul, will also work wit Dyndolod - for example to show mod-added Rock-cracks in Whiterun plains across the whole viewdistance)
One last thing for peoble who don't want to remove their trees:
S.T.E.P. did a great guide on editing tree settings, for example you can switch between animated trees (which bend because of wind - in low or high detail - but beware, not all mod-trees support this) and static trees (which never move) -> http://wiki.step-project.com/Guide:Skyrim_Tree_Settings
Thank you.