Thanks for the kind comments, guys. Much appreciated as always.
I've answered all the posts with technical questions and made a note of all the suggestions. Let's see what I can do about those. *flexes fingers*
On returning to the Nexus after the weekend: "Blimey, that's a lot of comments!" *spit-take* "Holy Mara! I made the Hot Files!!!" That was a major surprise!
I've been using this mod for awhile, and I just came across something rather odd. I recently sent one of my followers off to a town which worked without issue; however, at some point during my travels one of the followers I still had with me would sporadically "vanish" and their marker would show them at either the town I had sent the previous follower to or somewhere on the road between where I was and there. That follower would usually reappear if I got into some sort of battle with something and maybe stick around for a bit afterwards, but at some point "teleport" again to the sent follower's location.
I'm assuming this isn't something caused by this mod directly and may be some sort of issue with my followers, but I was wondering if anyone has experienced this, too, and maybe has a suggestion where I might look for a solution.
Sad to say this, but I've decided to uninstall this mod due to my still having the "bug"/conflict affecting my followers (both custom and vanilla, BTW). Maybe someone can come up with a solution, but until then it simply isn't worth using the mod at this point in time.
Thanks for this mod, it's quite fun to use. There are some bugs with it, though. Followers can't seem to find the path to Solitude and Markarth. When asked to travel to either of these cities, they run back and forth on the road in front of Whiterun. They run to the east along the road, then turn around and start running west, ad nauseam. Can this be looked into, please?
Hello! Thanks for the mod, it's simple, well made and works as intended. As someone who doesn't want to use extensive follower mods, this mod is perfect for me!
I have one small suggestion though: Could you make the follower sandbox inside the inn, so you find him/her hanging out, drinking, doing the awkward dance-and-clap for when the bard is playing and so on? It would add a ton of immersion!
I've probably said this before, but this is one of those types of mods where it doesn't really do that much but adds sooo much to the game. I'm not sure if this was intended or just a pleasant side effect, but I recently discovered that this mod even worked on my dog.
There is something that I got thinking about that I was wondering if it could be done. If I send someone off somewhere then change my mind, would it be possible to add an option to either cancel or recall them? It could be something in the MCM menu that says something like "Never mind. Please come back." or something along those lines.
It could be assumed that you sent a Courier to give them the message. Granted, this also assumes there happened to be one around for you to have sent the message with, but considering how often I've had one show up in the oddest of places (including during the sequence while in the Time Wound) it's possible.
I deliberately didn't include the option to recall followers specifically to make it more 'realistic' in that you had to make a decision and live with it, but yeah, the couriers do seem to have some sort of magical ability to appear wherever they're needed.
Fair enough. Of course, one thing to consider is that being Dragonborn kinda means that people are very likely to listen when you "speak very loudly" at them regardless of where they are in the world.
More about following the follower like it works with Vilja (can you take me to your favorite place or somewhere random), the follower is quiet while traveling. Maybe optional enable Banter or even random conversations?
When I was working on the last version, I thought it would be really easy to add one or two custom destinations, but it turned out to be way more annoying than I first assumed.
One problem I have run into and that is when I tell my follower Shayd (whitewater way) to wait for me somewhere's she always tries to mount my horse and I have to tell her to move on again...
Followers are set to ride a horse to the wait location if one is available, but they should ignore horses owned by anyone else, including yours. Is it a vanilla horse? If so, which one?
I would not mess with the horses, if you want to stay compatible. Then people can use whatever unique horses or horse overhauls they want and the follower may still mount it.
In my game Immersive Horses is installed and I have one additional horse at the moment set to be owned by "My Team" so every follower can mount it, I have another assigned to "Only me".
I'll check later at home is he tries to mount them. Since I was busy helping the sleepless people in Dawnstar yesterday, I couldn't test much.
In Vanilla or without Immersive Horses, there is no difference between the players horse and follower horses. They both can mount each others, this was also the case with Immersive Horses pre 1.6 I think.
However, the default setting "Automatic" pick up in this mod removes the dialogue from the follower while he travels. You cannot change your mind if you sent him to the wrong place this way.
Setting the collection method to 'Both' lets you stop the follower en route alongside the auto-follow action, but only if follower mod settings allow for activation events. It's swings and roundabouts.
I may be the only one... All I have is "No Followers currently... something..." in the MCM menu. There is no option for speed or to add/remove the dialogue?
This is a new game.
Now, I cannot say for sure I had the settings tab... need to check this evening again. But I guess I would have noticed.
p.s. nope, here is proof: http://imgur.com/a/H0QVw
Well, that is the new menu because the old one had the dialogue toggle on the righthand pane, and that is how the new menu looks when an existing save is updated from v1.0. New games should absolutely have the "Followers" and "Settings" tabs. I've tested it on new games and old saves without GOA previously installed - the menu displays fine in all of them for me.
I don't think it's an issue with GOA because the method to add tabs to an MCM is basically "Put the name of your tab in this box". It isn't possible to do that wrong.
Have you tried running SkyUI's own MCM repair script in the console? (SetStage SKI_ConfigManagerInstance 1). Not sure if that'll help, but it's worth a try.
153 comments
I've answered all the posts with technical questions and made a note of all the suggestions. Let's see what I can do about those. *flexes fingers*
On returning to the Nexus after the weekend: "Blimey, that's a lot of comments!" *spit-take* "Holy Mara! I made the Hot Files!!!"
I'm assuming this isn't something caused by this mod directly and may be some sort of issue with my followers, but I was wondering if anyone has experienced this, too, and maybe has a suggestion where I might look for a solution.
Thanks.
I have one small suggestion though: Could you make the follower sandbox inside the inn, so you find him/her hanging out, drinking, doing the awkward dance-and-clap for when the bard is playing and so on? It would add a ton of immersion!
There is something that I got thinking about that I was wondering if it could be done. If I send someone off somewhere then change my mind, would it be possible to add an option to either cancel or recall them? It could be something in the MCM menu that says something like "Never mind. Please come back." or something along those lines.
How do you explain them receiving the message from miles away?
When I was working on the last version, I thought it would be really easy to add one or two custom destinations, but it turned out to be way more annoying than I first assumed.
Plus glad to see that Riften is in the locations to choose from now.
Great work.
Thanks
to mount my horse and I have to tell her to move on again...
Thanks
In my game Immersive Horses is installed and I have one additional horse at the moment set to be owned by "My Team" so every follower can mount it, I have another assigned to "Only me".
I'll check later at home is he tries to mount them. Since I was busy helping the sleepless people in Dawnstar yesterday, I couldn't test much.
Yeah, I've got no plans to mess with horses.
In Vanilla or without Immersive Horses, there is no difference between the players horse and follower horses. They both can mount each others, this was also the case with Immersive Horses pre 1.6 I think.
However, the default setting "Automatic" pick up in this mod removes the dialogue from the follower while he travels. You cannot change your mind if you sent him to the wrong place this way.
Setting the collection method to 'Both' lets you stop the follower en route alongside the auto-follow action, but only if follower mod settings allow for activation events. It's swings and roundabouts.
All I have is "No Followers currently... something..." in the MCM menu.
There is no option for speed or to add/remove the dialogue?
This is a new game.
Now, I cannot say for sure I had the settings tab... need to check this evening again. But I guess I would have noticed.
p.s. nope, here is proof: http://imgur.com/a/H0QVw
Well, that is the new menu because the old one had the dialogue toggle on the righthand pane, and that is how the new menu looks when an existing save is updated from v1.0. New games should absolutely have the "Followers" and "Settings" tabs. I've tested it on new games and old saves without GOA previously installed - the menu displays fine in all of them for me.
I don't think it's an issue with GOA because the method to add tabs to an MCM is basically "Put the name of your tab in this box". It isn't possible to do that wrong.
Have you tried running SkyUI's own MCM repair script in the console? (SetStage SKI_ConfigManagerInstance 1). Not sure if that'll help, but it's worth a try.
After removing and re-adding the mod, I have the MCM menu in its full glory!
I've done the very same thing myself on a couple of occasions. Glad you got it sorted.