1) And what about "Black-Briar Reserve"? It's better than others and it's also a mead. 2) Also, you can try to remove constant value (10), and replace it by value of mead ÷ 2.
This is police brutality! My mead is my mead! Revolt! revolt!
I kid, this is actually a pretty decent idea, and if you go through with the dialogue options, the mead bribery, (heh) etc. I'll actually have this is my load order for awhile.
I mean, come on, what kind of a nord won't take a mead bribe?
Wouldn't it be a bit more reasonable to give a dialogue option for the player to give the guard mead? It'd be a bit of a jerk move to just swipe some mead from a random person walking by simply because you wanted a drink. Not to mention illegal. And since guards can say this passively as you walk by them, it could get annoying fast...I mean, I like selling my mead, or giving it to Sofia to ease her burden.
Yeah I need to stockpile my booze for Sofia. I like the idea though.
Make it a dialogue choice to give them mead.
And then either make it so that guard *remembers* it for a bit and lets you off petty crimes as a dialogue option OR Make the guard drunk and ignores minor crimes, sort of like a diversion so you can pick locks without them caring.
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2) Also, you can try to remove constant value (10), and replace it by value of mead ÷ 2.
This mod refers to a handful of non existent scripts. Is it like this on purpose? Does it need tuned up?
I kid, this is actually a pretty decent idea, and if you go through with the dialogue options, the mead bribery, (heh) etc. I'll actually have this is my load order for awhile.
I mean, come on, what kind of a nord won't take a mead bribe?
I like the idea though.
Make it a dialogue choice to give them mead.
And then either make it so that guard *remembers* it for a bit and lets you off petty crimes as a dialogue option
OR
Make the guard drunk and ignores minor crimes, sort of like a diversion so you can pick locks without them caring.