Thanks for useful post, I was thinking about installing the mod, but this information made me give up, I hate mods that devastate savegames with redundant scripts. These are all mods to avoid.
Hello, I saw that the version of this mod foe SSE was set to hidden with a general description that "it's too buggy at the moment". Does anybody know what the issues were? I have never experienced any of the problems reported in the bug section of this page.
Thank you very much! Some hope&advice : 1 disable the facial expressions,or facial expressions can be changed/adjusted in MCM 2 injured sneak is too fast 3 walk toward screen(walk back) is slow than other walk animation 4 right arm with weapon,left hand no weapon,run,left hand is stiff 5 Expect some additional injury effects: bleeding model /effect, incontinence effect when walking on the ground, leaving blood on ground while walking, crawling on the ground
Reference; bleeding model/effect :MK11 GTASA incontinence: some lab stuff leaving blood on ground while walking:GTASA katana attack effect Crawling on the ground: Dead by daylight injured->sneak walk->(bleeding effect by chance)->crawling on the ground, if the character doesn't stop bleeding in time,he'll bleeding out and crawling on the ground in the last part of life
There's only one down side to this mod and that's the 360 back up when moving, if your injured and have immersive first person or enhance camera... it looks horrible in first person with you seeing into your skull and having her head snap backwards. Other then that it works really well, I love this mod in my gameplay and so far no other issues.
I had to endorse this mod because it worked on my past play-throughs for so long.. and the idea and animation is stellar. really adds to the dire scenarios my characters find themselves in. but unfortunately it caused too many script instances and cdt. i had to uninstall. endorsed because I do love the concept and animation. It deserves to be updated and implemented to every playthrough in my opinion. best to all
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Lol
Which hkx file animates the injured magic ? I need that for personal use.
Thanks in advance.
Some hope&advice :
1 disable the facial expressions,or facial expressions can be changed/adjusted in MCM
2 injured sneak is too fast
3 walk toward screen(walk back) is slow than other walk animation
4 right arm with weapon,left hand no weapon,run,left hand is stiff
5 Expect some additional injury effects: bleeding model
/effect, incontinence effect when walking on the ground, leaving blood on ground while walking, crawling on the ground
Reference;
bleeding model/effect :MK11 GTASA
incontinence: some lab stuff
leaving blood on ground while walking:GTASA katana attack effect
Crawling on the ground: Dead by daylight injured->sneak walk->(bleeding effect by chance)->crawling on the ground, if the character doesn't stop bleeding in time,he'll bleeding out and crawling on the ground in the last part of life