Just looking at the first screenshot... "30 health over 35 seconds" implies that it heals less than 1 hp every second. For clarity, it should probably be "30 health every second for 35 seconds"
Unless it's supposed to be less than 1 hp each second lol
I would like to see an optional replacer for download.
Question 1 If coupled with a Regenerate potion, and this increases the rate, does this mean that the maximum (lets say) healing will occur "early" and terminate or will it continue healing to the set duration of the potion effectively buffing the potion with increased healing?
Question 2 Would you be able to do the same thing with the Dragonborn Potions of Well-Being and the Escape Potions? http://elderscrolls.wikia.com/wiki/Potions_(Skyrim)
Pardon me, I should have added the "Well Being" potions, but I think I forgot and added them into Invasion of Skyrim instead. When I get the time to return to the CK, I'll add Well Being versions.
I may make an optional replacer, but there are already a lot of mods that do this kind of thing and change vanilla potions.
And I do believe the healing/stamina/magicka will be buffed by their appropriate regeneration potions.
Downloaded and looking forward to trying it out, since I've never liked the default instant-heal potions. Based on the description (again, haven't actually tried it in play yet, so my opinion may change once I have done so), I think I'd actually prefer that you go even further with it - which is to say, longer durations! (And correspondingly lower per-second recovery rates, of course.)
I don't want an EZ win potion setup, but it's also in the hands of the players to decide if they want to abuse/cheese features in a single player game's mod.
Ok, sounds good. One last question: the SPERG perks affect this potions?
Physician: Potions that restore health, magicka, or stamina are 25% more powerful. Fortifier: Clothing and body armor made of leather or fur gain armor rating based on your Alchemy skill. Potions that fortify health, magicka, or stamina are 50% more effective. Magic Dust: Doubles the duration of all potions. Potions which fortify a crafting skill last ten times as long. Imbue Potion: Potions and poisons are 50% more effective.
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Unless it's supposed to be less than 1 hp each second lol
Question 1 If coupled with a Regenerate potion, and this increases the rate, does this mean that the maximum (lets say) healing will occur "early" and terminate or will it continue healing to the set duration of the potion effectively buffing the potion with increased healing?
Question 2 Would you be able to do the same thing with the Dragonborn Potions of Well-Being and the Escape Potions? http://elderscrolls.wikia.com/wiki/Potions_(Skyrim)
Thank you for all your hard work.
I may make an optional replacer, but there are already a lot of mods that do this kind of thing and change vanilla potions.
And I do believe the healing/stamina/magicka will be buffed by their appropriate regeneration potions.
Restores 30 hp over 15 seconds:
1 ) 30hp x 15s = 450hp in 15 seconds
or
2 ) 30hp / 15s = 2hp each second?
And, can i stack multiple potions at same time?
And yes, as of right now you can stack.
Physician: Potions that restore health, magicka, or stamina are 25% more powerful.
Fortifier: Clothing and body armor made of leather or fur gain armor rating based on your Alchemy skill. Potions that fortify health, magicka, or stamina are 50% more effective.
Magic Dust: Doubles the duration of all potions. Potions which fortify a crafting skill last ten times as long.
Imbue Potion: Potions and poisons are 50% more effective.