Skyrim

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Xenophobe3

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xenophobe3

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273 comments

  1. DSmolinskiJr
    DSmolinskiJr
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    Manually download, browse from NMM or MO2, install, and it works.  It just works.  In Skyrim SE.

    No conversion or port required.  Love this!!!
  2. LordMithro
    LordMithro
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    One of the best stone wall replacers. Looks wonderful in SE and is a staple in the load order.
  3. Mookeylama
    Mookeylama
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    wow fantastic! thank u
    just wish there was a mod like the spice of life series that added these into the world rather than a complete replacer. i have the nilla walls looking good and like em. and u have 2 different version in this mod to choose from. and they're quite different. be awesome to have all 4 walls around (2 vanilla-plain & ivy...2 yours plain & ivy). alot less memory usage than say using all these ivy
  4. deleted55467052
    deleted55467052
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    For anyone interested, I have made a proper port for this Mod for Skyrim Special Edition and I have been using it for several months now. Maybe I am blind but I cannot see port-related permissions being specified anywhere. If anyone has information about this, let me know.
    1. vlaka
      vlaka
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      contact the mod author and hope they get back to you?
    2. deleted55467052
      deleted55467052
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      Late reply, I know but I have already contacted the author and have received no answer.
    3. GravitationalPull
      GravitationalPull
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      nvm
    4. ArngrimEinherjar
      ArngrimEinherjar
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      Did you just ran the nif optimizer on the meshes? Will it work?

      Also, is the esp really neccesary, or just the meshes/textures replacer will work? Sometimes the plugins just add optional features.
    5. deleted55467052
      deleted55467052
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      Hello! I have received many PMs asking for the port but I haven't been able to answer to anyone due to not being active. With proper port, I mean that the .esp has also been properly converted. NIF optimiser was used for the meshes while the textures just work out of the box. If you do not select all the optionals then no .esp file is required and you can just optimise the meshes and use them, if you want the optional changes (really beautiful imho) then you need the .esp that again, I have properly converted to work with Skyrim SE. Been over 200 hours with it installed on two different characters with very different mod lists and I never had a problem.
    6. nukemmm
      nukemmm
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      Hi. If I understand you correctly, you only pick the folders for the meshes (NewIvyMeshes, NewTerraceMeshes, and FarmWallMeshes) in nif optimizer, correct? But how do you optimize the .esp? In nif it doesnt even show up?
    7. 12AiN
      12AiN
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      You open the esp in creation kit and close. That's it.
    8. DefinedAscent
      DefinedAscent
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      Do you have the port yet? Creation kit is a pain for me since I'm running multiple directories of skyrim versions.
    9. deleted90237638
      deleted90237638
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      1

    10. supercento
      supercento
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      I'm also interested in the port for sse
    11. irulannaba
      irulannaba
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      you can just install this normally for se though.
  5. dukethedropkicker
    dukethedropkicker
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    Just FYI to who uses the New Farm Wall plugin within the mod, the collision error has been fixed, it can help you get the right collision box before xenophobe3 fixes em!
    https://www.nexusmods.com/skyrimspecialedition/mods/34082/
    1. dukethedropkicker
      dukethedropkicker
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      If LE edition is needed, please let me know! (I mainly play SE so I made SE fixes)
    2. Anzighe
      Anzighe
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      I would be very thankful if you made an LE edition
  6. nukemmm
    nukemmm
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    Hey, is this still not working with SE? I chose SE in the installation but Vortex says its for a different game, and nif optimizer didn't change anything. I'm a super-noob when it comes to everything mods, so I might be doing something wrong?
    1. daskard
      daskard
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      I downloaded it, ran it through NIF Optimizer, zipped the folder back up and it worked for SSE in Vortex.
  7. WARNING: Don't use the wooden fence version of the mod.

    As well as retexturing the fences, for whatever reason. It moves them and adds new ones, this creates many issues with mods such as Immersive Citizens AI.

    It also seems to modify collisions boxes of wooden fences and I have encountered many moments were NPCs are walking through or standing inside of fences.
    1. Hey, just to clarify a few things for you and other users:

      - The new fence optional does NOT add new fences to new locations. Some sections of fence have been moved slightly as their sizing is slightly diff, but they have been checked against vanilla navmesh, and should be fine.

      - my understanding is that ICAI changes navmesh, so of course there could be a conflict. I may create a patch if I find significant issues.

      - regarding the collision, it's been documented, if you checked the bugs section. It's not game breaking in any way (though certainly immersion breaking to see an npc inside a fence). It will be fixed in the next version.
    2. AndrasK
      AndrasK
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      Any updates on this next version? :(
  8. Gardemarin
    Gardemarin
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    Please, port this mod to SKYRIM SPECIAL EDITION
    1. Hoho3d
      Hoho3d
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      Please this.
    2. CalmDragon
      CalmDragon
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      just install it manually
    3. TacticalAce
      TacticalAce
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      But will it crash the game? I would hate for this to crash my game half way through an SSE playthrough and I'm pulling my hair out trying to figure out what mod it is... Especially because this mod uses an esp and its already known that oldrim esps dont work in SSE.

      Please give us a proper conversion port. Thanks

      Edit: The stonewall and terrace style walls seems to work and I figured if it was going to crash it would have crashed on load. I do not recommend using the fences until it is properly ported to SSE. But as of now the textures and meshes seem to work for the walls.
    4. hori873
      hori873
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      +1 for a proper port, thanks!
    5. KL103NS
      KL103NS
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      This on SSE would be absolutely incredibly seriously wonderfully amazing. PLEASE consider it! Great work, xenophobe3!
    6. hauntedabyss
      hauntedabyss
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      +1 Port over =D pweeezzz
    7. Fazikku
      Fazikku
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      ugh, yes please!
    8. OverclockedSanic
      OverclockedSanic
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      plez porte 2 da sssse ver k thx bye

      Seriously though do port it...
    9. JonathanJWolf
      JonathanJWolf
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      Manually install after using "SSE NIF Optimize" so far, so good
    10. Skrag01
      Skrag01
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      YES PORT OVER
    11. xenophobe3
      xenophobe3
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      hey everyone, this mod is going to be ported over, but i'm working on a major up;date that's going to look even better, and replace more walls (all optional) but it won't be out for a while. Not worth spending my time to port the existing version due to this, hope you guys understand. It sounds like people have had success using the nif optimizer for SSE as an alternate means anyway.

      thanks for the support everyone!
    12. Paana
      Paana
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      Thanks!! Im waiting with a happy smile on my face now!
    13. CovertKish
      CovertKish
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      Great news, we'll be on the look out for it!
    14. Juanmiguez89
      Juanmiguez89
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      Hi! This looks amazing! Did anyone port it to SSE?? The most look-a-like is the HPP .. that looks great but it´s not the same
    15. YomNexus
      YomNexus
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      +1
    16. Ray84
      Ray84
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      I just optimized the meshes and saved the esp in the new ck and it works flawless for me in SE
  9. Adri75
    Adri75
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    This mod is great, but there are unfortunately some very noticeable seams on the new farm walls.
  10. vlaka
    vlaka
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    is naice, I like!

    Anything that makes the environment look more believable is always great :D