IMPORTANT NOTE: Please make sure to read the complete description page first before commenting and endorse if you like it.
Thank you all for the support and the continued endorsements and please check out the works of those in the credits and give them plenty of endorsements!
2017 Update: New TES5Edit scripts have been added to the optional files section that allow you to remove certain creature spawns you may not want. Requires TES5Edit or similar programs so check them out and learn how to use them, and make sure to read the ReadMe files. If you do not know how to use TES5Edit, know that there are many tutorials available online and the process of using the new script is fairly simple and should not be to difficult to apply as long as you install TES5Edit and check the ReadMe file.
Any creatures not listed in the Resources section below are free to use for non-profit projects as long as credit is given to our main modding team. If a specific creature you want to use belongs to one of the resource providers in the credits then make sure to contact them for permission and give them the credit they deserve.
Spike, I will always appreciate the amazing creativity that went into all of your creations, be they joint projects or solo affairs, but the Resource section is bordering on useless these days!
Half the links are dead or have been taken over by other websites. If the creations that belonged to each creator had been listed, it would be much clearer to work with. Spider trees, werebeasts, etc... There are so many glorious things in here that I wish to ask permission to make use of!
Please, if you ever return and happen to possess a more detailed credit list, please, please post it.
This mod was generally speaking perfect for what i was looking for. A lot of creatures, more enemy structures around the map, and more use of empty space. So, it was really genious stuff! For a fan of DnD that looks perfect! I only had two issues with this mod: 1- i was in need of more spawns, cause some of them are too rare to find, and i also wanted to see more of those creatures in the open areas that are basically empty spaces with no importance for the game.Making that happen would make it absolutely perfect as a mod! Skyrim map has dozens of empty spaces that would look really good to put in use for spawning rare creatures. 2- I would like the mod itself to give us something to edit what monsters we would like to see or not. The werebeasts spawn in weird way that i just didn't liked, so i would like to kick them off a little bit. It's just those two things. Really. I absolutely loved this mod! Thank you and congrats for making my game even more funny!
How can i remove certain creatures that i just dont want to see it? I tried using the xEdit stuff with the spawn removal script, but for some reason i could only choose between 4 categories of creatures dragons, chimeras, goblins e golems. Help!
I saw the Ancestor Troll and immediately thought two things: 1: "Anybody got some miak?" 2: "How about a bumper sandwich, Booger Lips?" For those of you who've seen "Ernest Scared Stupid", you'll know what I'm referring to. For those who haven't seen Ernest Scared Stupid, please do. It's one of the funniest, dumbest films of all time.
What's up with the caged Tortoise at a very high point inside Broken Oar Grotto? It's inside a master lock cage and I managed to open it but it did nothing in response. Idk if it levels with the player but I have a mod installed that lets me use this restoration spell called Diagnose, which lets me see the level, health, stamina and magicka of whatever I cast it on, and this Tortoise was higher level than me I'm level 33 and it was level 38 and it had around 900+ hp. I quicksaved and punched it with my fist but it doesn't attack you, so I quickloaded to before I punched it). Is that tortoise just there for fun or is it part of a quest? Or maybe it's some kind of inside "joke" I don't get.
Found a spider tree in the wild. No, not a tree spider but a spider tree. Can't believe i'm saying this but i preffer frostbite spiders more then that horror of a beast
2309 comments
Thank you all for the support and the continued endorsements and please check out the works of those in the credits and give them plenty of endorsements!
2017 Update: New TES5Edit scripts have been added to the optional files section that allow you to remove certain creature spawns you may not want. Requires TES5Edit or similar programs so check them out and learn how to use them, and make sure to read the ReadMe files. If you do not know how to use TES5Edit, know that there are many tutorials available online and the process of using the new script is fairly simple and should not be to difficult to apply as long as you install TES5Edit and check the ReadMe file.
http://www.nexusmods.com/skyrimspecialedition/mods/5404/?
Spike, I will always appreciate the amazing creativity that went into all of your creations, be they joint projects or solo affairs, but the Resource section is bordering on useless these days!
Half the links are dead or have been taken over by other websites. If the creations that belonged to each creator had been listed, it would be much clearer to work with. Spider trees, werebeasts, etc... There are so many glorious things in here that I wish to ask permission to make use of!
Please, if you ever return and happen to possess a more detailed credit list, please, please post it.
The english is not my mother lenguage, sorry.
There is an MCM menu that you can get, there you can toggle every single creature on and off, and also spawn them at will.