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- Changelogs
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Version v1.1
- 2016.06.10 - Minor update to resolve out of order Masters
Changes in this release:
1. A quick fix and minor release to resolve "Masters out of Order" error. Apologies to anyone this caused an issue for! Thanks to ZeroSbr1 for catching it early!
- 2016.06.10 - Minor update to resolve out of order Masters
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Version v1.0
- Version v1.0
2016.06.12 - Initial release
Changes in this release:
1. Fix to allow Redguard children's hair to be hidden when wearing hats (bringing it in line with all other child races).
2. The Gaulder's Amulet was apparently intended by Bethesda to be a unique item, so returned it to this state to allow for texture and mesh replacers to function.
3. Fixed mis-aligned UV mapping on High Hrothgar entranceway meshes.
4. Set all jewellery's default race to 'DefaultRace' in line with all other worn items, instead of the mis-assigned 'ArgonianRace' that prevents custom races from equipping jewellery
5. The race used by the Afflicted, 'DA13AfflictedRace' has an [RNAM - Armor Race] set to 'BretonRace' and will therefore always use Breton versions of worn items. Began removing 'DA13AfflictedRace' from all wearable items as it is never used.
NOTE: This has been partially implemented in this release, but will be completed in the next one.
6. The race used by Serana after she becomes human again, 'DLC1NordRace' has an [RNAM - Armor Race] set to 'NordRace' and will therefore always use Nord versions of worn items. Began removing 'DLC1NordRace' from all wearable items as it is never used.
NOTE: This has been partially implemented in this release, but will be completed in the next one.
7. The race used by Miraak, 'DLC2MiraakRace' has an [RNAM - Armor Race] set to 'NordRace' and will therefore always use Nord versions of worn items. Began removing 'DLC2MiraakRace' from all wearable items as it is never used.
NOTE: This has been partially implemented in this release, but will be completed in the next one.
8. The race used by Astrid in her final death scene, 'NordRaceAstrid' is only used by the unique version of Astrid in this scene. Removed 'NordRaceAstrid' from all wearable items as it is never used.
9. Fixed incorrect naming of Astrid's burned skin, used in the final scene
10. Position adjustment of Whiterun waterfall splash meshes to prevent them floating above water
11. Fixed child clothing default race being mis-assigned to Argonian (bringing it in line with all other clothing items).
12. Fixed incorrect body slot assignment on child clothing to prevent armor conflicts and allow jewellery to be worn (bringing it in line with all other children's clothing).
13. Enabled missing weight-slider support for child outfit (bringing it in line with all other children's clothing).
14. All instances of RuinsPot02 floating due to havok settling issues have been fixed by replacing them with their static version to avoid adding 'don't havok settle' scripts to them.
Fully detailed record-by-record changelog can be viewed here: http://pastebin.com/s1CjSYWc
- Version v1.0
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Version 2.0 (esp)
- Changes in v2.0 (experimental version)
** Mesh/texture edits **
- Fixed the Iron Helmet clipping with mouth/tusks when worn by Orc Males.
- Fixed CTD on entering Potema's cavern during The Wolf Queen quest, while using a replacer mod for the Jarl's outfit, by creating a standalone version of the vanilla Jarl outfit and assigning it to Potema.
- Fixed UV mapping on the Solitude Mausoleum mesh by editing the UV map on the following mesh: Meshes\Architecture\Solitude\smuseleum.nif
- Fixed Orcs using human glass helmet mesh which causes clipping with mouth/tusks.
** Faction/Race/NPC edits **
- Werebears, Werewolves and Vampires should now be all hostile to each other, in line with established lore on the subject.
- Baral Sendu, the murdered innkeeper of The Stumbling Sabrecat, was mis-assigned a female voice, which becomes evident if you resurrect him. Changed this to a male voice.
- Fixed issues with animals and adversary factions inappropriately reporting crimes.
- Prevented followers and tamed animals from affecting the stealth meter.
- Prevented female children and female Elders from inheriting "sexy walk" animation replacements.
- Various undead enemy race names corrected.
SkeletonArmorRace "Draugr" -> "Skeleton"
DLC1SoulCairnKeeperRace "Draugr" -> "Keeper"
DLC1SoulCairnSkeletonArmorRace "Draugr" -> "Skeleton"
DLC2AshSpawnRace "Draugr" -> "Ash Spawn"
- ElderRaceVampire NPCs provided with the ability to use crossbows.
- Enabled Werewolves and Werebears to drop pelts that were missing from the vanilla game.
- Tweaked factions for random encounter assassins, thieves and hired thugs to make them hostile to guards, stormcloak soldiers and imperial soldiers and vice versa.
- Made changes to ManikinRace "Manikin":
- Name: "Nord" -> "Manikin"
- Description changed to: "A model of the human form used to display clothing and armor."
- Armor Race: added NordRace
- Fixed the misspelling of Manikin on a number of records.
- Made several changes to SnowElfRace "Snow Elf" to support any new modded NPCs of this race. (High Elf -> Snow Elf)
- Corrected the misspelling of the name for the unique encounter troll to "Uderfrykte"
- Fixed missing DATA - Body Biped Object for BretonRace by adding "32 - Body" to the BretonRace.
- Fixed missing Advanced Avoidance flags by enabling "Use Advanced Avoidance" on the BretonRace, DarkElfRace and DarkElfRaceVampire.
- Fixed missing first person slot for ElderRace and ElderRaceVampire.
- Reduced the Health Regen of ElderRace to match all other races.
- Removed the unnecessary tail body slot from High Elves.
- Fixed missing attack data for ElderRace and ElderRaceVampire.
- Re-enabled the ability for vampire races to use crossbows removed by Update.esm. back in patch 1.6.
- Removed default hair color from OrcRaceVampire, in line with all other vampire races.
- WoodElfRace: Fixed race description "Wood elves" -> "Wood Elves" (capital E)
- ChickenRace: corrected incorrect name "Rabbit" to "Chicken".
- BretonRaceChild and BretonRaceChildVampire: added "Use Advanced Avoidance" flag
** ArmorAddon tweaks (Tweaks to armor/clothing being invisible on certain races) **
- Fixed an issue with Psiijic Boots and Gloves being invisible when worn by Imperial Vampires.
- Fixed an issue with Gold Rings being invisible when worn by Khajiit Vampires.
- Fixed an issue with Amulets of Akatosh being invisible when worn by Orc Vampires.
- Fixed an issue with Ancient Nord Amulets being invisible when worn by Nord Vampires.
- Fixed an issue with Gags being invisible when worn by Redguard Vampires.
- Fixed an issue with Gags and PrisonerCuffs being invisible when applied to Breton Children.
- Fixed an issue with PrisonerCuffs being invisible when applied to Redguard Children.
- Fixed an issue with PrisonerCuffs being invisible when applied to Nord Children.
- Fixed the miss-assignment of the Default race on a number of Orc versions of armor items.
- Removed the allowance for Argonians to use the version of Prelate Boots reserved for Snow Elves.
- Removed the allowance for Argonians to use the version of Dragonplate Cuirass reserved for the Soul Cairn Keepers.
- Removed the allowance for Elder Races to use the version of the Vampire Hoods reserved for Argonians.
- Fixed an issue with the Skaal Hat being invisible when worn by all Vampire races.
** Dawnguard.esm **
- Dead Drop Falls -> added a sky from the region to looking into the void through the holes in the ceiling. + Moved position of waterfall a bit to avoid seeing the end of it.
- Added some rocks and cliffs to cover up gaps in Dayspring Canyon
- Fixed a broken Leveled NPC record in Dawnguard.esm: DLC1_BF_LCharFrostAtronachBoss [LVLN:0201513E]
** Misc **
- Set Diadem of the Savant to clothing and disabled its tempering recipe.
- Fixed several leveled list entries in NPC records that gave them more arrows than intented.
LItemArrowsAll [LVLI:00068839] already has more than 1 arrow per item in the list, some NPCs had this list in them with more than 1 of the list applied to them. Those have been reset to 1.
** Incorporated Fixes from other authors (used with permission!) **
- Incorrect rockpile texture for rocks next to Whiterun's Gildergreen - fix donated by Olivaerys
- Converted the Bond of Matrimony to be left-handed by importing the left-hand mesh from "Left Hand Rings" by duggelz, and making it a replacer and assigning it to Body Slot 49.
- Expanded the vanilla hair colour selection for the player character, NPCs and follower mods by incorporating 88 additional colours donated by AlassinSane.
- Incorporated "Drunk Sinking Head Idle Fix" by KnightRangersGuild: http://www.nexusmods.com/skyrim/mods/70699/? to fix the broken animation of drunken NPCs when turning.
- Incorporated "Vampire Lord drain with Serana fixed" by Thivus: https://www.nexusmods.com/skyrim/mods/21933 to fix the weakening of Vampire Lord powers while Serana is your follower.
- Incorporated "Wiseman303's Shahvee Fix" by wiseman303: https://www.nexusmods.com/skyrim/mods/63117 to allow Shahvee's favor quest dialogue to show up while the following quests are active:
- "Harsh Master" (Kjar, Windhelm)
- "Kill the Bandit Leader" (Brunwulf Free-Winter, Windhelm)
- "Dungeon Delving (Cave)" (Oengul War-Anvil, Windhelm)
- Incorporated "Unmasked Faces - no green detailmaps for complexion and necks" by AltheaR: https://www.nexusmods.com/skyrim/mods/76607 to aid in removing visible neckseams caused by bad detailmap compression in vanilla textures.
- Improved NPC natural speech flow by Incorporating "FSS - No pause between lines" by FuzzySockSucker: https://www.nexusmods.com/skyrim/mods/6333
- Incorporated "Raven Rock - Fix Exit on Horseback" by AndrealphusVIII: http://www.nexusmods.com/skyrim/mods/78030/? to fix the vanilla issue with not being able to ride a horse through the entrance to Raven Rock on Solsthiem.
- Incorporated "Dawnguard Gauntlets Fix" by Zeddarius: http://www.nexusmods.com/skyrim/mods/38400/? which adds the vampire gauntlets into vampire outfits throughout Dawnguard.esm and Skyrim.esm
- Incorporated "Light Beam Fix" by Boric123 http://www.nexusmods.com/skyrim/mods/76163/? to fix the incorrect placement of vanilla light beams in taverns.
- Incorporated "Better fitting Glass Helmet" by Abakus: http://www.nexusmods.com/skyrim/mods/4085/? Which fixes badly fitting Human glass helmets.
- Incorporated Mod "Sven Ballad Dialogue Option Restored" by DarkSoulDuck - SkyrimFantom: https://www.nexusmods.com/skyrim/mods/83008/? which restores cut dialogue from Sven.
- Incorporated Mod "Don't Talk With Your Mouth Full" by Whitefang37: https://www.nexusmods.com/skyrim/mods/84474/? which prevents eating animations by NPCs when talking to the player.
- Incorporated Mod "Charge Dialogue Fix" by Whitefang37: https://www.nexusmods.com/skyrim/mods/84456/? which prevents dialogue like "Watch out!" from displaying when you charge into an enemy.
- Incorporated Mod "Yet Another Attempt at fixing Giant Physics and Clubs" by AndrealphusVIII: https://www.nexusmods.com/skyrim/mods/84564/? which "fixes" the flying death animations when killed by Giants.
- Incorporated "Orcish Forgemaster's Fingers" by KnockKnock: https://www.nexusmods.com/skyrim/mods/81955/?
- Incorporated "Hunters Not Bandits" by raccoondance: https://www.nexusmods.com/skyrim/mods/79258/?
- Incorporated "Modern Brawl Bug Fix" by EnaiSaion: https://www.nexusmods.com/skyrim/mods/77465/?
- Incorporated Mod "Dragonborn Black Book Fix" by Termor: https://www.nexusmods.com/skyrim/mods/70383/? which allows you to leave Apocrypha, even when you have fast travel disabled.
- Incorporated some fixes from "Unofficial Misc Bug Fixes Patch" by Question2: https://www.nexusmods.com/skyrim/mods/78694
- Quest dialogue fixes (see referenced modpage)
- Fix to Boethiah's Ebony Mail (see referenced modpage)
- Fix to Telekinesis (see referenced modpage)
- Fixes to NPCs (see referenced modpage)
- Fix to Wabbajack (see referenced modpage)
- Fix to Music Tracks (see referenced modpage)
- Fix to Drain Health magic effects (Made Dwarven Constructs, Undead and Ghosts immune) (see referenced modpage)
- Fixes to NPCs (see referenced modpage)
- Fixes to AI Packages (see referenced modpage)
- Fixes to Quests (see referenced modpage)
- Fix to the "Stability" perk description (see referenced modpage)
- Made Bleeding effects ignore resistances (see referenced modpage)
A detailed list of changes can be found here: https://pastebin.com/6LQFBg8r
- Changes in v2.0 (experimental version)
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- Author's activity
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24 Oct 2018, 12:49PM | Action by: AndrealphusVIII
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