RND patch for Beyond Skyrim is aailable here: http://www.nexusmods.com/skyrim/mods/81365?
READ CAREFULLY THE WARNING.
Bruma brings dozens of new foods and drinks, many new recipes and ingredients. My patch includes extensive support for them and also a good integration with HF and DB: you will find ovens and churns all around the inns and the innkeepers can sell HF and DB foods and drinks for you along with Cyrodiilic food. You will be also able to get freshwater from the wells, and river water from new rivers and lakes.
COOKING EXPANDED The version 1.0.3 might bring some small conflicts with "Cooking expanded" and its DB patch, because some similar features are now available in this new version (in particular the slaughterfish meat and some similar stews-soups-fondue). To be precise, there are not true conflicts, but just some doubled/similar foods in the cooking menu. You can chose if remove those mods and their RND patches (and make free up to 4 more mod slots, but losing some special foods and some nice textures from Cooking Expanded), or use them along the old version of my RND USLEEP (1.0.0, still available). Eventually, you can still use both RND 1.0.3 and Cooking Expanded. See the changelog for more details.
HARVEST OVERHAUL CREATURES If you are using Harvest Overhaul - Creatures, you should use the dedicated version of RND available in the download section of my mod. If you are using only Harvest Overhaul, you can download the main file instead, because it doesn't bring incompatibilities with Harvest Overhaul.
WELLS ADDED BY OTHER MODS If you have mods that add new wells, you may want them to be activable in order to get freshwater. A patch might be requested, but you can also use this console trick to avoid a lot of RND patches. * Make a hard save. * Go near the well you want activable and jump onto it. * Open the console and type: help "Well". You will get a short list of records, one of which is (xx)0FA99 (you need this step to know the first 2 numbers of this code). * Type player.placeatme xx0FA99 1 . You will get the invisible activator close to the well.
KNOWN INCOMPATIBILITIES These mods are known to be incompatible with the Realistic Needs and Diseases system. If you have them, most probably you will experience no satiating/drinking effects from foods/beverages. * I'm a Customer Dammit (LFGCustom.esp) * Lightweight Potions and Poisons (Lightweight Potions and Poisons.esp)
LIST OF REQUESTS FOR A NEXT VERSION * Widgets - Declined, as it would bring new scripts, making this mod more difficult to uninstall. * FISS support - I'm figuring out how to get it; if it will require hard scripting changements, I'll decline the request.
Very long shot since this mod is so old but, are there any known patches for this version of RND and Growl? Eating in WW form using growl does not fill your belly. I don't want to use the newer RND, not only is my load order n patches based on this one, I don't need all the fluff.
If there is no patch, how can I make one? Thank you.
the critical question. after years getting RND v<under 2> to work, and finally achieving it thanks to Ro84 and others, Last Seed has came out. i'm scared to even THINK about touching my RNDCACOFFHB system...has anyone tried it, and should I bother?
So, the eating and drinking animations that come with this, enlarge my PC's hands to a comical point, then they deflate back to their original size. Nice, 10/10. Less prominent, or not at all, when at body weight 100 and at default height, so I assume whoever made these animations just did a half ass job.
i haven't cleaned it, Loot states many mods with itms i would avoid cleaning them because Loot needs updating, only worry about cleaning your masters files using Tes5Edit located on this page https://forums.nexusmods.com/index.php?/topic/2667094-guide-manual-cleaning-skyrim-master-files/
I'm making my own little patch for Project AHO, and I found that that mod has a drink called Alto Wine (Strong). That got me wondering: since RND has versions of Alto Wine where one is Normal alcohol and the other is Strong, is there a way to make an even stronger version--say, by combining Weak with Strong in the same drink?
Is this compatible with Complete Alchemy and Cooking Overhaul?? That adds a ton of food, it would be nice if this mod could be like iNeed and allow you to setup the food in game when you eat/drink unrecognized food/drink. That mod has some nice features this one is missing but the fact you can't drink from a river in that mod is ridiculous, which is why I use this.
304 comments
READ CAREFULLY THE WARNING.
Bruma brings dozens of new foods and drinks, many new recipes and ingredients. My patch includes extensive support for them and also a good integration with HF and DB: you will find ovens and churns all around the inns and the innkeepers can sell HF and DB foods and drinks for you along with Cyrodiilic food. You will be also able to get freshwater from the wells, and river water from new rivers and lakes.
COOKING EXPANDED
The version 1.0.3 might bring some small conflicts with "Cooking expanded" and its DB patch, because some similar features are now available in this new version (in particular the slaughterfish meat and some similar stews-soups-fondue). To be precise, there are not true conflicts, but just some doubled/similar foods in the cooking menu.
You can chose if remove those mods and their RND patches (and make free up to 4 more mod slots, but losing some special foods and some nice textures from Cooking Expanded), or use them along the old version of my RND USLEEP (1.0.0, still available).
Eventually, you can still use both RND 1.0.3 and Cooking Expanded.
See the changelog for more details.
HARVEST OVERHAUL CREATURES
If you are using Harvest Overhaul - Creatures, you should use the dedicated version of RND available in the download section of my mod. If you are using only Harvest Overhaul, you can download the main file instead, because it doesn't bring incompatibilities with Harvest Overhaul.
WELLS ADDED BY OTHER MODS
If you have mods that add new wells, you may want them to be activable in order to get freshwater. A patch might be requested, but you can also use this console trick to avoid a lot of RND patches.
* Make a hard save.
* Go near the well you want activable and jump onto it.
* Open the console and type: help "Well". You will get a short list of records, one of which is (xx)0FA99 (you need this step to know the first 2 numbers of this code).
* Type player.placeatme xx0FA99 1 . You will get the invisible activator close to the well.
KNOWN INCOMPATIBILITIES
These mods are known to be incompatible with the Realistic Needs and Diseases system. If you have them, most probably you will experience no satiating/drinking effects from foods/beverages.
* I'm a Customer Dammit (LFGCustom.esp)
* Lightweight Potions and Poisons (Lightweight Potions and Poisons.esp)
LIST OF REQUESTS FOR A NEXT VERSION
* Widgets - Declined, as it would bring new scripts, making this mod more difficult to uninstall.
* FISS support - I'm figuring out how to get it; if it will require hard scripting changements, I'll decline the request.
If there is no patch, how can I make one? Thank you.
after years getting RND v<under 2> to work, and finally achieving it thanks to Ro84 and others, Last Seed has came out.
i'm scared to even THINK about touching my RNDCACOFFHB system...has anyone tried it, and should I bother?
why dont answer to people?
Thank you very much