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Activity logs
This page was last updated on 28 October 2016, 9:47AM
- Changelogs
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Version 0.9B
- Added etched sigil to MCM
Fixed dark thorns - it was giving the wrong ability before.
Added Kyne's Touch
Removed the vendor inside dragonsreach as well as the chests. Now the mod is operated entirely through the MCM.
Added everlasting phoenix
Added Fleet Foot
Added shadow slash
Added the ability to change shadow walk's hotkey.
- Added etched sigil to MCM
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Version 0.9
- Huge update! Perks are now purchaseable through the newly finished Mod Configuration Menu! You can still buy the potions from the Enchantress NPC, but if you buy them from the MCM you will use the perk points you get through levelling.
Also
Cleaned up all consuming rage and added an attack speed bonus to victims of fury.
Added lighten material
Tidied up multishot's description to be accurate
Added hatred perk
Cleaned up auto invisibility. It will now only cast as often as it needs to (when you're sneaking and don't have invisibility applied) instead of all the time. It should now also work for followers.
Fixed auto muffle, it should work now.
Removed lighten material - I didn't realize that it would affect the base stats of every instance of that weapon in the game. I thought it would only affect the weapon you used it on.
- Huge update! Perks are now purchaseable through the newly finished Mod Configuration Menu! You can still buy the potions from the Enchantress NPC, but if you buy them from the MCM you will use the perk points you get through levelling.
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Version 0.8
- Reduced Basher magnitude from 5 per block to 1.2 per block. Now less OP
Added magic show perk
Fixed disarming touch to be able to affect draugr and falmer
Modified seal power - it will not function while berserk is active
Added vulnerability strike
Added racechange fix to retaliate
Attempted to fix devour script - it's functional but doesn't do exactly what I want it to.
Fixed safety lamp and added racechange fix.
Updated infuse: Will now also give basher, multishot, steady stance, and slow burn to NPCs.
Added lingering heal
Added mind's eye
Added oblivion shield
Added loosen lock
Added clarity
- Reduced Basher magnitude from 5 per block to 1.2 per block. Now less OP
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Version 0.7g
- Worked on the MCM some more, but it's still not done
Added disarming touch perk
Improved devour's script.
Improved dash and slash - Now it will only cast the crescents when you have your weapon out (so that it's safe to sprint in town as long as your weapon is sheathed.)
Improved disarming touch, by allowing it to also affect non-npc characters (for draugrs specifically.) Added a 5 second cooldown beween disarm attempts.
Added dismantle perk.
Added Retaliate Perk (This one was a lot of work to figure out and get working.)
- Worked on the MCM some more, but it's still not done
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Version 0.7f
- Added a bunch of werewolf stuff.
Added unnatural hide perk
Added Bestial Strength perk
Added Werebeast Enhance perk
Added howling wolf perk
- Added a bunch of werewolf stuff.
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Version 0.7e
- Added the werewolf devour perk.
Fixed a major bug where transforming into a werewolf or vampire lord caused some perks not to work correctly. If any error like this persists, please let me know.
Renamed the multishot skill to reflect its proper skill name: archery
- Added the werewolf devour perk.
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Version 0.7dhotfix
- Fixes the darkside perk. It will actually deplete life like it should now with weapons and bows. It will now also has a cool overlay when it is active.
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Version 0.7d
- Added Dash and Slash ability
Added steady stance perk
Added explosive powder crafting (which does absolutely nothing as of yet. Don't get this yet)
Added shadow walk perk (it was a lot of work to figure out. Try it out!)
Tidied up shadow walk graphically.
Added darkside perk
STARTED on a mod configuration menu. I've never made one before and don't really know what I'm doing with it. It will show up in your MCM menu, but doesn't actually have any options... lol.
- Added Dash and Slash ability
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Version 0.7c
- Added the Kyne's Tears perk
The rest of the changes have been bugfixes and optimizations.
Don't worry, I'll be back to modding again when I'm feeling less burnt out by it.
- Added the Kyne's Tears perk
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Version 0.7b
- BACK TO FILES
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Manage change log for "Apothecaria - Perk Addition Mod"
A change log is a list of changes you have made to your file over the course of its version history. It's really helpful for users if you list what changes and updates you have made to your files so that users can better understand how your file has developed and whether it's worth them updating to the latest version.
Current change log
Version 0.7b
Zombify - Added the quest script to my files (if it wasn't working, that was probably why)
All Consuming Rage - Fixed this, AND it is a passive ability. I would advise getting the brawl bugs patch with this.
Added the vault perk
Added the berserk perk
Triple Shout - Changed the way this works. Now, it will apply a scripted effect AFTER the shout is out which will set your timer to 2 seconds. This should prevent people from being able to infinite spam shouts with this, as well as not mess with your shout cooldown multiplier.
Added the enhanced poison perk
Added the multishot perk
Changed the auto heal perk. It will now only heal for 3 per restoration level.
SKSE is now required as I use some SKSE functions.
- BACK TO FILES
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Version 0.7
- Added (or should I say fixed) the zombify perk
Added some potions to the chests that were supposed to be there last update
Made the death cloak ability, which is supposed to be an area of effect zombify. Unfortunately, it wasn't working correctly so its currently unplayable.
Added the dragon's challenge abilities.
- Added (or should I say fixed) the zombify perk
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Version 0.6e
- Improved the blitz script. It will now only multicast lightning spells.
Added explosive voice perk
Added paralyzing terror perk
Added dark servant perk
Added telekinetic crown perk
- Improved the blitz script. It will now only multicast lightning spells.
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Version 0.6d
- Added death slash, a two-handed perk
Added slow burn, a destruction perk
Reduced ice curse potion base cost to 15k (down from 25k)
Added angry taunt, a thu'um perk
Fixed voice of shadows *mostly* (it still breaks invisibility when you walk backwards for some reason.)
Improved my Shout Procs Script, allowing me to detect what spell is actually being used with it. What this means for you is better perks in future updates.
Added Blitz Perk, Destruction's shock counterpart to ice curse.
While this may not seem like a lot, these updates and scripts were a lot of work to figure out how to implement. Angry taunt and blitz were very tricky to get working correctly.
- Added death slash, a two-handed perk
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Version 0.6c
- Fixed the supreme focus perk, it should actually work now
Fixed the calming stance. Let me know if there's still problems with it!
- Fixed the supreme focus perk, it should actually work now
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Version 0.6b
- A hotfix for some random errors.
The perks added by 0.6 were put into the vendor chest, and should be purchaseable now.
I fixed Infuse's script - it should work properly now.
- A hotfix for some random errors.
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Version 0.6
- Added the following new perks:
Bad Medicine
Adrenaline Boost
Lingering Poison
Trick Shot
Infuse
- Added the following new perks:
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Version
- 0.9A
Fixes vampire tree in the MCM.
Tweaks seal power. Now instead of erroneously making 3 schools free, you can only choose one. Restoration, Alteration, or Illusion will be free. Conjuration will not be free, but be reduced to 25% of the original cost.
- 0.9A
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- Author's activity
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October 2016
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28 Oct 2016, 9:47AM | Action by: SilverDragon437
Attribute change
long description changed
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07 Oct 2016, 2:15PM | Action by: SilverDragon437
Attribute change
long description changed
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02 Oct 2016, 2:28AM | Action by: SilverDragon437
Attribute change
long description changed
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02 Oct 2016, 2:24AM | Action by: SilverDragon437
Attribute change
long description changed
September 2016
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28 Sep 2016, 11:17PM | Action by: SilverDragon437
Mod image added
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28 Sep 2016, 10:54PM | Action by: SilverDragon437
Attribute change
long description changed
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28 Sep 2016, 9:45AM | Action by: SilverDragon437
Attribute change
long description changed
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28 Sep 2016, 9:37AM | Action by: SilverDragon437
Changelog added
Change log added for version 0.9B
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28 Sep 2016, 9:36AM | Action by: SilverDragon437
File added
Apothecaria 0.9B
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24 Sep 2016, 6:34AM | Action by: SilverDragon437
Changelog added
Change log added for version
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24 Sep 2016, 6:31AM | Action by: SilverDragon437
File added
Apothecaria 0.9A
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23 Sep 2016, 10:59PM | Action by: SilverDragon437
Attribute change
small description changed
long description changed
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23 Sep 2016, 10:51PM | Action by: SilverDragon437
Changelog added
Change log added for version 0.9
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23 Sep 2016, 10:50PM | Action by: SilverDragon437
Changelog added
Change log added for version
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23 Sep 2016, 10:46PM | Action by: SilverDragon437
File added
Apothecaria 0.9
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21 Sep 2016, 3:30AM | Action by: SilverDragon437
Attribute change
long description changed
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15 Sep 2016, 8:45PM | Action by: SilverDragon437
Changelog added
Change log added for version 0.8
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15 Sep 2016, 8:41PM | Action by: SilverDragon437
Attribute change
long description changed
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15 Sep 2016, 8:18PM | Action by: SilverDragon437
File added
Apothecaria 0.8
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08 Sep 2016, 12:33AM | Action by: SilverDragon437
Attribute change
long description changed
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