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Sjogga

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Sjogga

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26 comments

  1. Shahelion
    Shahelion
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    Any chance of this getting ported to SSE?
  2. kageryu001
    kageryu001
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    Compatible with Ordinator?
    1. Sjogga
      Sjogga
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      Contents:
      1 - What it does
      2 - MCM-settings
      3 - Comparability and requirements
      4 - Analysis
      5 - Install/Uninstall
      6 - Detailed information


      3. Compatability and requirements:

      Eldritch Battery is designed to be compatible with everything and doesn't require any DLC.
      It does require the latest Skyrim update as well as SkyUI and SKSE.
    2. OperatorCactus
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      I'd like to reply to this.

      The perk "Warrior's Flame" presumably periodically cast an AoE spell to apply a magic effect to either the player or other NPCs.
      I've found that taking this perk prevents the increased regeneration of this mod to work, instead staying at the reduced magicka regeneration level as if I were casting a spell every few seconds.
      I don't know if you're aware of this. If you'd like I could try to see if I can get more information. But this perk definitely throws a wrench in it all.
  3. Caerulean
    Caerulean
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    Whoah. How did you script it so that the cooldown resets? o.O That's something I didn't know was possible or I haven't seen implemented in Skyrim.

    Edit: Wait, nvm. I think I have an idea. :3
    1. Sjogga
      Sjogga
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      A combination of registerforsingleupdate and unregisterfromupdate.
    2. Caerulean
      Caerulean
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      Oh. I've not really delved into that part of scripting xD, but thanks for the reply!
  4. Skauldomir
    Skauldomir
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    Looks cool, but allow me to nitpick. Shouldn't this be in the Magic category? ;-)
  5. InfiniteBananaTheorum
    InfiniteBananaTheorum
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    Hey! Love the idea of the mod, and would love it for my SE mage playthrough I'm doing right now. Any plans to port it? Or can I just add it to SE NMM and install it right away?
    1. cael79
      cael79
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      Would also like to know if it's being ported as this has become a "must-have" mod for me.
  6. Sakorona
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    So I installed this and it didn't get added. A look at the papyrus log reveals this:

    [05/19/2016 - 11:17:02AM] Error: Cannot call AddSpell() on a None object, aborting function call
    stack:
    [alias PlayerReference on quest _SFAU_Controllquest (4A000D62)]._sfau_oncastscript.OnInit() - "_SFAU_OnCastScript.psc" Line 55
    [05/19/2016 - 11:17:02AM] warning: Assigning None to a non-object variable named "::temp1"
    stack:
    [alias PlayerReference on quest _SFAU_Controllquest (4A000D62)]._sfau_oncastscript.OnInit() - "_SFAU_OnCastScript.psc" Line 55
    [05/19/2016 - 11:17:02AM] Error: Cannot call AddSpell() on a None object, aborting function call
    stack:
    [alias PlayerReference on quest _SFAU_Controllquest (4A000D62)]._sfau_oncastscript.OnInit() - "_SFAU_OnCastScript.psc" Line 56
    [05/19/2016 - 11:17:02AM] warning: Assigning None to a non-object variable named "::temp1"
    stack:
    [alias PlayerReference on quest _SFAU_Controllquest (4A000D62)]._sfau_oncastscript.OnInit() - "_SFAU_OnCastScript.psc" Line 56

    There's quite a lot of that, actually.
    1. Sjogga
      Sjogga
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      Try it on an empty load order, just to see if there is any difference. Keep SkyUI, SKSE and Update loaded however.
    2. Sakorona
      Sakorona
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      No joy. Still all over the place.
    3. Sjogga
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      Try the anove solution on a new character. Easiest way is to ope the console in the main menu and type: Coc UnOwnedCell
    4. Sakorona
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      I'm very confused by that - the error is caused by it checking something on the Player and not getting the cast right - doing a coc or new game really doesn't fix that.
    5. Sjogga
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      The error is generated by the game trying to add a spell to something that doesn't exist. The spell is supposed to be added to a pointer, which points at the player (a so called alias). Somehow, that pointer, or alias, doesnt point at the player. In the mod, the alias is hard-set at the player, so this issue shouldnt occur. I once heard that there was a maximum amount of aliases allowed on a single object. I don't know how many mods you have so you might have reached that limit.

      If the above sollution didn't work, I don't know what the problem might be. Open a bug report and post your entire load order aswell as the entire papyrus log.
    6. Sakorona
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      It didn't. I'll post a bug report, but I managed to find a workaround: once you regain control, cycle the quest by disabling and re enabling it in the MCM menu.
    7. algaeb
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      Sjogga, can you include the source files (.psc) for the scripts in your next release?

      In your ESP file, the PlayerRef property is filled in, but no other properties are set. These errors are complaining that the script _SFAU_Controllquest has other properties besides PlayerRef that are being initialized to "None" because they aren't in the ESP.

      Basis for this interpretation: http://afkmods.iguanadons.net/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/

      Quoting from above:
      This usually means that a property located in an ESP has not been filled in properly, leaving it empty, which in Papyrus is called "None". There are numerous things that require valid data to be processed that can throw this error, and the specific text for "None" errors will vary widely. It should be easy for a mod's author to fix, but generally requires a new game before such a fix would take effect due to the data already being baked into the save. It's also possible that the script simply isn't validating to make sure the property it's using has something in it. The second part where it mentions assigning None to a non-object variable will always accompany the original error in the call stack if something was trying to be assigned from the results.
  7. SvenderkraxTheHarbinger
    SvenderkraxTheHarbinger
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    Love this mod! Truly a must have to keep the game going~
  8. RibbonThe
    RibbonThe
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    Endorsed.

    It's non-intrusive and can make an early mage play though more bearable. It really enforces a "duck and cover" style similar to Mass Effect.
  9. Magickingdom
    Magickingdom
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    This look interesting. Starting as a lvl 1 mage is daunting, especially if you choose cloth instead of armor. This could change the way I play mages, which is what I play 90% of the time. Going to give this a spin.
    Thank you for sharing.
  10. Illius
    Illius
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    Some one here plays PoE.