Hi, if you're still around, Connordor, I'd like to give your dungeon a try on SE (I can port it myself) and I was wondering if the ITMs are safe to clean or if they're required for the mod to work. (In other words, did you put them there deliberately or were they thrown in on the side by the Creation Kit ?)
Thanks in advance. And I'll let you know if porting this to SSE actually works if I get through it.
Hey..... bad boy. I 'completed' your mod, which was quite interesting until Troll's Traipse (no one should have to endure that many loading screens).... anyways I drank some potion not to far from the Treasury and now my character won't regenerate health.... I would ask if you wouldn't mind sheding some light on how to fix this, thanks.
If it was a potion in the final area of Troll's Temple (with all the potions), then that's not a bug; the potions in that room are all rigged. I can't remember off the top of my head which potion does that, it might have been a poison, but the solutions I can think of are wait for an hour (maybe more), reload, or fix it with the console (player.setav healrate 0.7).
Congratulations me, not even 12 hours after its release and I've found a gamebreaking bug. Newest version's just been added, so if you've downloaded the mod, go do it again.
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Thanks in advance. And I'll let you know if porting this to SSE actually works if I get through it.
Sounds like trolls, looks like draugr.... plot twist, it's Cultists! Am I right?
By the way, the placement might conflict with Invasion of Skyrim - Grand Admiral Thrawn.
@ Thorrfan, there is a screenshot of a map marker up there o.O !
That was added after my request. You can check the action log and compare that to my post time to see that.
@connordor
Thanks for adding that.