Hi just "rediscovered" this in my collection and have to say it still is one of the nicest additions to Rorikstead. A word of advice to anyone with a large load order, load this mod as far down as possible to avoid land tears around the location. There are many mods that may make subtle changes to the land and conflict with the landscaping of this mod, loading it close to to last fixed that issue for me.
Hi, this mod is great but I'm having an issue with NPCs getting stuck in walls, as seen here: http://prntscr.com/nuwlrf Different NPC consistently get stuck in these walls. Is this a navmesh issue or a bug and is it unavoidable?
Thanks for the quick reply, and I have found what the issue is. I had your merged Villages plugin by DX (https://www.nexusmods.com/skyrim/mods/90516) and the navmesh issue was apparent there, but not when trying your mod standalone. It appears whatever 'cleaning' was done somehow led to this. I guess it's safer to make my own merge.
This looks amazing, will try it! I would love it even more if the Good's store (or farmer, or anyone in Rorikstead for that matter) sold Rorikstead Cheese!I require this for some of my recipes -- forgot which mod LoL -- but have only found 1 or 2 pieces of Rorikstead Cheese in all of Skyrim!Surely this is the town to find this elusive cheese?? :(
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c:\program files\steam\steamapps\common\skyrim\data\textures\clutter\food\apple02.dds
instead of the correct relative paths:
textures\clutter\food\apple02.dds
A quick edit of CITSGreenAppleTree.nif and CITSRedAppleTree.nif in Nifskope will fix the problem.
A word of advice to anyone with a large load order, load this mod as far down as possible to avoid land tears around the location. There are many mods that may make subtle changes to the land and conflict with the landscaping of this mod, loading it close to to last fixed that issue for me.
Any news on the upcoming castle mod you spoke of???
Looking forward to it!
I was wondering if this is compatible with Immersive Citizens.
Great work!