What does "Apparitions that are awakened" mean from the description of Ghostly Bulk-up? Does Ghostly Bulk-up work with apparitions that come from grids?
A pretty creative mod with some new and interesting ideas. Thanks!
I'm not certain if you are still maintaining the mod but here are a few things that would need to be addressed:
Spoiler:
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If you are interested I can file a full bug report with all the details for each issue.
- Drevis still does not sell all of the spell tomes. The following ones can only be obtained by console: * Heal Apparition * Shadow Awakening * Awakening Shock * Order of the Wicked Sword * Awaken Wolf Pack * Crowd of the Haunted Wolfs * Wicked Sword Dance
- Several of the perks add empty activate choices to every activatable entity in the game.
- The perk point counter in the mcm menu will not be directly updated when purchasing a perk, only after reloading the page, which can lead to confusion.
- The perks that affect the shadow dance form are not obtainable in the mcm, nor do their help texts show (I think your AddPerkUI function won't work because papyrus passes primitives by value so the ID will never be updated outside the function).
- With the "Apparition Prison" perk there is a chance for the player to be paralyzed by hitting their own apparition (_hx_apparition_illusionist.psc).
Additionally here are a few things that I personally think would improve the mod: - Significantly decrease experience gain (perhaps make spells only improve when cast during combat?). - Only make spells available for purchase once the appropriate level has been reached (this can be done by making multiple spell lists and controlling their chance with global variables that would be changed by the experience leveling code).
I am also having a problem with finding spell tomes. Maybe being lvl 38 has something to do with it? Would you be able to have the spells sold at the Collage of Winterhold at all times? I really wanted to utilize this mod since i downloaded it at lvl 35
I cant see any of the spells man. no one is selling them and no npc is dropping them. I looked every where bud. even the guy at the college that sells illusion spells does not have them. and im level 50 in illusion. even with a fresh install of skyrim. ive had your mod since you released it but even now nothing. I waited and expected for them to appear some where at some time but no. I wanted to play your mod because i love illusion and knew your mod was for me but i have not been able to get it to work even after like ive played with ten different characters. please help man.
1. you could add a master spell that can be cast on lets say six enemies are attacking you. so you use the spell and it will summon 1 apparition for each enemy to fight.
2. You could add a spell that when you attack an enemy from the front and apparition will attack from the back.
3. you could add a spell that will copy the enemies skills or abilities to fight them selves.
4. you could add a spell that adds a apparition that uses the frenzy spell through sword or spell to make all allied enemies attack each other.
5. you could add a spell that you can tell to go assassinate a target. it will sneak to the target and kill them.
6. you could make a spell that summons an apparition that use the shout throw voice to draw enemies away from you so you could sneak past or get to your location.
7. you could add a spell that summons an apparition that takes over enemies minds thinking that their allies are the player. so they attack each other.
8. you could make a spell that summons an apparition that can cast a illusion maelstrom that acts kinda like sheogorath staff the Wabbajack. and drives everyone mad. making them fight each other and or the air and or run away in fear and or putting them into an waking nightmare and or paralyze them in fear.
35 comments
I'm not certain if you are still maintaining the mod but here are a few things that would need to be addressed:
If you are interested I can file a full bug report with all the details for each issue.
- Drevis still does not sell all of the spell tomes. The following ones can only be obtained by console:
* Heal Apparition
* Shadow Awakening
* Awakening Shock
* Order of the Wicked Sword
* Awaken Wolf Pack
* Crowd of the Haunted Wolfs
* Wicked Sword Dance
- Several of the perks add empty activate choices to every activatable entity in the game.
- The perk point counter in the mcm menu will not be directly updated when purchasing a perk, only after reloading the page, which can lead to confusion.
- The perks that affect the shadow dance form are not obtainable in the mcm, nor do their help texts show (I think your
AddPerkUI
function won't work because papyrus passes primitives by value so the ID will never be updated outside the function).- With the "Apparition Prison" perk there is a chance for the player to be paralyzed by hitting their own apparition (_hx_apparition_illusionist.psc).
Additionally here are a few things that I personally think would improve the mod:
- Significantly decrease experience gain (perhaps make spells only improve when cast during combat?).
- Only make spells available for purchase once the appropriate level has been reached (this can be done by making multiple spell lists and controlling their chance with global variables that would be changed by the experience leveling code).
Could you make a patch for Path of Sorcery?
PS: Sorry for my bad english! =P
1.
you could add a master spell that can be cast on lets say six enemies are attacking you. so you use the spell and it will summon 1 apparition for each enemy to fight.
2.
You could add a spell that when you attack an enemy from the front and apparition will attack from the back.
3.
you could add a spell that will copy the enemies skills or abilities to fight them selves.
4.
you could add a spell that adds a apparition that uses the frenzy spell through sword or spell to make all allied enemies attack each other.
5.
you could add a spell that you can tell to go assassinate a target. it will sneak to the target and kill them.
6.
you could make a spell that summons an apparition that use the shout throw voice to draw enemies away from you so you could sneak past or get to your location.
7.
you could add a spell that summons an apparition that takes over enemies minds thinking that their allies are the player. so they attack each other.
8. you could make a spell that summons an apparition that can cast a illusion maelstrom that acts kinda like sheogorath staff the Wabbajack. and drives everyone mad. making them fight each other and or the air and or run away in fear and or putting them into an waking nightmare and or paralyze them in fear.