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jclyde6108

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jclyde6108

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UNP Skeleton Resource by jclyde6108

Posable skeleton contains all "usable" bones parented appropriately for use in Blender pose mode.
It can also be used to export safely. Also includes skirt and pauldron bones.
Use skeleton_female_blender for humanoids and skeletonbeast_female_blender for beast races.

Optional file contains male skeletons as well.
Use skeleton_male_blender for humanoids.
Use skeletonbeast_male_blender for beast races.

Always load the UNP body, load your clothing, move the clothing to the body,
and reparent to one of these skeletons prior to export when converting.
Warnings about bone extra data matrices can be ignored.

Female Skeletons are translated by (0,2.5443,-3.2879) from stock for use with UNP.
Hands and feet will load with that same offset when importing them into Blender.
Move the hand or foot mesh origin by that much to get them to line up,
and don't forget to divide by 10 for Blender Units.

Male skeletons are left untranslated (z at 68.9113).

Beast skeletons have tailbone 01 parented to pelvis instead of NPC COM to prevent importing
multiple skeleton chains and messing up pose. Should not affect export or anims in game at all.

DO NOT replace your game skeleton meshes with these...only use them for modding!

Thanks to Bethesda for the stock meshes and a great game.
Thanks to Dimon for an excellent body mod.
Thanks to Deacon and Dimon for assistance in figuring out some nuances of the export process,
especially getting weight sliders to work.

Use these however you will. Credit appreciated but not required. This is, after all, a resource
for other modders.

Update History:
v1.1 added male and UNP female beast skeletons