Skyrim

File information

Last updated

Original upload

Created by

kojak747

Uploaded by

kojak747

Virus scan

Safe to use

Tags for this mod

20 comments

  1. kojak747
    kojak747
    • premium
    • 729 kudos
    Sticky

    Frequently Asked Questions
     
     

    It's night time and none of the bulbs are on?
    Sometimes when you fast travel, the script doesn't update correctly. To fix it, wait in game until the next switching on time or for 24 hours.
     
    It's daytime and the bulbs are still on?
    Sometimes when you fast travel, the script doesn't update correctly. To fix it, wait in game until the next switching off time or for 24 hours.
     
    Any more comics?
    You can find more comics and keep up with Dragporn's adventures at my other mods Remove Distracting Things and Solitude Walls Immersive Moss

  2. Bersark93
    Bersark93
    • premium
    • 201 kudos
    That comic is so bad that it's good.
    1. kojak747
      kojak747
      • premium
      • 729 kudos
      <3
  3. DayGloOreo
    DayGloOreo
    • member
    • 0 kudos
    Did you... did you really make a comic involving your character pleasuring a rat? Really?
  4. StevenMai7
    StevenMai7
    • member
    • 1 kudos
    u fixed my flickering shadows problem etac has 2 many light source going on
    1. kcaz25
      kcaz25
      • supporter
      • 24 kudos
      I'm glad to hear that. I saw you post on several mods. Lol
  5. kcaz25
    kcaz25
    • supporter
    • 24 kudos
    Two questions.
    Can you remove or hide the pull chains that otherwise toggle the lights?

    What is the script that makes them run on fast travel I have a mod that needs a script like that.
    1. kojak747
      kojak747
      • premium
      • 729 kudos
      Remove - no, you'd likely break stuff, but yes, you could try hiding them, just push them below the farmhouse on z axis, either in CK or with Jaxons positioner etc. As for the updated script, i never got round to compiling it, but basically it's the same as the existing light switch script except it runs on cell load. So when you enter the cell (and everythings loaded), the script runs once and switches the bulbs on or off automatically. Should be easy enough to amend and recompile if you know papyrus?

      http://www.nexusmods.com/skyrim/mods/14894/?

      https://www.creationkit.com/index.php?title=OnCellLoad_-_ObjectReference

  6. jaderiver
    jaderiver
    • member
    • 122 kudos
    Lol those comic in the screenshot cracked me up , the one at the notice board , lololl, downloading now , uses etac modular
  7. connorbarabe
    connorbarabe
    • member
    • 0 kudos
    That comic is a fucking masterpiece. 10/10
  8. sirjesto
    sirjesto
    • premium
    • 482 kudos
    Can you provide comparative screenshots at night between the less bright and more bright versions please?
  9. readingsteiner
    readingsteiner
    • member
    • 1 kudos
    Man, I'm really still waiting for NLVA to be released. I'm well aware you and Megaloblastic are still fixing stuff with regards to Gamwich's Ethereal Clouds, but glad to know that next week is when it will be /actually/ released.

    Downloading this mod as well!
  10. padawanjedi
    padawanjedi
    • premium
    • 40 kudos
    Now at last I can murder people in just the right amount of darkness! And then steal all their stuff before walking back to my camp without tripping over vampire or cultist corpses! Thanks!
  11. kojak747
    kojak747
    • premium
    • 729 kudos


    Theres a script that will overwrite silverstead and blackthorn. Is that okay?
    AutomaticLightSwitchScript.pex


     
    Yes, the scripts are identical and lights will come on and switch off at the same time for ETaC as they do for Blackthorn and Silverstead. If you use MO you may get a warning pop up in the MO's fix category at the top right of the main window. You can ignore it.