EDIT: I have discontinued modding until further notice. My financial status is too questionable for me to put much effort into anything besides my career and studies. I"m sorry for this, and will update my mod's description accordingly.
Alright guys, it's been awhile since I last posted, I know. If you're reading this, I'll save you some time and give it to you straight: I'm very sorry, but I won't be working on this mod again for a long time. At the very least I won't be able to make a major update until a month or two later from now. I very much regret this, but I just won't have time. Sorry.
So, if you want the details about what's been going on with me, here goes. After my last post on here, my college courses started hitting me really hard, and I started working on two separate personal projects alongside that. One of them I worked solely as the music and sound designer for a light-weight PC party game alongside a few other people.The other project is a hack and slash rogue-like game I'm working on as a solo project, meaning I'm doing all the design, mechanics, art, sound, and programming myself. Needless to say, this has left me with little free time, so I've been neglecting this mod, and pretty much forgot about it. My finals have just finished, so I thought I should post an update. However, this still won't mean I'll be able to work on this mod, as now I'll be working on my solo project nearly full-time until I'm able to get at least a prototype of it out. (If anyone is interested in it I'll tell you the name of it once its kickstarted).
I loved modding Skyrim, and editing the game to my liking was fun, but it was always just a hobby for me, and didn't make me any money (and I don't think it really should), so I've decided to focus on something that can benefit me in the long run. Again, I'm sorry for leaving you out to dry like this, but I hope you all can understand where I'm coming from. If possible, if I find a day that I don't feel like working on my solo project, I'll try and fix as many bugs as I can and upload a patch, but otherwise, you won't hear from me much again. Sorry again, and hope you all have a good day!
You use the supplied spells to designate the guild hall of your choice, and say where Krane will sleep; as an example, you could use campfire and put a large tent on the whiterun plains, designate the tent as your guildhall, and a sleeping bag as where Krane will sleep. Go back, tell Krane. he will head towards the tent. He'll look it over, let you know if it works. you then pick what type of Guild you want, he will tell you the options. after you pick, he'll tell you to recruit a guild member and give you the recruiting amulet. put it on. talk to a NPC. recruit will be an option. He will give you, about then, another spellbook to create the guild basement. create guild basement somewhere near the guildhall. Chest will be in basement.
sokco runs like a dream as long as u have skse in working order . throw in "pocket empire" for fun . you can duplicate any npc and just recruit the duplicate . have 100 vexs if yyou want XD
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Alright guys, it's been awhile since I last posted, I know. If you're reading this, I'll save you some time and give it to you straight: I'm very sorry, but I won't be working on this mod again for a long time. At the very least I won't be able to make a major update until a month or two later from now. I very much regret this, but I just won't have time. Sorry.
So, if you want the details about what's been going on with me, here goes. After my last post on here, my college courses started hitting me really hard, and I started working on two separate personal projects alongside that. One of them I worked solely as the music and sound designer for a light-weight PC party game alongside a few other people.The other project is a hack and slash rogue-like game I'm working on as a solo project, meaning I'm doing all the design, mechanics, art, sound, and programming myself. Needless to say, this has left me with little free time, so I've been neglecting this mod, and pretty much forgot about it. My finals have just finished, so I thought I should post an update. However, this still won't mean I'll be able to work on this mod, as now I'll be working on my solo project nearly full-time until I'm able to get at least a prototype of it out. (If anyone is interested in it I'll tell you the name of it once its kickstarted).
I loved modding Skyrim, and editing the game to my liking was fun, but it was always just a hobby for me, and didn't make me any money (and I don't think it really should), so I've decided to focus on something that can benefit me in the long run. Again, I'm sorry for leaving you out to dry like this, but I hope you all can understand where I'm coming from. If possible, if I find a day that I don't feel like working on my solo project, I'll try and fix as many bugs as I can and upload a patch, but otherwise, you won't hear from me much again. Sorry again, and hope you all have a good day!
Go back, tell Krane. he will head towards the tent.
He'll look it over, let you know if it works. you then pick what type of Guild you want, he will tell you the options.
after you pick, he'll tell you to recruit a guild member and give you the recruiting amulet. put it on. talk to a NPC. recruit will be an option.
He will give you, about then, another spellbook to create the guild basement.
create guild basement somewhere near the guildhall.
Chest will be in basement.