Skyrim

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FrankFamily

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FrankFamily

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101 comments

  1. FrankFamily
    FrankFamily
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    Thank you for your comments and endorsements, truly appreciated

    Feel free to tell what you'd like to see retextured next, I'm open to suggestions and I read all comments

    Check my images for W.I.P shots and such about incomming mods
  2. DwemerRocks
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    Hard to choose a color. They all look amazing.
  3. Khrada
    Khrada
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    Hello,

    I have recently come across this mod, and I really like the work you put into these textures!
    I do have a questions, however, regarding its lack of special alpha channel existed in the original texture. On the original texture it has some different alpha channel that is used for Miraak's special death animation, which will result him becoming a skeleton in the end. I wonder does your work took that into consideration? Does the special shader you have implemented on the mesh take care of it?

    Thank you again for your wonderful work.
  4. blackOrionX13
    blackOrionX13
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    Is there any chance that you will port this over to Xbox on Bethesda.net? I always liked Miraak's promo-art colors and there doesn't seem to be a good re-texture of Miraak on Bethesda.net like yours
  5. Lollia
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    Why must you make such beautiful colours!? I have spent the last ten minutes in great conflict over which one to choose!
  6. taepal77
    taepal77
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    Hmm ... 4k Do not have the original color? (Brown)
    1. FrankFamily
      FrankFamily
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      Screenshots show the colors available.
  7. Nerevairine
    Nerevairine
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    Can you do a HD Cultist Retexture where the leather actually looks like leather?
  8. MiraakThuri
    MiraakThuri
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    could you add a black texture option ?
    always found vanilla was more black than green
  9. DreamerSteamer
    DreamerSteamer
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    Hi

    For everyone still wondering about SE, according to my testing, the only thing that seems to be incompatible with special edition is the cubemap

    textures\cubemaps\FFMiraakGold_e.dds

    Testing
    1) I loaded a save file with my character wearing miraak robes, the mod unchanged as it is and my game crashed
    2) I only set the cubemap to hidden in MO2, everything is working fine
    3) I replaced the cubemap with a vanilla cubemap which I extracted from the games texture BSAs, everything is working fine

    So for everyone trying to get this mod working, just replace the cubemap with one from the vanilla SE game or another mod, you just need a program to extract the files, like Bethesda Archive Extractor (https://www.nexusmods.com/skyrimspecialedition/mods/974)

    Also @FrankFamily if you want to port this mod to SE, from what I can tell, all you need to do is a rework of the cubemap to work with SE

    Greetings
    DS
    1. FrankFamily
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      Yes, it's the compression of the cubemap, or actually the lack of it that sse doesn't like. Any yellowish cubemap would probably look good, the closest vanilla would be bronze_e iirc.
  10. RyanV77
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    I'm sorry, I know that a lot of people have asked you to port this over to Skyrim Special Edition. But I was wondering if you would consider porting this over to Skyrim Special Edition for Xbox One? I'd really REALLY appreciate it. This is an absolutely BEAUTIFUL edit of miraak's outfit and I think it is a MUST for a good roll play as miraak. Thank you :)
  11. Amado1995
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    Hey Frank, greetings! I've been wanting to use this mod in Special Edition, I'm pretty sure the only thing needed to convert it, is to run the meshes through Nif Optimizer, and resize the cubemap to DXT1 , right? Thanks for sharing your wonderful work!
    -Amado
    1. FrankFamily
      FrankFamily
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      Yeah, that should be all
    2. felyolven
      felyolven
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      Could anyone please help me out? I am a little bit confused on how to resize the cubemaps. How do I do it? :(
      Thanks in advance!