This is incredible truly the platemail that the dawnguard...AND THE ADEPTUS DESERVES! You sir...let your name be praised by The Emperor of Mankind himself you have done all of humanity a favor in forging these armours and we look forward to seeing MORE OF YOUR GLORIOUS WORK!!!!
By the Throne, thank you. Every man owes a dept to the Emperor, our father and guardian, that can only be paid in service. And so, even a lesser technician, such as me, kindled by the Will of His Holy Majesty, and the Blessing of the Omnissiah, will do his duty to Him.
Alas, my production tithes are long overdue, and I should make haste, for any longer procrestination is a shame to the Throne, aswell as an invitation for vengeance by the Departmento Munitorum...
YOUR REPLY WAS INCREDIBLY ACCEPTABLE "IN CHARACTER" PERIMETERS! Also I may have something or someone you could talk to, I personally don't know the author but they are working on heavy armor dawnguard boots and gloves since the light and heavy armored boots and gloves looked the same, you may could ask them if they could help you with this project, that would be awesome! I dunno how collaborations work though...I ONLY KNOW HOW TO KILL HERESY! and be a good upstanding citizen....OF NEXUS AND THE GLORIOUS EMPIRE!
not sure who dubbed this amateur armor. For me personally i think the author did a great job. The colors used for this mod allow you to compliment this set with masks and other pieces from the Sacrament armor sets.
this completes my retextures for dawnguard, a fckn shiny armor while killin thos vampires. good job mate. i have a request can you make all armors the red ones, the boots and gloves metallic too.
I am slowly working on some improvements... I've noticed that the red and black variants don't become too shiny. I think it is inside the mesh, some properties. I'll see what I can do.
Keep in mind that gloves boots and the light helmet don't have too many metalic parts. Unless I fully remake em.
It's simple to fix this. You just need to turn on environmental lighting for those armors. Open it up in Nifskope and check under BSLightingShaderProperty that "Skyrim Shader Type" is set to "Environment Map" and in "Shader Flags 1" you should have SLSF1_Environment_Mapping checked. Once you have that done, scroll down to near the end where there will be a previously greyed out option called "Environment Map Scale". Change the value from 0.0000 to 1.0000.
I see. I thought it was mine bugging for some reason, reuploaded the damn thing. Oh, well, Hallodria, thank you for your general continuous support. I'll get my arse fix those textures for you
Thanks so much for the 2K version! I liked the idea of the mod from the beginning but couldn't live with the 1K textures. Well that's fixed now - cool! Thank you.
P.S. I'll have to carry over your mesh changes of the female armor to my, uhm, skimpy meshes. I'm guessing it's probably a specularity value you changed? Please tell me you didn't change any of the UV mapping lol
I would think that difference between 1K and 2K isn't that great. It was a rather simple resize. Did you check them in game? If they look better for you, it's ok with me
I didn't touch the UV mapping, no. If your skimpy meshes use the same, hmm, texture pattern? then all you have to do is assign the textures with nifskope. Does this sound familiar?
Open the nif file you want, click on the mesh, click on the NiTriShape--->BSLightingShaderProperty--->BSShaderTextureSet. At the block details tab which will appear, expand the "textures". Then you can see which textures are used for this mesh. If you click on that purple Flower-like icon, you can assign new textures for your meshes. To be safe, I'd recommend to keep my texture path:textures\dlc01\armor\dawnguard\. Or you can open my meshes and copy the texture path. A bit tedious work, but with my limited knowledge I had to do some of these modifications to express all the variants correctly.
Thanks for your explanation, I'm versed in NifSkope enough to make that happen
But I was sad to read you simply resized the textures. You do realize that the Beth HD texture packs have them in 2K "native", right? And it does make a difference if you use female meshes that stretch and bend the textures around some of the more bulbous parts of the female anatomy
The metalic parts, chest plates, shoulder armour and chainmaile have been resized in a better way, I would think. I've edited them at very high resolution(8k), and then I downscaled them. So the difference is visible indeed between 1k-2k. But most of the leather and cloth is simply resize With some sharpening and minor editing here and there.
Yes, I can tell by looking at the pixels Srsly, it's fairly easy to see where you pasted original HD content into the upsized template. So it's not all bad Only the leather stuff that is used for the trousers is fairly noisy. A matter of taste I guess.
Not yet, I didn't have time to edit the meshes yet. So on the female back there is one central row of metal plates that are twice as wide as the rest which looks really odd. https://i.imgur.com/SzuqN0g.jpg
But the guys sure looked snazzy during my short trial. Especially the dark variations are very stylish with your textures. https://i.imgur.com/OEeUG6H.jpg
If you want to use the 2K textures from the Beth HD pack but you don't happen to have that pack, just send me a PM.
I think I should make them a touch less shiny... So, I can see that the your girls have the final rows of plates are merging. I don't know if I can fix that mesh-wise. Perhaps I could make this final row of plates smaller. But I ain't sure where exactly I should cut. I am still not sure which part of the texture covers the specific parts of the mesh, if you understand what I mean with those bad english Oh, and thank you for the offer! I do have the HD pack. I just wanted to keep it strictly at 1K at the beginning. Visual decency at 1k was my vision
1K is so 2012 lol 4K is the new 1K these days. Heck, I have seen 8K textures here on the Nexus!
Do you know nifSkope has a rudimentary UV editor? With it you can see exactly where the texture might overlap. If you're using MO you will have to run nifSkope through MO to see your textures. Just right-click on the mesh and select Texture -> Edit UV. You can pull the UV editor window to make it larger and use your mouse wheel to zoom in and out.
The specularity looks fine to me. It's the grungy leather that distracts me from my immersion (not to be taken personal, it's all well-meant criticism, all tongue-in-cheek)
You know, I've seen a lot of these post boasting insane setups and page-long mod lists, with 60+ fps and extra cream, on top. To be honest: I take these words with great skepticism. My setup is not top-noch, nor is my rig. But even after buying a good graphics card, according to some at least, R9 390, after installing the heaviest of the mods, SFO, Vivid weathers, Enb with AO, DoF, SSAO and what not... of course I had performance drop. I expected that. I remember that, with my old card, when I installed 4k textures just for a visual test, my fps was obliterated at a snowy area ('twas a snow replacer). Oh, back then, I knew my rig could not handle such things and I was so content optimizing it for 1k, max!
Anyway, I have a glimpse of what UV map is. I'll take a look . And, worry not, I know which parts suck a little
It's been my (unscientific) observation that HD textures don't throttle the framerate as much as one would expect, but rather that the game simply crashes when it's running out of VRAM. With ENB and all the memory tweaks I have almost 12 GB available so that's not really an issue for me personally. But I will agree that 2K textures are probably the best compromise at this day in age for anyone other than heavy-duty screenarchers.
Looks pretty good so far, Would be good for the proper heavy variant of the armor. If you are planning to make it more greyish I'll hold off on downloading til then, it will look even better when the plates better match the pauldrons
I might aswell do that. I was trying to keep the original white colour. But it doesn't cooperate too well with the metalic shine I am trying to give to it. Or at least I don't know how to make it to
54 comments
Alas, my production tithes are long overdue, and I should make haste, for any longer procrestination is a shame to the Throne, aswell as an invitation for vengeance by the Departmento Munitorum...
Great Job, you made this old devil dog happy.
Keep in mind that gloves boots and the light helmet don't have too many metalic parts. Unless I fully remake em.
Thanks!
Anyone else getting this?
Could you direct me to those meshes of yours?
I liked the idea of the mod from the beginning but couldn't live with the 1K textures. Well that's fixed now - cool!
Thank you.
P.S. I'll have to carry over your mesh changes of the female armor to my, uhm, skimpy meshes. I'm guessing it's probably a specularity value you changed? Please tell me you didn't change any of the UV mapping lol
I would think that difference between 1K and 2K isn't that great. It was a rather simple resize. Did you check them in game? If they look better for you, it's ok with me
I didn't touch the UV mapping, no. If your skimpy meshes use the same, hmm, texture pattern? then all you have to do is assign the textures with nifskope. Does this sound familiar?
Open the nif file you want, click on the mesh, click on the NiTriShape--->BSLightingShaderProperty--->BSShaderTextureSet.
At the block details tab which will appear, expand the "textures". Then you can see which textures are used for this mesh. If you click on that purple Flower-like icon, you can assign new textures for your meshes. To be safe, I'd recommend to keep my texture path:textures\dlc01\armor\dawnguard\. Or you can open my meshes and copy the texture path. A bit tedious work, but with my limited knowledge I had to do some of these modifications to express all the variants correctly.
But I was sad to read you simply resized the textures. You do realize that the Beth HD texture packs have them in 2K "native", right?
And it does make a difference if you use female meshes that stretch and bend the textures around some of the more bulbous parts of the female anatomy
Srsly, it's fairly easy to see where you pasted original HD content into the upsized template. So it's not all bad
Only the leather stuff that is used for the trousers is fairly noisy. A matter of taste I guess.
https://i.imgur.com/SzuqN0g.jpg
But the guys sure looked snazzy during my short trial. Especially the dark variations are very stylish with your textures.
https://i.imgur.com/OEeUG6H.jpg
If you want to use the 2K textures from the Beth HD pack but you don't happen to have that pack, just send me a PM.
Do you know nifSkope has a rudimentary UV editor? With it you can see exactly where the texture might overlap. If you're using MO you will have to run nifSkope through MO to see your textures. Just right-click on the mesh and select Texture -> Edit UV. You can pull the UV editor window to make it larger and use your mouse wheel to zoom in and out.
The specularity looks fine to me. It's the grungy leather that distracts me from my immersion
(not to be taken personal, it's all well-meant criticism, all tongue-in-cheek)
To be honest: I take these words with great skepticism. My setup is not top-noch, nor is my rig. But even after buying a good graphics card, according to some at least, R9 390, after installing the heaviest of the mods, SFO, Vivid weathers, Enb with AO, DoF, SSAO and what not... of course I had performance drop. I expected that. I remember that, with my old card, when I installed 4k textures just for a visual test, my fps was obliterated at a snowy area ('twas a snow replacer). Oh, back then, I knew my rig could not handle such things and I was so content optimizing it for 1k, max!
Anyway, I have a glimpse of what UV map is. I'll take a look
With ENB and all the memory tweaks I have almost 12 GB available so that's not really an issue for me personally.
But I will agree that 2K textures are probably the best compromise at this day in age for anyone other than heavy-duty screenarchers.
Downloaded, tracked and Endorsed