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Tundragunner1

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Tundragunner1

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40 comments

  1. Harstargri
    Harstargri
    • member
    • 0 kudos
    Great mod. But that floating rock near gateway is bugging me.
  2. 101m4n
    101m4n
    • supporter
    • 0 kudos
    For any who come here as I did looking for an SSE mod, this mod will work in SSE without conversion. (At least based on my minimal testing)
    1. sam2401
      sam2401
      • supporter
      • 0 kudos
      Thank you very much! This (or a link to a converted mod) was exactly what I wanted to see when I opened the "posts" section
  3. SG013
    SG013
    • member
    • 2 kudos
    It doesn't conflict with Legacy of the Dragonborn. It's far enough away where it does not touch The Woodsman's Friend spawn.

    Nice work, btw. This picky mf will be using it for his upcoming playthrough.
  4. ArmoMoose
    ArmoMoose
    • member
    • 1 kudos
    I use Interesting NPCs which adds a friendly NPC and her "art show" instead of a necromancer to the altar. Even though she is peaceful, the altar is still important...
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      If you use ver 1.01 it just adds the road and does nothing to the alter site. It should work fine with the Interesting NPC mod.
    2. ArmoMoose
      ArmoMoose
      • member
      • 1 kudos
      Sorry, I saw the earlier comments but forgot the edit my post. But thanks!
    3. guiguilyon
      guiguilyon
      • member
      • 1 kudos
      I also use Interesting NPCs and I installed the lakeview Manor road version with the campfire and benches (instead of the altar) and the Interesting NPC character is sitting on a bench with the skeleton near her. :D

      That's not bothering me though.

  5. Tower01
    Tower01
    • member
    • 5 kudos
    Thanks for the mod. I've used your road as the basis for a shoreline embellishment of my own... docks, couple of boats, a small cabin, boxes, barrels, etc. Assets were taken from other locations and arranged into a docking area on the lake at the foot of the road - I think of it as a small shipping dock that supplies the Skyrim spouse's small business stall at Lakeview Manor
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      You are very welcome. Great idea of setting up a dock like that as a delivery point for Lakeview Manor. Glad the road helps!
  6. blacksword6868
    blacksword6868
    • member
    • 11 kudos
    Please port this to the SSE! I, too, liked the original mod, so I'm glad someone took time to polish this mod.
  7. millenna
    millenna
    • supporter
    • 6 kudos
    Hi,
    i just download your mod instead of the original " http://www.nexusmods.com/skyrim/mods/27377/? " wich is the same, and i just want to know if you have added the light ? just like this mod " http://www.nexusmods.com/skyrim/mods/25708/? " if not are they compatible ?
    also can it be compatible with this one " http://www.nexusmods.com/skyrim/mods/66783/? "
    thank's
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      Hi millennia,

      I have not added any lights on the roadway. Have not tested this mod with mod 25708. From what I can tell from the pictures the mod author provided, the light by the log pile near the front of the house would be the closest one to the road laid down by my mod. I would speculate that this particular lighting mod should work with this road mod as it would appear they don't add modifications that overlap. I would appreciate hearing the outcome if you try the two mods together.

      As for mod 66783, that would not be compatible for sure if you build the road that that mod provides. It is in nearly the identical spot as the roadway in this mod. From my conversations with that mods author, he also used the concept of the original Lakeview Manor Road mod to make their road.

      Hope this information helps and thanks for checking out my mod.
  8. deleted9904557
    deleted9904557
    • account closed
    • 33 kudos
    I just used LAL to start a new game in Lakeview Manor. No problems with Lakeview Manor Dock and Shack along with your mod. Works great.
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      Thanks for confirming that v1.01 will work with the Lakeview Manor Dock and Shack mod. And thanks for giving my mod a try!
    2. deleted9904557
      deleted9904557
      • account closed
      • 33 kudos
      No problem.
  9. Vattende
    Vattende
    • supporter
    • 7 kudos
    A lovely idea! The new road, and the pretty camp near my house looks great. I was sad to have to kill this necromancer over and over, and this is a nice add to this pretty view.
    Well done, realy a great job, many thanks for this mod !
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      Thanks for the kind words. Enjoy!!
  10. deleted9904557
    deleted9904557
    • account closed
    • 33 kudos
    I'd love to use this cleaned up version. But I use Lakeview Manor Dock and Shack. So unfortunately none of your versions will work. The shack is where the altar site used to be before it was removed.

    I'll continue on with the other. I've played with it for over two years with no problems. Despite the issues known with it.
    1. Tundragunner1
      Tundragunner1
      • supporter
      • 4 kudos
      Only ver1.02 and ver1.03 make changes at the altar site. Ver1.01 of this mod does not make changes at the altar site and is similar to the original mod version that didn't make changes to the altar. So ver1.01 might work for you. I would be interested to know if it does. And Thank you for your interest in my mod!
    2. deleted9904557
      deleted9904557
      • account closed
      • 33 kudos
      I think I understand better now after looking at the original mod page again. The version I used indeed did not touch the altar either - so yours should work the same with Lakeview Manor Dock and Shack. I was confused. My apologies.

      But the version I've been using added a south path as well. I'll try yours out soon and see how it goes.