SPECIAL EDITION VERSION AVAILABLE: https://www.nexusmods.com/skyrimspecialedition/mods/18118
THANKS TO mnikjom FOR THE CONVERSION.
(11/15/2016)
Added Version 1.9 - Adds Daedra Summons from Coldharbour Resummoned v5.1. - http://www.nexusmods.com/skyrim/mods/69574/?
You must install Coldharbour Resummoned for summons to work. My files contain no assets from that Mod nor make any changes to it. They simply add Summons to the Powers Menu.
(10/26/2016)
Version 1.8 Final
Tweaked Balance
Removed Dremora Thrall - Recommend you install Coldharbour Resummoned - http://www.nexusmods.com/skyrim/mods/69574/? for true Coldharbour Daedra summons.
Added Frost Rune
Added Lamae's Vengeance Transformation (Vampire Lord): Requires Magicka to change. I recommend using a custom VL replacer. The default is trash.
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(10/23/2016)
Added TDOC_HardMode to address balance issues. (No health regen. Blood Thief costs Magicka)
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Version 1.6 (10/092016)
Adds Penalties for Blood Contamination - (Reduced Stats, Character loses: Blood Thief, Dremora Thrall & Breath of Coldharbour powers.)
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(10/09/2016) *Added Reduced Powers version for those not using MODs that increase difficulty. (ROTE, Sands of Time, etc.)
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Version 1.5 Released (10/08/2016)
Character Creation issues fixed! A few other minor bugs and quirks ironed out.
Since I have this problem as well, for all the people complaining about losing basically the point of this mod after "tainting your blood", I'm going to look into just re-adding the spells and abilities via console commands after becoming a vampire. I'll update with results.
EDIT: So far this is working for me. Here's a list of the console commands for each of the spells (id might vary depending on your load order, if so you can type help "spell keyword" including quotations)
Not sure if I will get an answer because of me "beating a dead horse" (This mod is old) I would have asked the question on the SE version site for this mod because that's the version I use but the author has locked the "add comment" feature over there. Is there a mod somewhere that let you side with Harkon and still be a Daughter of Cold Harbour? As for now if you side with Harkon you will be tainted and lose all your racial perks and spells and just be another Vampire/Vampire lord just like the author mentions on multipel places.
As a possible workaround, you can use the "True Hybrid - Tainted Blood of the Dragonborn" mod here on Nexus to get the Werewolf gift as well. After the transformation into the wolf and back to the human, it will grant you both the vampire and Coldharbour perks at once, and you may continue the playthrough in this way. I suppose it is a Skyrim glitch that cannot be bypassed at the moment. Also, you can use the settings of that mod to get and then remove the Werewolf gift (without joining the Companions), but I am not sure if it is safe to uninstall the mod later mid-playthrough.
Hi, I have a little problem, when I change my race to DOC, I get flagged as a vampire, meaning I have some vampire buffs, but I can't feed, and when I use command player.setrace DaughterOfColdharbourRaceVampire it says setrace could not find a matching form. So it makes me like "half vampire". And when I have better vampires installed, it says Flagged as a Vampire: PlayerIsVampire=1 DON'T have the keyword: ActorTypeUndead DON'T have keyword: Vampire NOT using BV Scripts (GlobalVariable=666) WARNING: RaceCompatibility.esm is loaded! WARNING: You are using Custom Race! When I change race to anything else (vanilla races) and use command to change to vampire, everything seems to work. So I don't know if I did anything wrong or something...
no, just this mod is incompatible with Better Vampire, tdoc scripts overwrite all EDIT: After a new try I succeeded to make Better Vampire, RaceCompatibilityMod and DOCH together, all is about load order (i find it while reading the documention of Better Vampire). The order is CustomRaceMod, then Better Vampire then RaceCompatibilityMod
FYI for those using better vampires + UNP body types your toon will turn into an ugly vamp just like the UNP vanilla vamps if you become infected. There is a mod that fixes that "ISH" but it causes NPC vamps head color and bodies not to match. "I couldn't live with the difference" so I uninstalled that mod. So if you intend to play vamp I suggest CBBE bodies as they are not as ugly. Unfortunately I can't uninstall the UNP body as several of the mods I use require it. As for being a non feeding vamp a bit strange but then again I never see Serana feed even with BV. I do however hate not being able to create my army of undead followers while playing this race but the spells and abilities are fun. If however you want to use said abilities on a custom race I play Succubus wich doesn't get ugly when transformed into vamp even with UNP/UUNP installed as it uses its own body type. Get infected, turn then use console to add the Daughter of Coldharbour spells to yourself. That is if you want to be a vamp that feeds and creates spawn.
slight porblem with the dawnguard dlc ummm i ran into none of the people at castle volcar think im a vampire??? whats funny is i even tryed to go to some in vampire form they just keep saying mortals are not alowed to run the castle alone.and harkon just says just go do what i asked
I have the SE version of the mod and SE in edition but I prefer to ask my question here to have more chances for my questions. First of all, how do you transmit sanguinare vampiris? Do you use the basic vampire spell or can you just bite the victim? Can we send it to any npc in the game (except the Companions at Jorrvaskr)? What must be done to make Sort Redemption work? Do we have to have a level higher than the target or have high catering skills with the perks?
The character is not initially flagged as a vampire. I did this to indicate the "Pureblood" mechanic. Then, if the character is infected, by whatever means, the "pureblood" is contaminated and it switches to TDoC Vampire Race, which then removes the powers and benefits of said "pureblood". I understand this is not lore friendly and may make no sense at all to some, but this was where my thinking was at the time of making it well over a year ago.
92 comments
THANKS TO mnikjom FOR THE CONVERSION.
(11/15/2016)
Added Version 1.9 - Adds Daedra Summons from Coldharbour Resummoned v5.1. - http://www.nexusmods.com/skyrim/mods/69574/?
You must install Coldharbour Resummoned for summons to work. My files contain no assets from that Mod nor make any changes to it. They simply add Summons to the Powers Menu.
(10/26/2016)
Version 1.8 Final
Tweaked Balance
Removed Dremora Thrall - Recommend you install Coldharbour Resummoned - http://www.nexusmods.com/skyrim/mods/69574/? for true Coldharbour Daedra summons.
Added Frost Rune
Added Lamae's Vengeance Transformation (Vampire Lord): Requires Magicka to change. I recommend using a custom VL replacer. The default is trash.
============
(10/23/2016)
Added TDOC_HardMode to address balance issues. (No health regen. Blood Thief costs Magicka)
============
Version 1.6 (10/092016)
Adds Penalties for Blood Contamination - (Reduced Stats, Character loses: Blood Thief, Dremora Thrall & Breath of Coldharbour powers.)
=============
(10/09/2016)
*Added Reduced Powers version for those not using MODs that increase difficulty. (ROTE, Sands of Time, etc.)
=============
Version 1.5 Released (10/08/2016)
Character Creation issues fixed!
A few other minor bugs and quirks ironed out.
EDIT: So far this is working for me. Here's a list of the console commands for each of the spells (id might vary depending on your load order, if so you can type help "spell keyword" including quotations)
player.addspell 1b059a8a
player.addspell 1b07ecdd
player.addspell 1b110f45
player.addspell 1b16a156
player.addspell 0010ddec
player.addspell 00091f78
player.addspell 0006796f
player.addspell 0005d174
player.addspell 00053127
player.addspell 0004ccfa
player.addspell 1b019409
Also, you can use the settings of that mod to get and then remove the Werewolf gift (without joining the Companions), but I am not sure if it is safe to uninstall the mod later mid-playthrough.
DON'T have the keyword: ActorTypeUndead
DON'T have keyword: Vampire
NOT using BV Scripts (GlobalVariable=666)
WARNING: RaceCompatibility.esm is loaded!
WARNING: You are using Custom Race!
When I change race to anything else (vanilla races) and use command to change to vampire, everything seems to work.
So I don't know if I did anything wrong or something...
no, just this mod is incompatible with Better Vampire, tdoc scripts overwrite all
EDIT: After a new try I succeeded to make Better Vampire, RaceCompatibilityMod and DOCH together, all is about load order (i find it while reading the documention of Better Vampire).The order is CustomRaceMod, then Better Vampire then RaceCompatibilityMod
First of all, how do you transmit sanguinare vampiris? Do you use the basic vampire spell or can you just bite the victim? Can we send it to any npc in the game (except the Companions at Jorrvaskr)?
What must be done to make Sort Redemption work? Do we have to have a level higher than the target or have high catering skills with the perks?