Skyrim

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Groovtama and mrjentipede

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mrjentipede

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31 comments

  1. Sthaagg
    Sthaagg
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    Hello,
    I've got an instant CTD when i use your mod :'(
    XPMS is installed, I was using 1.95, after CTD, I made an upgrade to 1.96, same result.

    I use enhanced camera and FNIS ( with arms fix, Blocking Combat behavior, TK Dodge and Archery overhaul patches).

    Have you got an idea about it ?

    Maybe you need some additional information to help me (if you can) ?
    1. mrjentipede
      mrjentipede
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      hmmm interesting, are you using the XPMSE plugin?
    2. Sthaagg
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      nope, only meshes and animations.

      I use STEP guide as a baseline for my load order, and follow these recommendations.
    3. mrjentipede
      mrjentipede
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      is the ctd at the main menu or on loading?

      if you replace the skeleton i provided, does the ctd go away?

      did you run fnis after installing my skeleton?
    4. Sthaagg
      Sthaagg
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      CTD occurs at the end of loading a save.
      If I remove your mod and use only original XPMS skeleton, same save load without problem.

      I don't use PCEA. and I always rerun FNIS when i touch animation or skeleton relative mod.

    5. mrjentipede
      mrjentipede
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      bizarre, if the mesh were corrupted i would have expected everyone downloading to say it is broken

      would you try the skeleton with a new game or vanilla save?
    6. Sthaagg
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      Same result, really weird :/.
    7. mrjentipede
      mrjentipede
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      A broken mesh can definitely cause a ctd on loading but I can't see why it's fine for me and not you

      Do you use crash fixes mod?
    8. Sthaagg
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      if you talking about Crash fixes by meh321, i use it.

      I made a test without it with no sucess.
      I re-download your file and redo all test without better result.

      If other user don't have problem, it's certainly a problem on my side, but it is very odd, maybe a bad combination of mod.
      I can send you my list of mod, but it is a long list.

      If you don't have another idea, i will continue to track this mod, maybe if someone else encounter same problem we could found the culprit more easier.

      edit: Anyways, thank you to take some time to investigate
    9. rsagris
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      You are using XPMS, which is outdated.

      You need to be using XPMSE:
      http://www.nexusmods.com/skyrim/mods/68000/?
    10. rsagris
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      You may want to put a link to XPMSE directly in your Mod's description and as a dependency when people download. http://www.nexusmods.com/skyrim/mods/68000/?

      There are a lot, and I mean a lot of people who don't know the difference between XP32, XPMS, and XPMSE (and that is totally understandable, the naming on these skeletons leaves much to be desired.)

      It'd likely help cut down on the amount of support questions.
    11. mrjentipede
      mrjentipede
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      yes i used xpms as a base, not the extended one

      i don't use HDT physics so i didn't need to update

      i suppose i can make one with xpmse as a base but i didn't think that would cause a ctd
    12. rsagris
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      At the very least, using XP32 or XPMS in a load order that happens to also being using HDT of any sort will cause a Papyrus error storm (the system spams a crap ton of error alerts) due to missing HDT aspects in the skeleton which will tank someone's FPS.

      So, if someone happens to be running XPMSE and installs this mod, or a follower, or a child overhaul that is using XP32/XPMS skeletons their performance will get crushed every time an NPC or other entity using these outdated skeletons is in the same cell.

      You're absolutely right, you may not need it if you aren't using HDT, but you also don't need to use HDT to use XPMSE and overall it'd be better to move to the most current modding skeleton that is actually being supported (XP32 and XPMS are never going to be updated; well XPMS is being updated but it's transitioned to being called XPMSE.)
    13. badluckartist
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      Dayummmm so close. Was looking for this forever, but I use XPMSE. I don't need HDT right now either, but I like to future proof my LO especially when it comes to skeletons.
    14. mrjentipede
      mrjentipede
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      i'll make a version based on xpmse next time i get a chance, just track this mod if you are hesitant
    15. head0nfire
      head0nfire
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      @rsagris I didn't know there was a difference between the various "XP" skeletons either until I read your comment. I've used different versions in various playthroughs, but didn't realize I was using different mods as the names are all so similar, and I always assumed the abbreviations people use referred to the same mod. Thanks for mentioning that.
  2. Thukhall
    Thukhall
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    I would like to use this mod. Keep working.

    Bug: Bow instable.
    Thanks.
    1. mrjentipede
      mrjentipede
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      using a bow with this mod is awful, i can't figure out a workaround
  3. rybellious
    rybellious
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    I use Enhanced Camera alongside this mod. It works fine but when I look down the torso is all messed up. Are they compatible or is it some other problem?
    1. Thukhall
      Thukhall
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      Same problem. It is causing the arc clipping too.
    2. mrjentipede
      mrjentipede
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      could you elaborate on how it is messed up?
  4. mrjentipede
    mrjentipede
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    I asked about crash fixes because it can output when a skeleton has an error on crash ex. missing ninode. Since there was no error message for you it is very strange.I have run out of ideas as to why it is crashing because it works fine for me.
    1. Sthaagg
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      I think, I found the culprit.

      I redid my load order to remove some heavy script mod, and finally I removed archery overhaul because it was a little buggy (animation problem and bad interaction with distant order of follower).

      I rerun my FNIS patcher without the fix for Archery overhaul (with your mod, obviously) and it works !!

      So I don't know if it Archery overhaul or just the fix, but it was bound.

      Now I can enjoy your mod

      Edit: So weird, CTD when I load my savegame is back :/

      I give up, sure it's a problem on my side, maybe an animation relative mod or something like that.

      Despite that, when i test it, it's just perfect, so I give you an endorsement even it's doesn't work on MY configuration, your support and work deserve it.
    2. mrjentipede
      mrjentipede
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      bizarre that it worked briefly now doesn't again

      i am at a loss
  5. EpiceneBlue
    EpiceneBlue
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    So this requires XPMS skeleton, but directly overwrites it. Is that correct?
    1. mrjentipede
      mrjentipede
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      that's right, this only has the 1st person skeleton for xpms none of the behavior or animation data which you need
    2. EpiceneBlue
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      Great, thank you, I'll check it out. I use Dual Sheath Redux and some other mods that are heavily dependent on the XPMS skeleton so I just wanted to be sure on that.
  6. diyeath
    diyeath
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    This is a godsend for people not using camera moids with 3rd person arms. Too bad I'm one of those people cuz spears n' stuff.
  7. neumein
    neumein
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    Interesting. Whilst I don't technically use first-person anymore, (Enhanced Camera has it's own pseudo first person view), this looks like a good compromise. Why Bethesda thought it necessary to waste so much screen real estate on your wrists/forearms is beyond me.
  8. gutmaw
    gutmaw
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    Very subtle, but looks like it will make a very nice change....downloading.

    BTW, that's an AWESOME painting in the background
    1. mrjentipede
      mrjentipede
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      oh ho ho it sure is