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  1. mobiusbelmont
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    Version 3.6 is now available with many small fixes and a complete re-balance of all alchemy effects

    Patch for CACO and other updates forthcoming

    DynDOLOD users: deactivate this mod before running DynDOLOD

    Load this mod BEFORE Realistic Water 2
  2. mobiusbelmont
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    Special Edition version now available:
  3. Smb063
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    Some collected ingredients, when thrown out of the inventory, do not fall to the ground, but simply hang in the air. Others fall through the ground.
  4. Starley777
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    • 43 posts
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    Works fine for me. Best plants for alchemy))
  5. MaroonCacti
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    • 4 posts
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    i cant get this mod to work. im not sure why, does it need to be early in my load order? i have no other mods that affect the landscape or flora or alchemy ingredients, besides skyrim HD textures. which i even tried to load after this mod and it still isnt working.
  6. renjer
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    • 139 posts
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    Hi, noticed that the Saltrice plants appear in game but I am unable to harvest any ingredients from it.
  7. CeticDragon
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    • 380 posts
    • 6 kudos
    Where's the Hearthfire patch? I love the mod and you show it...
  8. CharlesHenriLeblanc
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    • 24 posts
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    Very good, thank you.
  9. Kurwiniusz
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    • 45 posts
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    Some potions give you zero. Am I doing something wrong?
    I have the SE version but the author just ported it so i ask here.
  10. Siren3484
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    • 125 posts
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    Is this compatible with unique flowers and plants?
  11. SquidLordKevin
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    • 89 posts
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    Nice mod, seems to be the best option for more alchemy plants in the worldspace. This is going to be a must have in my load order from now on, as I love to use alchemy. The ingredient finding is like a player generated radiant quest, but it was starting to get a little stale until this mod came along and changed things up with new ingredients and harvesting locations. I only wish there were even more new ingredients and plant locations, but that is not to say the author didn't do a fantastic job with the distribution.
    If you like this mod as much as I do, and want even more alchemy plant instances, you may want to investigate the mod Beware of the Swamp - PoisonBlooms to go along with it. It adds some nice new spawn locations for the poison blooms added in the dawnguard DLC. I have not tried these together yet though, but I don't think they would conflict.
    1. klydeking
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      I haven't seen any conflicts with them. "Beware..." and "Technicolor..." are must have mods for me.
      I'd still like to have an updated CACO version (Hint) but there really aren't a lot of conflicts there. I'll just let Wrye and Smash take care of that..
  12. thean103
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    stone flower got stretch out, usually at night. and plants at solitude dock as well