Does this affect vendor / merchant dialogues like how https://www.nexusmods.com/skyrim/mods/8046 affect vendors / merchants ? Follow up: question how does the reduced handle range vertically? I'm mainly looking for a solution to get vendors to stop saying stuff as if I am shopping when thwy shouldn't like when I am sneaking into their shop at night, but still do it during the day
Hope this still works, so sick of having so so many random npcs come up n give me their lifes story n other repeatative af bs. However I would say the single most immeasurably annoying npc is heimskr dude in whiterun. At least nazeem screws off for the night and doesnt constantly yell. 9/10 times I just end up disabling him or killing him. I tried using console to turn him into dragons, goats, werewolves, horkers, spiders, skeletons.......but mofo is so devoted to talos, not even the absolute lack of vocal cords doesnt stop him from preaching.
Also still one of the most important mods to this day. You can tell me about your problems if I rub myself against you. Otherwise I don't wanna hear em. Move along citizen or so they say.
it doesnt work anymore :( i installed it many times ( no npc greetings) but they speak everytime with me when i running away from them... Steam workshop mod doesnt work to for me
Cant understand why people want Erase so many things from the game ( logo, credits, voice, music )? Just wonder, why they just dont erase they game from HD ?
You haven't the oh so annoying forced greeting same things over n over each time they get within an minute arms length, they just want to speak their same lines , have you ? ( without mods)
Actually, people are only strangers for the first time you see then. Since this is an RPG game, it's probable that you're gonna run into everyone for information, missions, whatever, making your face known by them. Furthermore, cities in vanilla skyrim are relatively small and unpopulated (the populated cities goes so well with this mod btw), what makes even more sense to the countryside people of the towns to think of it as an uncommon and exciting event that the strange warrant warrior with 400 lbs of junk in his pocket is visiting their home again. I'd completly understand their point of wanting to talk to this hero (or thief) tho lol.
But yeah, that's annoying sometimes. I'll keep the mod, ty.
I've made a patch that combines "Realistic Conversations" with the "Slight Pause Between Lines" version of "FSS - No Pause Between Lines", and the "Reduced Distance NPC Greetings" version of "No NPC Greetings". I used tweaked values, to avoid dialogue line overlap while getting rid of excessive pauses, and reducing NPC forcegreet behavior to 70 units (between the "Reduced" and "Slightly Reduced" versions). I made this because having all three mods required manual patching anyway to get the desired behavior, RD's defaults were still annoyingly large or too close, and FSS was actually still too short at 0.1 sec (I changed it to 0.2, which also sounds more natural and not excessively rushed, while also not dawdling at all).
So, now you can just have one ESP instead of three. PS: "Relationship Dialogue Overhaul" has a timing slider that can override this mod's default 0.2 sec. Be aware of that if you use RDO (recommended).
Had the developers made the greetings in Skyrim much more generic like they used to be in previous TES games - rather than being an NPC's whole life story or a moral agenda - a mod like this wouldn't have been made. I found this both funny and depressing.
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However I would say the single most immeasurably annoying npc is heimskr dude in whiterun. At least nazeem screws off for the night and doesnt constantly yell. 9/10 times I just end up disabling him or killing him. I tried using console to turn him into dragons, goats, werewolves, horkers, spiders, skeletons.......but mofo is so devoted to talos, not even the absolute lack of vocal cords doesnt stop him from preaching.
Furthermore, cities in vanilla skyrim are relatively small and unpopulated (the populated cities goes so well with this mod btw), what makes even more sense to the countryside people of the towns to think of it as an uncommon and exciting event that the strange warrant warrior with 400 lbs of junk in his pocket is visiting their home again. I'd completly understand their point of wanting to talk to this hero (or thief) tho lol.
But yeah, that's annoying sometimes. I'll keep the mod, ty.
https://mega.nz/file/0RIggRTb#kCLj4TX2Ss62iIQrMuHKMuwMdvid9vCfTNvwdZRckrk?
So, now you can just have one ESP instead of three. PS: "Relationship Dialogue Overhaul" has a timing slider that can override this mod's default 0.2 sec. Be aware of that if you use RDO (recommended).
This mod is NEAT