File information
Last updated
Original upload
Created by
GalandilUploaded by
GalandilVirus scan
Tags for this mod
- Companion/Follower Friendly
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Terrain
- Guilds / Factions
- Armour & Shields
- Books
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Items - Apparatus
- Items - Furniture
- Items - Leveled
- Locations - Buildings
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- NPC Vendors
- NPCs
- Items - Ingredients
- Items - Clutter
- Weapons
- DLC: Dawnguard
- DLC: Hearthfire
- DLC: Dragonborn
- Overhaul
Activity logs
This page was last updated on 20 March 2020, 11:44PM
- Changelogs
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Version 0.0.9-M4
- - Added the village modules: Darkwater Crossing, Ivarstead, Karthwasten, Kynesgrove, Riverwood, Rorikstead, Shor's Stone, Stonehills
- - Added the small location module: Holds - Small Locations.esp
- - Removed some dirty records from Lainalten module.
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Version 0.0.9-M3
- - Added the city modules: Riften, Solitude, Whiterun, and Windhelm modules have been added.
- - Added the new settlements modules: Amber Guard, Black Moor, Border Lodge Inn, Dunbarrow Village, Lainalten, Lainterdale, North Keep, and Wintergate modules have been added.
- - Added the small location module: Hall of the Vigilant module has been added.
- - HoldsResources.esm has been modified as well.
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Version 0.0.9-M2
- November 24th 2019
- - Modular version will have its own version numbering format from now on; the version number of Holds Complete is added as prefix.
- - Dragon Bridge module has been added.
- - Excess objects found in Stonehills and Solitude Docks have been removed from Morthal module.
- - Reworked LODs for all of the modules.
- - Incorporated Skyrim Optimization Compatibility Patch into each module, making them compatible with each other.
- - Incorporated more fixes from Holds Unofficial Patch and Skyrim Unofficial Patch into each module.
- - HoldsResources.esm has been modified as well.
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Version 0.0.9
- Overhaul of Morthal, Dragonbridge, Kynesgrove and Darkwater Crossing.
- Overhaul of minor locations like Anise's Cabin, alchemist shack, meeko's shack, froki's shack, Angi's Camp, Hall of the Vigilants, Chillfurrow Farm, Battleborn Farm, Ironback Hideout, Brandy mug farm, Hlaalu farm, Hollyfrost farm, Robber's Gorge, Traitors post and Witchmist Grove.
- Updated models for Dunbarrow, Winterhold, Dawnstar, Amber Guard, Lainalten, and Wintergate.
- Overhaul of older Designs for Dawnstar, Winterhold, Dunbarrow, Amber Guard, Lainalten, Wintergate, Rorikstead, Riverwood, Ivarstead, Windhelm, and Lainterdale.
- Removal of glass windows from Riverwood building design in favor of an open variant that fits better with the Conan-esque aestetic of the game world which effects Riverwood, Kolskeggr mine, Soljund Sinkhole, Old Hroldan, Lund's Hut, Half Moon Mill, Pinewatch, Karthwasten, Shor's Stone, Nightgate Inn, Mixwater mill, and Border Lodge Inn. These effects will not touch mods that also adds the Riverwood buildings.
- Updated clutter models.
- More clutter.
- Optional Road Plugin, this does not effect mods that add new area's with roads.
- Updated Compatibility patches for Legacy of the Dragonborn, Interesting NPC's, Unofficial Skyrim Patches and No Snow Under Roof.
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Version 0.0.8
- Fixed the collision in the Solitude Public Bath so that the Dragonborn can take a bath in the changing room and not walk on the surface of the water.
Horses stabled in Dawnstar are now marked as owned and stealing them is now considered a crime!
A table in the Falkreath Bank has been slightly moved to remove a mesh flicker.
Fixed the purple texture on the windows of the Falkreath gate.
Changed the Tundra Rest Design a bit (Interior) to make some sense of the firepit in the middle of the room. There is now an opening in the ceiling and the second floor allowing heat to pass upwards.
Less buildings in Dawnstar and Falkreath have a LOD mesh model to help with performance making it less troublesome to travel to the town, or walk on the walls.
- Fixed the collision in the Solitude Public Bath so that the Dragonborn can take a bath in the changing room and not walk on the surface of the water.
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Version 0.0.7
- Re-implemented Falkreath and Dawnstar cities, and the Solitude exterior from scratch, and thusly cleaning off many of the bugs and CTD issues. Falkreath exterior CTD issue is fixed, the Dawnstar Salty Alley at night CTD issue is fixed, Solitudes CTD issue, and Dragon combat within Falkreath or Dawnstar CTD issue is fixed.
I have re-done the building meshes for Dawnstar and Falkreath making the buildings have far more detail and feel less flat. Normal map has been properly included as well as far more shapely mesh. Fix to many NIF-errors that meshes had.
Falkreath now has new walls and towers that fit more with Skyrim's viking/nord/barbarian genre while still keeping its Colovian themes.
Dawnstar's longhouse: The Whitehall now has its own building mesh which includes dragonhead figurines, a proper roof and other minor tweaks.
Solitude no longer has a tunnel at its entrance. You will instead enter into a district that stretches from the main gate all the way to the gate that leads to the Winking Skeever. This new district includes new buildings, a statue and much more. A blacksmith, a butchery, a magic curiosity store, and a public bath. Some other new buildings are not accessible at this time, which also includes some new area's of the sewer. These will become available in later updates. The new district connects to the old district that you entered after exiting the tunnel. The last district however as you pass the instrument shop has been completely reworked. Where as it previously as a stair-filled open area it is now far more detailed and includes narrow passages and new buildings.
There was a bug in Falkreaths cemetery that would prevent NPC's from walking to Corpselight farm and would instead walk around and into a mountain. ... this odd habit has been fixed and NPC's will instead head past the lumber-mill as intended.
Custom Clutter used in Holds have had their quality updated along with the buildings.
Compatibility patches have been updated to work with 0.0.7: Very important to update them if your using 0.0.7
0.0.7 also includes DynDOLOD compatibility and should work. (This is a fix I will have to include everytime I update the esp sadly).
There are some other minor fixes, such as seeing through invisible texture on some of the buildings and more.
- Re-implemented Falkreath and Dawnstar cities, and the Solitude exterior from scratch, and thusly cleaning off many of the bugs and CTD issues. Falkreath exterior CTD issue is fixed, the Dawnstar Salty Alley at night CTD issue is fixed, Solitudes CTD issue, and Dragon combat within Falkreath or Dawnstar CTD issue is fixed.
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Version 0.0.6
- Made numerous tweaks to the AI packages and excess un-used NPC's in the Solitude Dock District and walkway to make the area more compatible with mods that uses heavy scripts on NPC's within the same location as the player.
Updated 2 more buildings in Falkreath.
Switched the Seven Goblets Sign which originally was a Silverblood Inn sign with a proper custom Seven Goblets Tavern sign.
- Made numerous tweaks to the AI packages and excess un-used NPC's in the Solitude Dock District and walkway to make the area more compatible with mods that uses heavy scripts on NPC's within the same location as the player.
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Version 0.0.5
- Fixed Dragon Combat issue in Dawnstar. Problem was apparently linked to the ridiculous number of dragon landing spots.
Solitude's instant CTD should be significantly lessened with this patch, however the problem can still occur given that there are too many NPC's in the players location at once. It should be noted that this is only a problem for script heavy games which uses locations to mark out what NPC's/objects it should effect. The Skyrim script engine cannot handle the amount of Actors / Objects it needs to effect at a given time and thereby locks and crashes. Alternatively, one can always try to disable mods such as Wet and Cold for instance, while traversing Solitude at those times during the day to see if that foils the issue, however here's an alternative: To avoid this I suggest not venturing towards the Solitude Walkway / Docks at the period of 8-9AM as NPC's tend to leave their homes all at the same time. (Better fix will be included in the future as well as an alternative patch which will move one portion of the docks residency area inside of the dock tunnel, should it be necessary).
Added more detailed doorways to Falkreath.
- Fixed Dragon Combat issue in Dawnstar. Problem was apparently linked to the ridiculous number of dragon landing spots.
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Version 0.0.4
- Added more detail to 'Some' of the Falkreath buildings. There is still work to be done on the rest of the buildings but I'd like some feedback on this change and if people like it. The stone foundation should feel more detailed and the wooden support beams should feel less sharp on the edges.
Made sure the items and objects shape nicely around the edited buildings.
Added new compatibility patches:
Clockwork, Legacy of the Dragonborn, and Real Shelter.
Fixed issues with Compatibility patches:
Interesting NPCs had a small bug in the Falkreath graveyard during the quest for Zorah when she visits a witch in the graveyard. Triggerbox has now been moved to work correctly.
Fixed problem with the Arissa Compatibility patch where it wasn't working correctly at the initial starter quest. It should now work as intended.
- Added more detail to 'Some' of the Falkreath buildings. There is still work to be done on the rest of the buildings but I'd like some feedback on this change and if people like it. The stone foundation should feel more detailed and the wooden support beams should feel less sharp on the edges.
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Version 0.0.3
- 0.0.3 includes fixes to a few of the compatibility patches, and fixes to the Holds.esp.
Holds.esp was supposed to have been compatible with Dyndolod in 0.0.2 but somehow that fix got lost in the upload, now it should be there.
There is also an update to the assets with fixes by Exoclyps who've done a great job at making fixes to many of the meshes. While not all meshes are fixed we expect to continue this work and find ways to improve the assets of this project.
The modular file (HoldsResources.esm) has been updated to 0.0.1a to make it compatible with the new assets.
Fixes include: Lod will now stop being lazy and go to work, a conflict with Interesting NPCs. USLEEP fixes a few assets, including Windhelm dirt ground which has caused a flicker in the new residential district.
- 0.0.3 includes fixes to a few of the compatibility patches, and fixes to the Holds.esp.
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Version 0.0.2
- Fixed the loot-able chests and gold-piles in the Falkreath Bank, taking them now is considered stealing.
Added preferred path to the Solitude tunnels to see if that fixes an issue some users are having with traveling NPC's never entering Solitude. (Alternatively they could use the optional skip the Solitude tunnel patch, if this still doesn't fix it :) )
Taking junk from the chests outside of Falkreath, the ones belonging to the Redguard merchants will now be considered stealing.
Dyndolod should now work :) But create the LOD without the compatibility patches activated.
We are still looking into the Dragon Combat problems in Dawnstar and Falkreath. I have done some excessive testing today and spawned up to 4 dragons in Falkreath. No problem. But even 1 in Dawnstar can after a short while turn into a crash, sometimes it doesn't though.... Which leads me to believe that the problem has to do with the memory, or engine, and not with the actual cell. If someone else knows what the issue might be please feel free to lend a hand, otherwise I would think that this would be fixed when the Skyrim Remaster comes out and we'll get an upgraded engine :)
- Fixed the loot-able chests and gold-piles in the Falkreath Bank, taking them now is considered stealing.
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- Author's activity
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March 2020
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20 Mar 2020, 11:44PM | Action by: SetteLisette
Changelog added
Change log added for version 0.0.9-M4
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20 Mar 2020, 11:44PM | Action by: SetteLisette
File added
Holds Modular - 0.0.9 [version 0.0.9-M4]
December 2019
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02 Dec 2019, 3:11AM | Action by: SetteLisette
Changelog added
Change log added for version 0.0.9-M3
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02 Dec 2019, 3:11AM | Action by: SetteLisette
File added
Holds Modular - 0.0.9 [version 0.0.9-M3]
November 2019
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25 Nov 2019, 6:07PM | Action by: SetteLisette
Mod article added
Troubleshooting - FAQ
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25 Nov 2019, 9:10AM | Action by: SetteLisette
File added
Holds Modular - 0.0.9 [version 0.0.9-M2]
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25 Nov 2019, 7:30AM | Action by: SetteLisette
Changelog added
Change log added for version 0.0.9-M2
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25 Nov 2019, 7:30AM | Action by: SetteLisette
File added
Holds Modular - 0.0.9 [version 0.0.9-M2]
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08 Nov 2019, 8:27PM | Action by: SetteLisette
File added
Holds Modular - 0.0.9 [version 0.0.9]
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08 Nov 2019, 6:56PM | Action by: Galandil
File added
Holds Modular - 0.0.9 [version 0.0.9]
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08 Nov 2019, 6:27PM | Action by: Galandil
Attribute change
File 'Holds Modular - 0.0.1a' description changed.
File 'Holds Modular - 0.0.1a' category changed to Old versions.
October 2019
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15 Oct 2019, 2:09PM | Action by: Galandil
Attribute change
Description changed.
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10 Oct 2019, 5:21PM | Action by: Galandil
Changelog added
Change log added for version 0.0.9
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10 Oct 2019, 4:34PM | Action by: Galandil
Attribute change
Description changed.
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10 Oct 2019, 4:32PM | Action by: Galandil
Attribute change
Description changed.
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10 Oct 2019, 4:27PM | Action by: Galandil
File added
Holds Complete Roads - 0.0.9 [version 0.0.9]
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10 Oct 2019, 4:24PM | Action by: Galandil
File added
Holds Complete - 0.0.9 [version 0.0.9]
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10 Oct 2019, 4:07PM | Action by: Galandil
Attribute change
Mod version changed to 0.0.9.
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10 Oct 2019, 3:55PM | Action by: Galandil
Attribute change
File 'Holds Dawnstar Snow on Roof Meshes' category changed to Old versions.
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10 Oct 2019, 3:55PM | Action by: Galandil
Attribute change
File 'Holds Complete - 0.0.8 Update Patch' category changed to Old versions.
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- Mod page activity
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May 2025
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19 May 2025, 10:06PM | Action by: darkriz
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'Holds The City Overhaul'
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17 May 2025, 10:24AM | Action by: DarkMaster2
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16 May 2025, 9:14AM | Action by: hasnoknowledge
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12 May 2025, 4:54PM | Action by: Skitting
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11 May 2025, 8:56AM | Action by: Gyuopuij
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10 May 2025, 8:58AM | Action by: onieggroll
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10 May 2025, 1:28AM | Action by: WanderingCosmos
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09 May 2025, 6:36PM | Action by: Phaerorocs
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09 May 2025, 5:04PM | Action by: Cryoark
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08 May 2025, 3:37PM | Action by: okami256
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08 May 2025, 1:15PM | Action by: Aurthus
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07 May 2025, 10:19AM | Action by: Youwillmakeafinerug11
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06 May 2025, 3:38PM | Action by: Branet
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06 May 2025, 11:24AM | Action by: Crygreg
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04 May 2025, 4:55AM | Action by: thespacedad
Untracked
'Holds The City Overhaul'
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02 May 2025, 12:25PM | Action by: VeteranGrizz
Endorsed
'Holds The City Overhaul'
April 2025
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30 Apr 2025, 12:59PM | Action by: FalloutLove109
Endorsed
'Holds The City Overhaul'
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