68 comments

  1. driftscape
    driftscape
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    I cannot get the recruit dialogue to work anymore. I shifted the plugin to the bottom of the load order and that doesn't work.
  2. deleted12366334
    deleted12366334
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    Truly a hidden gem. My Skyrim finally is lively.

    With only 4gb of RAM i have a lot of people without lag or stuttering. Dont know what necromancy is this but i like the variety of all of them in races and gear.

    I think that your scriptless spawn mod also triplicate the number of wanderers, not that i dislike. As you say im not the only one trying to survive in the wild.
    1. FiftyTifty
      FiftyTifty
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      My spawn mod does not affect the number of wanderers, only the generic cookie cutter enemies such as bandits, wolves, skeletons, etc.
  3. toxedo7
    toxedo7
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    ok Just WoW how come this mod aint more popular ?

    I just found it and it seems spectacular

    Is there a catch ? :P

    Love the way to make people follower and it seems to works well, unique npc to populate my skyrim and does the mercy mechanic works like the version in SE havent had the chance to test it

    Thank you Fiftytifty !

    Oh do you think we could have also the version without wanderers for us old skyrim classic users please ? i would want that as a option if i cant run all the wanderers
  4. naruto2693
    naruto2693
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    Endorsed, can confirm, it works in special edition too.
  5. nautica187
    nautica187
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    AAAYYYoo looks spiffy, have too many crazy things going on to use a mod like ETAC or 3DNPCs right now, This is perfect thanks homeskillet!
    1. FiftyTifty
      FiftyTifty
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      It's da damndest trigger in the whooooooooole wiyuld west pardnah!
    2. nautica187
      nautica187
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      there is a group of about 20 of them that just stand out in front of windhelm.. i killed them all XD
    3. FiftyTifty
      FiftyTifty
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      I think it's a vanilla bug. The travel packages have, like, 100 possible locations to go to. Once they arrive at wherever, they'll then move on to a different place.

      I could call "EvaluatePackage()" on 'em, but that's a script thingy and there are loads of these dudes. Skyrim catches flame? Yes very!

      Just think of it as a pitstop or somethin'.
  6. aicy
    aicy
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    Hello FiftyTifty. Persistent means they respawn?
    1. FiftyTifty
      FiftyTifty
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      Nope. Persistent means they don't respawn, and are processed in the background like all persistent NPCs (e.g, Ysolda, Helga, Jenassa, Marcurio, etc.), unlike, say, bandits or hunters.
    2. aicy
      aicy
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      Thank you for the response.

      So, say these poor sods fall to unfortunate encounters mishappens and whatnot that leads to their demise. Are they gone fer good then? Ain't there a way to make those merry companies reappear to follow the steps of their predecessors? Would be most great.

      Thank you again!
    3. FiftyTifty
      FiftyTifty
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      Bad news is, no, once things die, they tend to stay dead.

      Good news is, since they're persistent, if you have some sort of necromancy mod (i dunno, something with loads of thralls?), ain't no shitty respawning 'n' such gonna get in the way of your zombie horde.

      Though really, it wouldn't be impossible to make some sort of leveled list containing a bunch of different faces 'n' races, then have the NPCs use that 'n' just call a respawn script every now and again.

      But that's effort and bleh. Use the corpses for something constructive, I say.
  7. Winaras
    Winaras
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    Looks great, but would you add some horse riding wanderer, please....feels odd that I'm the only one riding horse on the road.
    1. FiftyTifty
      FiftyTifty
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      Too much effort.
  8. Vangrant1
    Vangrant1
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    I was looking for a mod tht add Unique NPC.. And Finally found it.. Great Job!!
    1. FiftyTifty
      FiftyTifty
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      Yer welcome home-dawgie-dawg
  9. thorgersson
    thorgersson
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    Well downloading to see how it works Guess 300+ npc and zaz animations will overload my game lol but gonna give it a try anyway.
    Already have around 1500 or so animations added by no means misunderstand me thinking zaz animations overloads the game.
    Thanks for your work


    1. FiftyTifty
      FiftyTifty
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      Zaz animations are just a resource, ain't no scripts or anything runnin' on 'em no sir never nohow nor nothin' nuh-uh! I SAY NUH-UHHHHH!
  10. Thisguyagain
    Thisguyagain
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    just out of curiosity what is used in Zaz animation pack in this mod?
    1. FiftyTifty
      FiftyTifty
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      Just the one; tied hands and feet.