Just wanted to say Thank You for your Elemental Destruction Ordinator Patch! This played well and showed me how I should implement Imperious and USSEP patches. Also works, that's a plus. :) To people asking if it works, yes it does. Look at it in xEDIT with dependencies in a clean MO profile with no extra crap. Earth-fire, Wind-Shock, and Water-Frost are all correctly linked. Now I really can be the Avatar and not give up unarmed combat. Question can I reduce the duration of Glacial Prison in Frostfall spell Proc to vanilla Ordinator and suffer no ill effects? Same question about charge time in Static Field Proc but in reverse i.e. increase?
According to the details page the elemental resistances don't match up after the first set of perks: For Example Merciless Cold pairs Frost and Wind Spells, but all the later perks pair Frost with Water.
also, Force of Nature seems off, Water damage is boosted by snow, not rain? It would make more sense if water and wind switched (putting frost and wind together again like in Merciless Cold)
are these typos, or mistakes, or is there some logic I'm not thinking through? Not trying to gripe or be critical, just trying to draw attention to some inconsistencies to be helpful.
I know what you mean. Elemental Specialization is the same way. Fire-Earth seems to be correct, but I feel like, in most cases, Water should be paired with Shock, and Wind should be paired with Frost. I wonder if this is easy to adjust in TESVEdit. Otherwise I hope Studio5 will consider tweaking it.
The only reasoning behind it that I can come up is to maybe encourage more variety in combos?
The only reason I can think you guys says that is because water and shock would made an excelent duo, but the way I see it, natural shock comes from conflict of diferent winds, while ice comes from.... well... So I don't see how can this be wrong. I'm pretty sure he didn't made the new elements just to make them op, but to make more variants of elements without losing the balance.
For your latest update, isn't that the file structure exclusively used for Skyrim SE? Not that I know anything about that, I just know that I see it a lot for SSE.
You beautiful person you. If this works like it's supposed to I'm going to endorse the hell out of this mod! I've been wanting a way to use Elemental Destruction Magic and Ordinator together for so long, and only now have I come across this patch of yours. Downloading now, and thanks again!
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Is anyone still working on this patch?
Edit: Actually, it does work with Vokriinator. So no worries there!
also, Force of Nature seems off, Water damage is boosted by snow, not rain? It would make more sense if water and wind switched (putting frost and wind together again like in Merciless Cold)
are these typos, or mistakes, or is there some logic I'm not thinking through? Not trying to gripe or be critical, just trying to draw attention to some inconsistencies to be helpful.
The only reasoning behind it that I can come up is to maybe encourage more variety in combos?
I'm pretty sure he didn't made the new elements just to make them op, but to make more variants of elements without losing the balance.
Wanna to use your file but why is it the architecture of a SSE mod ?
If this works like it's supposed to I'm going to endorse the hell out of this mod! I've been wanting a way to use Elemental Destruction Magic and Ordinator together for so long, and only now have I come across this patch of yours.
Downloading now, and thanks again!