This page was last updated on 29 August 2019, 6:46PM
Changelogs
Version v3.0.0
Reanimate Disintegration Fix has been extensively re-written to resolve bugs and be more robust in general. Better use of game features such as Quest Alias spells and Perk Entry Points has reduced the reliance on scripting and increased flexibility.
Fixed NPCs hit with reanimate spells getting reanimate visual effects.
Fixed dead NPCs hit with reanimate spells following the player.
Fixed the player getting reanimate visual effects after Werewolf transofmration.
Version v2.0.1
Reanimate Distintegration Fix now handles dead, disabled, and deleted reanimated thralls.
In some rare cases, a thrall will die without triggering the OnDying alias event handler. This can cause dead NPCs to clog up the aliases until none are left for new thralls.
The changes in this commit implement logic in the alias script and on the magic effect script to detect defunct thralls and boot them from their alias. Logic is also present to properly clean up NPCs that are disabled and deleted by their respective quests. Examples include the NPCs spawned during a Dawnguard Vampire attack.
Version v2.0.0
Reanimate Disintegration Fix.esp is now a master so that it can be referenced by other mod or patch plugins.